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Plugin News  –  May 2020

Sunday 31 May 2020 - 00:27


Plugin Update: Animation

Changes for v4.8 are:
- Shatter is now 2x faster
- Shatter preview mode is 3x faster with hi-poly meshes
- Path-based shatter has been retuned for max freehand splines
- Adds a new transition animation-dynamics method for fracture bodies
- Secondary cracks are now per fragment
- You can reshatter single fragments of baked fracture bodies to any extent
- Shatter group is now highlighted before shatter 'undo all'
- Improves the quality of jaggy tesselation
- Fixes the 'unbreakable until frame' event not working when some fragments are static
- Fixes static fracture bodies in contact from always breaking at the begining of simulation
- Fixes cluster break energy not working when cluster hardness > 0
- Fixes cluster break energy still acting after the cluster has been detached
- Fixes 'break at frame' cluster from getting detached by force fields in advance
- Fixes clusters of 'only breaks' fracture bodies from not breaking off
- Fixes models made of different parts from always shattering as detached meshes
- Fixes jagginess from being wrongly applied to old cut faces
- Fixes animated children of other animated nodes from being set wrongly as first hit
- Fixes delete single cluster spoiling the clusterize state
- Changing Bvolume after simulating no longer keeps simulation keys
- Fixes shatterit ignoring shaders when object has a symmetry modifier
- Fixes pdi vertex normals sometimes being computed inverted
- Fixes shatterit from messing up UVs if the material channel > 1
- Fixes 'activate at frame' rbd not acquiring momentum
- Fixes add jagginess getting stuck if fragments are grouped by user
- Fixes pdi cutmat being duplicated for reshattered fragments
- Fixes the Alembic exporter including hidden objects in the group
- Fixes the Alembic exporter path from being ignored
- Fixes all fracture parameters resetting to default if creation fracture body fails
- Fixes animated fracture bodies not deleting fragment keys after reset
- Fixes the activation frame not updating if changed when the fracture body is broken
- Fixes fracture body creation failing if force convex shapes is disabled
- Fixes mesh-mesh collision sometimes getting stuck
- Fixes seed not affecting local shatter position center
- Fixes convex hull construction failing for very thin objects
- Fragments can now be set as static if selected before opening the advanced fractures panel
- Fixes weird alignment of points in path based shatter with thin objects
- Fixes reducing scene time range not fitting the simulation time
- Fixes the local shatter locator not fitting to the selected fragment area
- Fixes the local shatter locator sometimes failing to display
- Fixes highly tesselated shards failing to match jaggy borders in some areas
- Fixes large jaggy borders almost not deforming
- Fixes jaggy artifacts in borders of flat fragments
- Fixes Max not loading sim start/end frame when scene time range is different to file time range
- Fixes fracture body mass sometimes not saving
- Fixes path-based shatter failing when the spline is closed but not inside the convex mesh
- Fixes the fracture body animatable modifier displaying a strange string title
- Adds a warning when the hierarchy scale tranform has scale keys

Pull Down It Pro is available for Max 2017 to 2021 and costs €240. A demo version is available here.

Plugin Update: Utilities

Changes for 1.3.4 are:
- Adds support for Max 2021
- Updates the installers: the library installers are now completely separate
- Adds an installer option to initialize the database from the installer when using PostgreSQL
- It is now possible to install libraries directly into PostgreSQL
- Improves performance a bit, especially when getting updates from an online library
- Fixes a crash when scrolling up when the first item in the gallery is selected

Material Manager is available for Max 2013 to 2021 and costs €49. A demo version is available here.

Plugin Update: Modelling

Changes for v1.00.28 are:
- Adds the ability to setup a profile before rendering a preview
- Adds Simplified Chinese and French localizations
- Fixes a bug with using the plugin when Max uses a non-english localization
- Fixes a bug with crashing when Corona Interactive rendering is running
- Fixes other some issues

Sweep Profile Pro is available for Max 2013 to 2021 and costs $12.50.

Plugin Update: Modelling

Changes for v1.3.2 are:
- Adds support for Max 2021
- Release notes for new versions of Cityscape Pro are now visible in the update message window
- Supergrass compatibility issue with V-Ray 4.2.x has been fixed
- Fixes an internal error with the 'double line' spline mask template in the Road Texture
- Unattended installation bugs have been fixed
- Fixes a bug where results were calculated differently when restoring buffered geometry

Cityscape Pro is available for Max 2017 to 2021 and costs $299.99 per year. A demo version is available here.

Plugin Update: Utilities

Changes for v3.992 are:
- Adds support for V-Ray 5 Beta
- Adds support for converting CoronaUvwRandomizer texturemaps to VRayUVWRandomizer
- Fixes an issue when converting mental ray Multi/Sub-Map from Arch&Design materials to V-Ray

miauu's Script Pack Volume 2 is available for Max 2009 to 2021 and costs €17.

Plugin Update: Animation

Changes for v3.07 are:
- Adds a powerful new modifier for Max 2016 and higher
- Changes the default state of the scale curve
- The Slice tool has been redesigned and is now much faster
- Fixes unstable behavior when undoing an action in the Quick Detach tool
- Fixes a crash in the Controller and Particle modes when the window is closed in Max 2020+

PolyFX is available for Max 2010 to 2021 and costs $49.95. A demo version is available here.

Plugin Update: Import / Export

Changes for v7.3.6 are:
- Adds an exportAlias attribute in Mesh Asset and Fur Asset nodes of the Character Maker
- Adds name-based Body Masks for Spine Nodes in the Motion Behavior
- Adds name-based Body Masks for Spine Nodes in the SyncMotion Behavior
- Adds name-based Body Masks for Spine Nodes in the Locomotion Behavior
- Rig and Posture Nodes are now placed at ground adaptation height in the Layout Tool
- Adds a Cache Frame Activity widget in the Layout Tool Performance Profiler (beta)
- Adds a bar graph widget in the Layout Tool Performance Profiler (beta)
- Fixes the overwritten dirmap attribute in the CrowdManagerNode
- Fixes the Attribute Editor of the TrafficGoto Behavior
- Fixes the Simulation Cache Library not opening when having an empty library file
- Fixes a crash when refreshing the Simulation Cache Layout Tool
- Fixes the attribute editor display in the Simulation Cache Layout Tool
- Fixes a crash when launching the Simulation Cache Library in stand alone mode
- Fixes a crash when exporting a Character Geometry File with Fur Asset nodes
- Fixes a crash when using a large number of entities or Emitter Shared Pool Size
- Fixes displacement when using instancing in the V-Ray rendering plugin
- Fixes object names for expression based shading in the Guerilla rendering plugin
- Fixes an error message when using the HeightField mode of the Crowd Rigid Body Node
- Fixes an error message when adding a Traffic Behavior before a TrafficGoto Behavior
- Fixes an error message when adding an empty fur file or importing xgen fur in the Character Maker
- Fixes Safety Distance conversion with Crowd Unit in the Traffic Behavior
- Fixes Fur File Data update in the Fur Asset Node of the Character Maker
- Fixes Fur loading from Maya Curves
- Fixes GCG Character Geometry File import when using relative paths in Character Maker
- Fixes GCG Character Geometry File export using root name with namespaces in Character Maker
- Fixes the glmSimulationCacheTool sample not being installed in the devkit
- Fixes environment variable replacement in the Simulation Cache Proxy node
- Fixes environment variable replacement when opening a scene with dirmap enabled
- Adds inCameraFrustum and cameraDistance attributes to the glmSimulationCacheTool command

Golaem is available for Max 2017 to 2021 and costs €7000.

Plugin Update: Renderers

Changes for v1.3.6c are:
- Improves reflections/refractions brdf
- Adds glossy anisotropy
- Adds a viewport preview for the FStorm gradient texture

FStormRender is available for Max 2014 to 2021 and costs €20 per month. A demo version is available here.

Plugin Update: Import / Export

Changes for v3.1.1 are:
- Video textures can now be used in the code-less way
- Blender now has a Dithering setting for the World to help remove banding from the background
- The new line puzzle is now available for making multi-line text
- The add HTML elem puzzle have got an in parent doc checker similar to the rest of the HTML puzzles
- Apple tablets' iPadOS is now properly supported
- The Verge3D User Manual can now be conveniently viewed on iPads
- Verge3D Network now supports cross-origin requests
- Fixes a problem in the AR demo where the user couldn't enter the AR mode
- Fixes a critical bug in Puzzles when a procedure puzzle couldn't be deleted
- Fixes a problem with desktop shortcuts for launching Verge3D Ultimate
- Fixes a bug where incorrect material values were exported from 3ds Max
- Fixes a bug related to Blender's UV coordinates node when used in shared materials
- Fixes the broken tiling setting for 3ds Max' Gradient map
- The puzzle brightness/contrast now accepts negative values as it was supposed to be

Verge3D is available for Max 2018 to 2021 and costs $290. A demo version is available here.

Plugin Update: Rendering

Changes for Beta 3.02 are:
- Adds support for Cryptomatte render elements
- The tab key can now be used to select input boxes in the shader graph editor
- Directional lights now render as described in the manual
- Fixes a case where CUDA renders would sometimes fail to start
- The 'random' output of the Object Info node now produces a consistent value per-object

Plugin Update: Modelling

Changes for v1.607 are:
- Adds support for V-Ray 5 beta
- Adds new types of collision (new drop down menus in Sample Parameters and Collisions)
- Adds render-time clipping for Corona renderer
- Improves overall performance
- Fixes a problem with MultiTexture
- Various viewport update fixes

MultiScatter is available for Max 2014 to 2021 and normally costs €200, but for a limited time you can get a license for €160.

Plugin Update: Utilities

Changes for v10.1.6.4 are:
- Removes support for Windows 7 and Windows Server 2008
- Removes support for Ubuntu 14.XX and 15.XX, Debian 8, Fedora 24-29, CentOS/RHEL 6
- Removes support for MacOS 10.12 (Sierra)
- Updates the .NET Core Runtime to version 3.1
- The Client installer now provides more information about available connection and licensing options
- The Client installer now places the RCS certificate in a new 'certs' folder
- The Client installer now properly updates the deadline.ini configuration file
- The Repository installer now attempts to set the path to an existing TLS certificate automatically
- The 'none' pool can now be set as the Secondary Pool for a job
- Adds a new Maya 2019 AMI
- Maya/Redshift AMI now includes NVidia driver v440.64, allowing it to be used on g4 instances
- Houdini/Redshift AMI now includes NVidia driver v440.64, allowing it to be used on g4 instances
- Stopping an AWS Portal Infrastructure now keeps it in the AWS Portal panel until manually deleted
- Fixes an issue in AWS Portal Link that prevented Worker log streaming
- Fixes an issue in AWS Portal Link that blocked the connection to the AWS Asset Server
- Fixes a bug where Workers prematurely returned Limits when rendering jobs with concurrent tasks
- Adds support for Max 2021
- Fixes the machine limit for V-Ray and Corona DBR Offload jobs not being respected in Max
- The default Linux path for Houdini 18 is now configured correctly
- Adds support for KeyShot 9
- The Ftrack API version is now logged

Deadline is available for Max 2010 to 2021 and costs $48 per node per year. A demo version is available here.

Plugin Update: Particles

Changes for v6.9 are:
- Flow Solver now has enhanced stability and a better dynamic splashing reaction than before
- Fluid foam creation and simulation has been re-written from the ground up
- ShapeCollision has been completely updated
- Soft bodies have been enhanced a lot
- Pressure based soft bodies are now more stable and controllable
- Cluster mode now performs better and is less prone to sticking or exploding
- Adds a new Velocity Catch option to the deformation type menu in ShapeDeform
- Soft bodies now offer an enhanced 'hero cut' option to control cutting and tearing
- Cached simulations are now time independent, offering fast time line scrubbing and interactivity

thinkingParticles is available for Max 2016 to 2021 and costs €540 per year. A demo version is available here.

Plugin Update: Import / Export

Changes for v2.12.0.9 are:
- Adds a polygon winding view option to Anim Studio
- Modifies GState/Anim Studio Blend and Blend Select nodes to forward events for conditionals
- Fixes pose storage node memory leaks and memory issues with Sample Once Per Frame
- Fixes the Position IK node to support getting target location from current frames bone location

Granny Exporter is available for Max 2009 to 2021, and is part of the Granny Toolkit which costs $17,500.

Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.