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Plugin News  –  November 2019

Thursday 14 November 2019 - 22:23


New Plugin: Objects

MeshLink is a procedural object for loading single files or file-sequences using supported importers (currently OBJ and PLY). You can also load an 'Object-File-List' (*.ofl, similar to *.ifl Image File Lists), in which you can specify the filename, rotation and scale. Included is a slightly improved OBJ importer: it is the same importer which ships with Max, but with some minor bug-fixes, speed improvements, vertex color import and a redesigned UI.

Plugin Update: Particles

Changes for v0.16057 beta are:
- The Property Test neighbor radius parameter now has a variation setting
- Particle Export no longer exports .mat files if no actual materials are assigned to particles
- Adds a reference frame option to the tyActor helper
- Adds noise settings to all Surface Test tests
- Adds support for PhoenixFD4.xx (current beta)
- The Face Fracture rollout now has timing/filter parameters
- Adds group filter parameters to tySelect particle mode
- Adds a 'Show name' option to the tyMesher, tyCache and tySplines objects
- Fixes a bug in the Display Data operator where 'lineToTarget' would not display properly
- Fixes a bug where moving a particle pivot caused incorrect PhysX Shape hulls to be generated
- Fixes a bug with changing particle pivots with the Move Pivots operator
- Fixes a bug where Point Forces with a negative strength would be killed off too soon
- Forces tyMesher to ignore reset notifications during a save
- Fixes a bug where forces were not affecting the space colonization Grow algorithm
- Shape operators referencing a group of objects now respect the group head pivot point offset

Plugin Update: Renderers

Changes for v2.6.49 are:
- Fixes a Max bug where transform updates for Ornatrix Hair have no effect in IPR
- Max IPR improvement: update animated object transforms when moving time slider
- Adds support for passing user data to Redshift Maya extensions
- Adds Maya support for assigning user data to Xgen, Ornatrix and Shave
- Fixes a Maya issue where instancers wouldn't render correctly when motion blur was enabled
- Adds experimental C4D support for IPR in the viewport
- Adds C4D support for automatically locking the RenderView to the render camera
- Adds C4D support for ignoring geometry modifications during IPR
- Adds C4D support for previewing Cryptomatte AOVs during IPR in bucket mode
- Adds C4D support for previewing Cryptomatte AOVs when rendering to the RenderView
- Adds a new C4D option to control whether a Maxon subscription license should be used or not
- Improves the C4D toolbar icon behavior in the RenderView
- Fixes an issue where the Cinema 4D Distorter shader could not be baked
- Fixes a C4D bug with inconsistent behavior with Save Project with Assets
- Fixes a C4D bug where Environment object transform changes weren't reflected in the IPR
- Fixes a C4D bug where scene edits might not be reflected in the IPR under certain conditions
- Fixes a C4D bug with automatic creation of materials from substances in R21
- Fixes the Houdini packed geo instancing in 'Centroid' pivot location mode
- Refactors the packed geo multi-thread extraction code in Houdini to avoid crashes and hangs
- Fixes some minor memory leaks in Houdini
- Adds a Houdini environment variable to set the default shader color to three float RGB values
- Adds a Houdini environment variable to open RenderView from the shelf tool without rendering
- Addresses the Houdini RenderView default opening size to fit all the toolbar icons
- Adds support for Houdini 17.5.391 and drops support for 17.5.293
- Fixes a Katana bug in the cryptomatte user custom IDs processing
- Adds a Katana environment variable to set the default shader color to three float RGB values
- Adds a Katana option to configure the channel data type in material, beauty and custom channels
- Katana now exports the puzzle matte and motion vector channels as RGB without the alpha channel
- Adds experimental Katana support for the XGen and Golaem procedurals
- Fixes a RenderView crash on R21 when taking snapshots
- Fixes a RenderView crash that could happen when deleting Snapshots
- Fixes a RenderView issue where the Pixel Sampler's stored pixel was not visible
- Fixes a RenderView bug where the Pixel Sampler was blocked from selecting a region of pixels
- Fixes a crash bug if transformation blur was enabled and IPR was running
- Adds a workaround for DeepEXR/Cryptomatte out of memory issues

Redshift is available for Max 2013 to 2020 and costs $500. A demo version is available here.

Plugin Update: Import / Export

Changes for v2.16 are:
- WooCommerce integration has been implemented in the WordPress plugin and in Puzzles
- The WordPress plugin upload function now works better and tells you of any errors during upload
- Adds a new ambient occlusion algorithm providing better quality and performance
- The old SSAO puzzle is now deprecated but will continue to work
- SSAO is now enabled on iOS (previously it was forced off)
- The SSAO post-effect now works for skinned and morphed objects
- Screen-space reflection and refraction now work for skinned and morphed objects
- Adds a 'Shadow Bias' setting to the 'Verge3D Light Params' panel in Max
- Adds support for 'Source Axis' and 'Aligned to Upnode Axis' in the Look At constraint
- Implements a Download File puzzle
- Physics puzzles now support multi-material objects
- Physics puzzles no longer crash if no physics module is included in the app
- The Remove Object puzzle is now available for deleting objects from the scene
- The new Query Selector puzzle is available in the HTML category
- The Set Transform puzzle no longer modifies X, Y or Z values if they aren't specified
- The quote symbol (") can now be used in procedure names
- The Print Performance Info puzzle now displays how much time it took to load the scene
- The output from the Print Performance Info puzzle is now more structured
- The button for pausing and resuming rendering is now available in the Puzzles Editor
- The Ctrl-S shortcut can now be used for the Save operation in the Puzzles Editor
- User-created entries in the Puzzles Library can now be easily restored after an engine update
- The outlining effect has been improved
- The Outlining puzzle is no longer disabled by default
- Raycasting performance has been greatly improved by applying the BVH algorithm to geometry
- Verge3D now works on older iOS devices and older Android devices with Mali and Snapdragon GPUs
- Verge3D now prints a warning if the number of textures per shader is over the iOS limit of 8
- WebGL 1.0 is forced on iOS as WebGL 2.0 on this platform is still in development
- Removes odd Python cache files from the distribution resulting in a more compact archive file
- Fixes issues with broken touch move events due to a conflict with default touchscreen controls
- Scenes without any geometry no longer crash the engine
- Fixes a crash when screen-space reflection/refraction is enabled for glTF-compliant materials
- Fixes memory leaks in the Generate Normal Map puzzle that caused loss of WebGL context
- All post-process effects are now restored upon exiting the AR or VR modes

Verge3D is available for Max 2015 to 2020 and costs $290. A demo version is available here.

Plugin Update: Import / Export

Changes for v1.7.4 are:
- Adds a completely new Tags interface to easily find, assign or create tags for your assets
- Tags can now be copied them from one asset and then added or replaced on another
- Adds support for FBX and BVH animations
- Adds visual information about the active Workspace
- The Design Connecter login is now part of the Products panel
- Adds a duplicate tag warning to prevent the creation of tags with the same name
- The Tags panel now shows parent tags during a search for context
- Minor bug-fixes and improvements
- Fixes a Max problem where the 'Current render settings' option was not rendering a preview
- Resetting all to default in Max now shows a warning message about saving to Connecter's database
- Exporting assets from Max with the 'split' option checked only saves the layer of the asset
- Render output paths are now cleared in the asset file in Max
- Minor Max UI improvements

Plugin Update: Texturing

Changes for v3.0.6 are:
- Adds a new Scale from Point function
- Adds new Transform Scale and Rotate from Zero functions
- Fixes a Tweaker and Aligner undo bug
- Fixes the wrong face selection in Pick Scale
- Fixes the wrong position in Align to Edge Center

UV Tools is available for Max 2013 to 2020 and costs $20.

Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.