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Plugin News  –  April 2019

Friday 26 April 2019 - 05:40

 

Plugin Update: Renderers

Changes for v2.6.39 are:
- Adds support for Max 2020
- Adds a 'Reflection End Color' option to the RS Material in Max
- Starting a render with Render View enabled disables Display Elements in render element manager
- Fixes a Max crash when rendering a GrowFX object modified with Redshift Mesh Parameters
- Fixes a Max bug where proxy export in scenes with render elements with no filename
- Adds Maya XGen IGS support for Linux 2016.5 to 2019 and OSX 2017 to 2019
- Maya RedshiftPostEffects node now respects OCIO, OCIO_ACTIVE_DISPLAYS, OCIO_ACTIVE_VIEWS
- Adds a 'Reflection End Color' option to the RS Material in Maya
- Fixes a Maya XGen IGS issue that would cause segments of the spline to not render correctly
- Fixes a Maya issue where XGen IGS width scale wouldn't render correctly
- Fixes a Maya issue where the viewport flickered when rendering a MASH object in IPR mode
- Adds initial C4D support for color and thickness attributes of xpTrail objects in X-Particles
- Adds initial C4D support for velocity-based transformation blur in TP and X-Particles
- Adds C4D support for editing shader parameters when multiple compatible nodes are selected
- Adds 'Render Selected Materials' and 'Render All Materials' commands to the C4D material menu
- Adds C4D support for creating RS Lights before, after or under the selected objects
- Improves the C4D material preview UI to display last rendered preview instead of a blank image
- Fixes a C4D color correction bug affecting XP particle colors and the built-in Hair material
- Fixes a C4D bug with the number of visible AOVs in the AOV manager and Render Settings
- New 'Redshift PostFX' COP2 node in Houdini exposes all PostFX features in the COP context
- New options in Houdini RS OBJ spare parameters control point attributes promotion
- Fixes several Houdini issues related to the Camera nodes PostFX parameters in IPR mode
- Fixes a Houdini crash rendering volume objects with empty primitive groups
- Adds support of animated proxy sequences in the update scene rendering mode in Houdini
- Addresses support of shader nodes with multiple outputs for custom AOVs in Houdini
- Adds Houdini support for relative ROP paths to the RS IPR ROP node
- Fixes rare crashes in several Houdini functions related to multi-thread scene extraction code
- Adds Houdini support for the spotlight projection texture in the viewports
- Fixes a Houdini RSNoise node crash related to a negative value in the complexity parameter
- Fixes connection of Katana shader nodes with multiple outputs to the 'surface' material input
- Addresses the support of shader nodes with multiple outputs for custom AOVs in Katana
- Adds Katana support for multiple multi-layered EXR files
- Addresses the support of float and float3 outputs linked to a shaders float2 inputs in Katana
- RenderView OCIO display mode now respects OCIO_ACTIVE_DISPLAYS and OCIO_ACTIVE_VIEWS
- RenderView presets are now enabled for Render Info
- Improves Color/Pixel Picker performance in RenderView
- In the RenderView Pixel tab, you no longer need Ctrl when color picking the frame buffer
- Fixes a RenderView issue with pre-2.6.33 scenes not displaying their Color Management correctly
- Fixes an XSI bug that prevented photographic exposure from having any effect
- Fixes a bug introduced in 2.6.38 which caused crashes for proxies containing 'raw' volume data
- Improves the functionality of redshiftCmdLine 'printdependencies'

Redshift is available for Max 2013 to 2020 and costs $500. A demo version is available here.


Plugin Update: Renderers

Changes for v3.0.77 are:
- Abort on Error now defaults to off in Activeshade
- Bitmaps sharing the same name now translate incorrectly
- Fixes unwanted messages on startup when redirecting to file
- Exposes the closest filter
- The names of bitmaps with void filenames are now logged
- Fixes a crash if a light is turned off while Active Shade is running
- Fixes the MaterialX operator not rendering textures on a second render pass


Plugin Update: Modelling / Animation

Changes for v6.1.7.19437 are:
- Adds an option to save Hair from Guides root data to an Alembic file
- Adds Clump modifier options to work in UV space
- Adds export and import of Strands Groups with Alembic files
- Fixes Curve settings going back to default in the Clump modifier when cloning it
- Rotating and then editing guides in the Edit Guides modifier no longer distorts strand shapes
- Fixes Hair objects disappearing when adding a Max deformer on top
- The Rotate guides tool in Edit Guides should no longer alter a strand's shape
- Fixes a bug with the Twist curve in the Strand Multiplier modifier
- Fixes an occasional error with Alembic import

Ornatrix is available for Max 2014 to 2020 and costs $599. A demo version is available here.


Plugin Update: Utilities

Changes for v2.95.20 are:
- Adds support for Max 2020
- Adds a smarter method for setting up mesh pivots when exporting to a proxy
- Some changes for saving a Proxy with material
- Adds a new API method: MakeProxyFromFile
- Fixes an issue with the API method 'ConvertToProxy'
- Fixes an issue with creating Final Render proxies
- Fixes an issue with creating RedShift proxies
- Fixes some minor issues with renaming items in the listview
- Fixes some issues with optimization when generating a PDF
- Fixes some minor issues with comparing external files with the same name but different content
- Fixes some other minor issues

Project Manager is available for Max 2013 to 2020 and costs $75. A demo version is available here.


Plugin Update: Paricles

Changes for v0.16014 are:
- tyActor bones no longer export into tyCaches by default
- The resample operator can now properly resample closed loops of sibling particles
- Particle Bind and PhysX Bind operators now have color pickers to define their binding colors
- The default PhysX gravity value is now animatable
- The Particle Switch operator can be used to put particles to sleep
- Improves particle sleeping behavior: particles no longer auto-wake on static colliders
- Reduces UI flickering
- Fixes an issue where Birth Burst values were not being saved properly
- Fixes an issue where spawn by travel sometimes caused particle trails to start from [0,0,0]
- Fixes a bug where the simulation would reset each frame when rendering with V-Ray NEXT GPU
- Fixes a bug where VRayVelocity render element was returning no data on rendered tyFlow meshes
- Fixes a V-Ray instancing bug which caused general visual glitches
- Fixes a bug where Force operators were not importing custom vector source data properly
- Optimizes tyParticleSkin modifier so highres meshes don't freeze Max with a large search radius
- Fixes a bug where Fuse operator always acted like the timing was set to 'Continuous'
- Improves display performance
- The Bind solver mass z-bias now properly compensates for large particle masses
- Adds new example scenes


Plugin Update: Import / Export

Changes for v1.53 are:
- Adds support for Max 2020


Plugin Update: Animation

Changes for v4.5 are:
- Adds a new custom exporter for Alembic cache files
- Adds a new 'increase selection' option for easier cluster creation
- Adds the ability to change the propagation scheme at a desired frame
- Improves the behaviour of 'only break' fracture bodies
- Hi-poly animated meshes now update 2x times faster in dynamics
- You can now easily recompute rigid bodies with baked keys in dynamics
- Adds a hint warning when trying to shatter an object with open edges
- The Manage PDi World Window is now modeless
- Adds a new option to show/hide all disabled rigid bodies in scene
- Local shatter now fits to the reference object when it is shape based
- Acquire shatter can now transfer animation from a single shape node to multi shape nodes
- Fixes the sec cracks value not being saved with fracture defaults
- Fixes fragments disappearing after loading a scene with jagginess and pdi world is cleaned
- Fixes jaggy faces distortion because of displacing non corner jaggy vertices
- Fixes cluster colors not being saved with the scene
- Fixes a Max crash after loading a PDi scene and deleting a pdi cluster
- Fixes none bounding volumes being draw incorrectly in Max as cubes
- Fixes a Max viewport slow down when many rigid bodies selected
- Fixes not being able to shatter objects with no UVs
- Fixes fragments in viewport being cleared for PDI tools after computing a simulation
- Fixes a Max crash after deleting a fracture body with any fragment selected in the viewport
- Fixes a Max crash if using Shatter Undo with grouped fragments
- Fixes a Max crash when kinematic-mesh animated bodies change topology per frame
- Fixes 'unbreakable until frame' event not working when some fragments are static
- Fixes cluster break energy not working when cluster hardness > 0
- Fixes cluster break energy still acting after the cluster has been detached
- Fixes 'break at frame' clusters getting detached by force fields in advance
- Fixes static non 'first hit' fracture bodies starting to break in advance
- Fixes 'activation at frame' rigid bodies missing the initial speed after simulation
- Fixes switching a rigid body from dynamic to static keeping its simulation keys
- Fixes change Bvolume after simulating keeps simulation keys

Pull Down It Pro is available for Max 2016 to 2020 and costs €395. A demo version is available here.


Plugin Update: Utilities

Changes for v3.95 are:
- Adds support for Max 2020
- Fixes an issue when trying to convert VrayDirt map to Standard in some versions of Max
- Improves conversion of Corona Proxy to Vray Proxy
- Some code optimizations to speed up conversion

V-RayMtl Converter is available for Max 2013 to 2020 and costs $24.


Plugin Update: Animation

Changes for v3.5.4 are:
- Adds support for Max 2020
- Added multiple selection support to Max in alive background sync
- Fixes scene param errors in Max scenes re-synchronized with alive
- Fixes a geometry sync bug in Max scenes including a dot in the filename
- Fixes rare crashes in Max when starting a project with an alive connection
- Improves alive performance when using interactive renderer in Max
- When expanding an .anipack in Max, the .aniproj path is now updated accordingly
- Fixes offsets of multiple scenes in Max when their name starts with a number
- Fixes material normal maps in Max for newer versions of Redshift
- Improves material support for custom models
- Adds an option to choose all the fingers manually in the Bone Matching window
- Adds a 'don't ask again' option to the lock/unlock dialog
- Fixes normal maps on VRScene export
- Improves reliability in the scene backup method scheme
- Fixes grouping actors in locked areas
- Fixes incorrect scale visualization after importing custom FBX models

Anima is available for Max 2011 to 2020 and costs €249. A demo version is available here.


Plugin Update: Modelling / Animation

Changes for SP8 are:
- Adds support for Max 2020
- Adds the ability to specify your own copyright to the GrowFX model
- Improves the algorithm for the Wind Animation modifier
- Adds a new Amplitude Multiplier parameter to the Wind Animation modifier
- Adds MAXScript access to the Looping Period in the Wind Animation modifier
- Adds support for Explicit Normals in the Instanced geometry
- Fixes import of Editable Poly objects in the Instanced geometry
- Fixes some minor bugs

GrowFX is available for Max 9 to 2020 and costs $325. A demo version is available here.


Plugin Update: Utilities

Changes for v5.5 are:
- Adds support for Max 2020
- Fixes a bug in Quad Cap Holes
- Fixes a bug in DropOnSurface
- Fixes a bug in LoadSubobjectSelection

miauu's Script Pack Volume 2 is available for Max 2009 to 2020 and costs €17.


Plugin Update: Rendering

Changes for SP3 are:
- Adds support for Max 2020
- Adds support for the NVIDIA OptiX RTX Denoiser (GPU)
- Adds the Intel Open Image AI Denoiser (CPU)
- New information stamp parameter: '%ratio' shows the number of passes used by the CPU and GPU
- You can now save the final image from the fR-framebuffer with all adjustments or filters
- An overall speedup on texture baking for complex scenes or models
- Adds CUDA 10.1 support, the latest graphics drivers are now mandatory
- Adds the Optix AI denoiser for fR-framebuffer and rendering
- finalToon: Camera correction modifier now fully supports Scanline renderer and V-Ray
- finalrender now uses Max' own integrated Qt for better integration and support in Max 2020
- Fixes render elements showing a pixel shift
- Enhanced support and improvements for Forest Pack and RailClone
- Improvements to instancing in production mode
- Rendering with fR-Light material is now much faster especially in complex scenes

finalRender is available for Max 2016 to 2020 and costs €24.50 per month. A demo version is available here.


Plugin Update: Utilities

Changes for v1.07 are:
- Adds buttons for dividing / multiplying resolutions by 2
- Adds a 'Swap WH' button
- Adds a 'Transform Lock' checkbox

Camera Resolution Mod is available for Max 2010 to 2020 and costs $5. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.82 are:
- Adds support for Corona cameras
- Adds error handling
- Fixes minor bugs

AE Transfer is available for Max 2012 to 2020 and costs $5.


Plugin Update: Modelling / Texturing

Changes for v1.20 are:
- Adds two new material types
- Adds additional shortcuts to change the file for the object
- Shadows are now generated correctly in V-Ray DR before the file is sent to other render nodes

A2Dimage is available for Max 7 to 2020 and costs €25. A demo version is available here.


New Plugin: Texturing

The Material Texture Loader is a commercial MAXScript designed to quickly load in textures, create a material and apply that to your scene. It works especially well with a PBR texture workflow, but can be used for any type of texture that needs to be loaded as part of a material. It works with V-Ray, Corona and Standard materials.

Material Texture Loader is available for Max 2016 to 2018 and costs $5.


Plugin Update: Renderers

Changes for v3.13.00 are:
- Adds support for Max 2020
- You can now modulate or replace the Fire Opacity with a texture in 'Use Own Opacity' mode
- Adds saving of Phoenix simulated particles to OpenVDB caches
- Adds loading of OpenVDB point data for rendering using the Particle Shader
- Adds an option to allow only expansion of the adaptive grid, but disable shrinking
- Adds resimulation of the RGB channel for FLIP particles
- Adds export of Particle Velocity for WetMap over moving geometry
- Less memory is now used for simulation of WetMap when 'Sticky Liquid' is disabled
- Grid RGB channel is now reconstructed from FLIP particles when using Time Bend Controls
- Optimizes volumetric rendering when Smoke Opacity is modulated by a texture
- Adds Motion Blur Interval Center support for the Particle Shader
- New Particle Shaders are now named 'ParticleShader###' instead of 'PHXFoam###'
- Adds support for rendering Ocean Mesh from multiple cameras via Batch Render
- Adds support for rendering Ocean Mesh with a Stereoscopic camera
- The force preview is now shown in the loaded cache box if present, or in the simulation box
- Updates OpenVDB from version 3 to version 5
- You can now export Phoenix meshes with vertex velocity using the Max built-in Alembic exporter
- You can now export the different particle systems of a Simulator to separate Alembic files
- Adds the running Simulator's node name to the simulation viewport status
- Renames the Mapper's 'Time Constant' to 'Buildup Time'

Phoenix FD is available for Max 2014 to 2020 and costs €600. A demo version is available here.


Plugin Update: Animation

Changes for v1.2 are:
- Adds support for the Nvidia Physx plugin
- Fixes a problem with rope thickness

Massfx Rope Creator is available for Max 2010 to 2020 and costs $19.


New Plugin: Particles

All of you that were interested will already know it, but Tyson Ibele has started the open beta of TyFlow, the unofficial PFlow replacement aimed at 'bringing Max back to the 21st century'.

The beta is completely open, not limited in any way, can also be used commercially and comes with a few sample files to get you started.

It can be download here, where you can also find very good documentation. At the moment it's not clear how long the beta version will work, but I'm sure we'll find out soon.


Plugin Update: Renderers

Changes for v4.10.03 are:
- Adds initial support for Max 2020
- Adds support for IES files containing a comma (',') symbol in the light's description
- Fixes V-Ray Blowup and Auto Region Selected producing stretched results
- Direct light selects are now always propagated through refractions
- Drop action should now fall back to default
- Fixes a MAXScript error with viewport menus when V-Ray is downgraded to an older version
- Separate VRayCryptomatte REs names are now exported to .vrscene
- Fixes wrong keyframe export to .vrscene, breaking animation rendering
- Fixes a V-Ray GPU Viewport IPR problem when switching the active viewport from ortho projection
- V-Ray GPU VRayDenoiser is now always applied on the complete pass
- V-Ray GPU VRaySamperInfo render element is now exported
- Fixes wrong Object XYZ texture mapping for Volume grids rendered in V-Ray GPU
- VFB color corrections panel is no longer missing when maximized during IPR session
- Fixes lightness color correction with near-zero values leading to artifacts in Lens Effects
- Fixes VRayPhysicalCamera vertical shift being reset in the viewport preview
- VRayProxy 'Expand # to frame number' now works in the viewport
- Fixes V-Ray GPU clipping volume grids loaded from OpenVDB caches containing internal rotation
- Fixes a crash when trying to export a vrscene to a non-existent folder
- Fixes the decimal separator changing randomly on every vrscene export in a specific scene
- Silent uninstall now works for V-Ray Next

V-Ray Next is available for Max 2013 to 2020 and costs $850. A demo version is available here.


Plugin Update: Renderers

Changes for v1.3.1 are:
- Adds support for Max 2020
- Speeds up network rendering
- Adds Max object ID support for textures and render elements
- FStorm noise texture improvements
- Tonemapping no longer affects alpha blending

FStormRender is available for Max 2014 to 2020 and costs €20 per month. A demo version is available here.


Plugin Update: Import / Export

Changes for v4.0.12 are
- Adds support for Max 2020
- Adds a Collision setting directly into the WallWormMDL geometry type
- Updates the function for generating hulls of clusters to honor the MDL node's Collision setting
- Updates MDL nodes to use the new collision setting rather than defaulting to Use VPhysics
- Adds a Proxy Tools function to set the Collision setting for multiple selected WallWormMDL nodes
- Updates the VMF Importer to assign Collision setting in prop entities to WallWormMDL nodes
- Adds a button in LOD Tools to select MDL nodes with no LODs that were compiled with $staticprop
- Adds buttons in LOD Tools to hide MDLs and WWMTs with LODs
- Fixes duplicated displacements in the VMF Exporter

Wall Worm Pro is available for Max 9 to 2020 and costs $50.


New Plugin: Modelling

SmoothBoolean creates smooth transitions between ProBoolean meshes, saving hours on cleaning up messy topology created with boolean cuts. If you just want your 3d models to look great in renderings or you need to bake something for games, then you no longer have to waste your time trying to model fancy Sub-D meshes.

Smooth Boolean is available for Max 2013 to 2019 and costs €99. A demo version is available here.


Plugin Updates: Lots of recompiles for Max 2020

I have recompiled a load of plugins for Max 2020. If anything doesn't work as expected, let me know and I'll see if I can fix it.

John Burnett
- BindPoints v2.2.2019
- ForceViewer v2.2.2019
- InfoTexture v2.2.2019
- NullHelper v2.2.2019
- UVW to RGB v2.2.2019
- Warp Texture v2.2.2019

Jonathan Garcia
- Delete Visibility Track v1.0
- Endian v1.0
- Get Bitmap Info v1.0

Kees Rijnen
- Delete Protection v1.0
- Helium v1.24

Chris Johnson / David Baker
- CoolPicker v2.3.3

BlurBeta
- BlurBeta plugins pack for Max 2020

Andrew Reid
- EdgeMap v1.01
- ZDeSat v1.01
- ZTint v1.04

J. Antonio Amblés
- LightMesh v0.9

Daniel Santana
- AdvanceNoise Material v1.2.9

Lesha VH
- Color Picker v2.01

Pier Janssen
- EdgeSmooth v1.0.2

Martin Enthed / Creative Tools AB
- Ego v1.14

Mike Biddlecombe
- HiddenDOSCommand v1.0

Sisyphus Software
- Grass-O-Matic v1.2
- Special Purpose Particles v1.4

Andrei Zmievski
- Area v1.0

Martin Ridgers
- 3 Point Rectangle v1.0

Last Pixel Pty Ltd.
- Autogamma v1.0

Mark Williams
- Color Replace v1.11
- Disperse/Refract v1.01
- Graph v0.91
- Mosaic v1.01
- Pen v1.11
- Scratch v1.21

kotenpa
- G-Line v0.51
- Transparent_ID v2.0

Neil Hazzard / Adam Felt
- Interface:PhysiqueOps v3.0

Autodesk, Inc.
- Physique2Skin Utility v1.0

HABWare
- 3:2 Pulldown v9.0
- Billboard v9.1
- Carrera v9.1
- ColorTab v9.0
- Exclude v9.0
- HMesher v9.1
- HSpline v9.1
- IBitmap v9.0
- Interlace v9.0
- Moebius v9.0
- Patchwork v9.0
- Particle Texture v9.0
- Roller v9.1
- SGI Logo v9.0
- SnapShot v9.0
- Sticks v9.0
- ToyTrain v9.0
- Water2 v9.0
- Panorama v9.1
- Terrain2 v9.0

David Baker
- Motion2 v1.0
- RGB Matte v1.0
- Lighten v1.0
- WireColor v1.0
- SolidColor2 v1.3

Mankua
- PowerStamper v1.0
- Stress v1.0
- UVW Frame v1.0

Felix Joleanes
- Animatable Pivot v1.0.6
- IKFK Solver v1.1.5b

Big thanks as always go to Larry Minton for helping me out whenever I had a problem!


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.