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Plugin News  –  December 2019

Wednesday 11 December 2019 - 20:06

 

Plugin Update: Particles

Changes for v0.16060 beta are:
- The Birth Shape operator now updates particle PRS to match input transform animation
- Adds a ping-pong option to the Material ID cycle mode
- Adds an Edge Count selection method to the tySelect modifier
- The Actor operator can now load actors by index
- The Actor operator can now save the chosen actor index to a custom float channel
- The tyFlow version can now be queried directly from the .dlo file using the Windows API
- Adds particle-space displacement to the Displace operator
- Adds sample options to the slow operator proximity mode
- tyFaceExtrude polygon mode now computes the polygon centroid more accurately
- tyFaceExtrude now has selection weight settings for more refined extrusion/scale control
- The Rotation operator now has a parent align mode
- tyMesher can now take a group as an input node and it will mesh the group members
- The Push operator offset value now affects all particles within that distance to the surface
- The proximity mode of the Scale operator now has x/y/z affect spinners
- Brick Fracture now supports assigning different mat IDs and custom properties to bricks/mortar
- tySelect additive mode now has a substeps param for more accurate selections over time
- tySelect now has an 'occluded elements' mode
- Adds a Birth Shape operator option to inherit V-Ray instance materials from reference objects
- Fixes a typo in the Flow Update operator where the shape channel checkbox was labelled 'mass'
- The tySelect modifier no longer auto-updates on file load unless it is enabled in the settings
- Fixes the Resample operator potentially copying properties from an incorrect resample pair
- Fixes a bug where the object listbox 'sort by name' option was not working correctly
- Fixes a bug that caused a big slowdown when adding many objects to a listbox
- Fixes a bug where a tySelect modifier could add its owner object to the Mesh select listbox
- Fixes an issue that caused scenes with certain material setups to load slowly
- Fixes a bug where the tySelect modifier texmap select mode failed to select properly
- Fixes a bug where selected connector points wouldn't move along with events when dragged
- Fixes a bug where a tyMesher in input geometry mode wouldn't mesh particle meshes
- The Alembic export path can now contain non-english characters
- Improves the accuracy of the spin integrator
- Fixes an issue where the Actor Convert operator was not working correctly
- Fixed a PhysX Bind operator bug with bindings not forming properly
- Fixes an issue with blending more than 2 actor animations together


Plugin Update: Texturing

Changes for v1.32 are:
- Adds Max 2017+ support for UDIM texture sets for Standard and Physical materials
- Adds Max 2017+ support for UDIM texture sets for V-Ray, Corona and Redshift materials
- You can now add and combine seperate customizable filter name lists
- Adds a live interface update and parameter link to the regular material editor
- Material names are now automatically accepted

Material Texture Loader is available for Max 2016 to 2020 and costs $15.


Plugin Update: Utilities

Changes for v2.7.3.0 are:
- The Isolate layer tool is now faster and supports nested layers correctly
- Pressing SHIFT when selecting the layer on/off tool now forces ON mode with frozen objects
- The spatial info tool has been reworked to make it more useful
- The paneling tool has had a major rework to make it faster and more reliable
- Fixes some critical bugs
- Fixes the behavior of UI dialogs and buttons in toolbars/menus
- Improves viewport graphics performance
- Overall optimizations

DesignToolBox is available for Max 2015 to 2020 and costs $22.99. A demo version is available here.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.