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Plugin News  –  January 2020

Saturday 18 January 2020 - 01:16

 

Plugin Update: Texturing

Changes for v3.0.9 are:
- Adds support for multiple objects to the Morpher
- Adds a Channel 1 value spinner to the Morpher
- Adds a switch to show morpher and original objects as a box to the Morpher
- Adds an option to add Skin Wrap to selected objects with nearest morphers to the Morpher
- Adds an option to cut selected objects by the nearest morphers border to the Morpher
- Fixes Tweak Alt rotate undo

UV Tools is available for Max 2013 to 2020 and costs $20.


New Plugin: Utilities

QuickLight is a plugin that automates dome light setup. It lets you load and setup HDRI's with a realtime viewport preview.

QuickLight v1.0 is available for Max 2020 and costs $20.


Plugin Update: Utilities

Changes for v2.0 are:
- Renames the plugin from DropBox to OutFiler
- Adds a folder tree
- Adds folder previews
- Adds a floating and dockable mode for windows
- Adds scene save and incremental save
- Improves interface customization
- Improves speed
- Implements background updates for file list and folder tree

OutFiler is available for Max 2012 to 2020 and costs $10.


New Plugin: Utilities

Overnight Batch Render is an easy-to-use batch rendering tool for Max, capable of processing multiple scene files sequentially on a single computer. Overnight can handle multiple scene files, multiple cameras per scene and even different scene states, working together with Max built-in Batch Render tool. It has the ability to suppress warning messages that usually show up when opening or rendering new scenes, avoiding interruptions in the rendering process. You can override the output size, filename and frame range for all your renders from a single place. It's very useful to quickly test changes, render previews or generate thumbnails of your files.

Overnight Batch Render is available for Max 2015 to 2020 and costs $21. A demo version is available here.


New Plugin: Modelling

Make Planar Advanced is a commercial MAXScript which gives you additional flexibility over the Max default 'make planar' tool by separating the process of creating a plane and projecting a selection to it. It also lets you project to the plane on a specific axis to avoid messing up the flow of your topology. The script can be run directly on selected objects, or on verts/edges/faces with the Editable Poly or Edit Poly modifier.

Make Planar Advanced is available for Max 2012 to 2019 and costs $3.


New Plugin: Modelling

msKonektus allows you to connect vertices or particles using different geometry, similar to the Plexus plugin in After Effects. It is fast and efficient, and provides you with many different parameters to customize your final effect. It works with geometry and particles (standard partcles, Particle Flow, tyFlow).

msKonektus is available for Max 2017 to 2020 and costs $8.


Site News: Happy New Year!

I'd like to wish all visitors to the site a Happy New Year, and all the best for 2020! In July 2020 this site will have been online for 20 years, I never would have thought that I would still be doing this 20 years later...

Dave


Plugin Update: Import / Export

Changes for v2.17 are:
- Adds a new 3D Jewelry Customizer demo including all source files
- Implements a Depth Test option to control rendering order
- Implements a Depth Write option used to control transparency issues
- Adds Bitmap and Gradient Map support for Planar from Object XYZ / Planar from World XYZ mapping
- The UV/VW/WU mapping switch (called XY/YZ/ZX for planar mappings) is now supported
- Bitmaps and Gradient Maps now render black over the boundary when tiling is switched off
- Fixes a crash when exporting animation
- Fixes a crash when Exposure Controls settings are not present (e.g. for VRay scenes)
- Fixes some issues with Max materials not rendering properly on some devices
- Unused material options are no longer exported making the resulting .gltf file a bit lighter
- Post-processing puzzles are now equipped with range sliders for faster tweaking
- Parameter changes can now be previewed in real-time
- You can now use CSS codes to set material color (hex codes, RGB/HSL values and color names)
- The event property puzzle now provides the target.value option
- You can now dynamically change CSS properties located inside a @media block
- The simple refraction and screen space reflection/refraction puzzles are now easier to use
- The 'replace texture' puzzle now works properly with dynamically loaded shared materials
- The 'set timer' puzzle now has a repeat option
- The 'get URL params' puzzle now has an in parent doc option
- The Puzzles editor now works properly with an application with no visual_logic.xml file
- Adds a new 'zoom camera' puzzle to automatically adjust the view to fit
- The 'tween camera' puzzle now correctly handles negative duration values
- Fixes a crash in the Puzzles editor when renaming variables but then cancelling the process
- A major refactoring of the Puzzles code makes it cleaner and easier to maintain and extend
- Updates Puzzles to the latest version of Google Blockly
- VR on iOS now requires user action to launch, so we added an dialog message to facilitate this
- Fixes speculars rendering incorrectly on some older Mali GPUs
- The App Manager no longer suggests updating to unstable preview builds
- The WordPress plugin now supports international characters in WooCommerce product attributes
- Gets rid of the annoying 'fakepath' warnings thrown by WebGL's shader compiler
- The engine now properly works in Chrome's headless mode
- The Windows installer is now protected by Soft8Soft's code signing certificate
- Picking/raycasting no longer selects objects scaled down to zero dimensions
- Fixes an issue with Flying camera where you could not scroll the page if zooming was disabled
- Fixes an issue on some Android devices with double-sided materials which were not correctly lit
- QR codes are now generated for Verge3D Network uploads (the green button)
- Cameras, lights and dummies now work with physics
- Introduces various fixes for the outlining effect
- Outlining now works correctly with transparent or white backgrounds
- Adds a parameter to switch off outlining for occluded objects
- The User Manual now uses fonts that are consistent with the website's

Verge3D is available for Max 2015 to 2020 and costs $290. A demo version is available here.


New Plugin: Modelling

The Bounding Box modifier replaces geometry in your scene with a bounding box for modelling and scene optimization. It preserves texture previews and can also be used to achieve a voxelisation effect.

Bounding Box Modifier is available for Max 2018 to 2020 and costs $4.99.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.