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BlurBeta | Cast Shadows Only v1.03 2.17 MB |
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22.07.2017 This material makes the object invisible, but lets it cast shadows. Note: Shadow maps do work, but cannot be tinted. |
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Peter Watje | Cellular 2D v1.0 24.7 KB |
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13.12.2017 A 2D implementation of the Cellular map so you can see it in the viewports. |
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BlurBeta | Color Clamp v2.04 2.17 MB |
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22.07.2017 Clamps the colors coming out of materials so they won't mess up atmospherics, etc. |
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Cuneyt Ozdas | Color Correct v3.4.134 951 KB |
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04.06.2017 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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VIZPARK | Color Extract v1.3.0.0 120 MB |
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07.03.2021 Color Extract is a shader that extracts up to 100 colors from any photo to be randomly assigned to objects, elements, faces or even other procedural maps. It is a very fast and easy way to assign grass colors to grass blades, tree colors to leaves or sand colors based on real photos. |
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Mark Williams | Color Replace v1.11 15.7 KB |
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22.07.2017 This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another. |
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Itoo Software | ColorEdge v1.0.4 838 KB |
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12.04.2023 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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Siger Studio | Complex Fresnel v1.0.9 89.2 KB |
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31.03.2019 This texture map can be used to render materials with a complex index of refraction (IOR). The Fresnel functionality in renderers such as V-Ray and Corona is for dielectric materials such as plastic and is based on the IOR of the material. Metals however have a more complex Fresnel reflective curve that depends also on another parameter called the extinction coefficient. The IOR and the extinction coefficient determine the two characteristics of the Fresnel curve for a material: the reflectivity at normal incidence and how quickly it fades to white at grazing angles. |
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VIZPARK | Crossmap v1.6.0.0 120 MB |
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07.03.2021 Crossmap randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. It creates more variety in visualization projects in an easy and fast way, for example leaves on trees, grass, gravel, stones, flowers, wood fences and much more. |
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BlurBeta | Dirt v2.02 2.17 MB |
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22.07.2017 A dirt texture map. |