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Plugin News  –  July 2018

Thursday 19 July 2018 - 16:56

 

Plugin Update: Utilities

Changes for v1.74.82 are:
- Adds support for Alembic (.ABC) files
- Adds the capability to export selected objects to several file-types
- Fixes a viewport issue when merging some models
- Adds the ability to render in batch mode using Maxwell Renderer
- Fixes a bug with rendering some 3D models
- Fixes an issue when using the V-Ray Frame Buffer for rendering thumbnails in V-Rray Next
- Fixes a bug with very slow preview renders when V-Ray material contains displacement
- Fixes a minor issue with dragging directories in the treeview
- Fixes an issue with copying a Favorites directory with files
- Fixes an issue with renaming a directory with the same name in a different case
- Fixes an issue with dragging files between directories
- Fixes a bug where selecting .max files in the listview can slow down Max
- Simplified deployment: silent mode plugin installation and creation of identification files
- Fixes an issue with opening files with the associated application in Windows 7
- Fixes a potential issue with generating bug-reports
- Fixes some potential issues with compatibility with other Max plugins
- Fixes some minor issues with the backup database

Models Manager is available for Max 2012 to 2019 and costs $30. A demo version is available here.


Plugin Update: Modelling

Changes for v2.4 are:
- Middle mouse button on [Measure Length/Area] button now measures the length of the selected line
- Fixes an error when the [Update] button is pressed and the spline length has to be updated
- Fixes an error in Max 2019.1 that prevents the script from running

miauu's Live Measure Pro is available for Max 2009 to 2019 and costs €6.


Plugin Update: Utilities

Changes for v2.91.05 are:
- Adds the ability to drag texture maps to the Material Editor without converting it to a material
- Materials and texture maps dragged into the Slate Material Editor are now placed under the cursor
- Adds support for Alembic (.ABC) files
- Adds the capability to export selected objects to several file-types
- Fixes a viewport issue when merging some models
- A progress bar is now displayed when Copying and Relinking assets
- Speeds up the relinking of asset files by approximately 7 times
- Fixes a minor issue with relinking background images
- Fixes a bug in scenes which contain VRayOSLTex and VRayGLSLTex texture maps
- Fixes an issue when using the V-Ray Frame Buffer for rendering thumbnails in V-Rray Next
- Fixes a bug with rendering some 3D models
- Fixes a minor issue with dragging directories in the treeview
- Fixes an issue with copying a Favorites directory with files
- Fixes an issue with renaming a directory with the same name in a different case
- Fixes an issue with dragging files between directories
- Fixes an issue when dragging materials/maps between material libraries
- Fixes a bug where selecting .max files in the listview can slow down Max
- Fixes an issue with generating previews for some .PSD files
- Fixes an issue with opening files with the associated application in Windows 7
- Simplified deployment: silent mode plugin installation and creation of identification files
- Fixes some potential issues with compatibility with other Max plugins
- Fixes a potential issue with generating bug-reports

Project Manager is available for Max 2012 to 2019 and costs $75. A demo version is available here.


Plugin Update: Utilities

Changes for v1.12.11 are:
- Select / Filter by selected layers now works with all Max versions
- New 'Include Names' option in the Add to Render Elements dialog
- New 'Mono Mask' option in the Add to Render Elements dialog
- New 'Red Mask Only' option in the Add to Render Elements dialog
- New 'Save Log' button in the Add to Render Elements dialog
- Right click on the new 'Save Log' button opens the log in Notepad

Object ID Organizer is available for Max 2010 to 2019 and costs $4.


Plugin Update: Modelling

Changes for v2.3.0 are:
- Adds support for Max 2019
- You can now decide whether to clear isolated faces or not in Optimize Smoothing Groups
- You can now decide whether to clear Isolated faces or not in Set Hard/Soft Edges
- You can now decide whether to clear Isolated faces or not in Set Smoothing Groups from UV Shells
- Optimize can now work on selected elements only
- Previewing Channel can now be forced
- Adds support for modifying Edge Weights
- Adds support for modifying Edge Crease
- The colours for single Smoothing Groups can now be customized
- The colour palette has been optimized for 128 colours
- Fixes a bug where deleting faces and issuing an undo would throw an exception
- Fixes a bug in Set Soft Edges where faces with more than 30 neighbours would fail

PolySmoother is available for Max 2014 to 2019 and costs $35.


Plugin Update: Modelling

Changes for v1.6 are:
- Optimizes loading of meshes
- Fixes a bug loading some meshes
- Fixes incorrect offsets when using some kinds of nodes
- Updates internal Wall Worm classification for being tracked by the latest Wall Worm scene manager
- Fixes a bug in setting to Box mode
- Fixes a bug when using WallWormMDL nodes and the Source Model Display is set to Per Node

PropLine is available for Max 2014 to 2019 and costs $10.


Plugin Update: Utilities

Changes for v1.70 are:
- The Rename / Copy Files dialog is now re-sizable
- Fixes an error on script start in Max 2017 / 2018 / 2019

Bitmap Tracking/Resizing is available for Max 2009 to 2019 and costs $9. A demo version is available here.


Plugin Update: Texturing

Changes for v4.3.1 are:
- Adds support for Max 2019
- Adds Ring and Align Edges command
- Loop and Ring now works on Geometry level when Shift is pressed
- Adds an update check
- Fixes a bug in Select Pelt Seams
- Fixes a bug in Unfold Map in Max 2018+
- Improves Align Edges undo
- Changes the Render UV Tile to match the Unwrap modifier nomenclature
- The range of Render UV Tile has been extended

PolyUnwrapper is available for Max 2010 to 2019 and costs $45. A demo version is available here.


Plugin Update: Modelling

Changes for v2.5.0 are:
- Adds support for Max 2019
- Drops support for Max 9, 2008 and 2009
- Adds a Detach utility
- Adds display of object bounding box
- Axis helpers can now be auto-sized
- New automatic preview when 'Always Align to Z Axis' is on
- Models can now be aligned to the Z axis without defining the X axis
- Showing the 'Apply Changes' dialog can now be turned off
- Adds XFormer license validation
- Dialogs are now centered to the Main window
- The main UI dialog now remembers its last used position
- Adds a check for updates
- The Changed Axis Helpers are no longer plugins but are drawn directly to the viewport
- When switching to the Pivot Tab you now have the option to cancel the operation
- Fixes a bug where an invalid selection may modify the original node transform
- Fixes a bug where redefining the Z and X axis could lead to a corrupted Matrix

XFormer is available for Max 2010 to 2019 and costs $20. A demo version is available here.


Plugin Update: Renderers

Changes for v2 are:
- Adds support for heterogeneous media shading (Phoenix FD, FumeFX, OpenVDB, Max texture maps)
- Adds support for core V-Ray 3.60 features: VRayLight, VRayMtl
- Adds advanced Bokeh controls for Center Bias, Vignetting and Anisotropy to Corona Camera
- Adds around 110 new materials to the Material Library
- Material Library now uses Real World Scale in most materials
- Material Library now uses CoronaTriplanar map wherever it makes sense
- Decreases memory consumption of all scenes by 5-15%
- Parsing of Motion Blur is now faster and takes significantly less memory
- Corona Shadow Catcher Material now renders significantly faster in 'For compositing' mode
- Fixes adaptivity oversampling of dark areas
- Improves denoising of bump maps
- CoronaOutput texture map has been split into CoronaColorCorrect and CoronaToneMapControl
- Adds material override options in a pop-up dialog in the Scene tab of the Render Setup window
- Speed-up of IR restarts in scenes containing environment lighting
- Switches to Visual Studio 2017 compiler, giving up to 5% performance gain in rendering
- Martin Geupel's Corona Converter script has been updated to version 1.42
- Corona Image Editor now has a bloom & glare virtual element
- Corona Standalone now supports hair rendering
- Adds support of lens distortion to the Standalone renderer
- In IR the UHD Cache doesn't reset if only the current camera / viewport has moved / rotated
- Multimap can now be created with just one map
- Optimizes sampling of volumetric media (homogeneous and heterogeneous)
- Adds Subdivision Quality override to the CoronaDisplacementMod modifier
- Adds a console mode for installer and uninstaller
- Faster IR start
- Adds a CoronaUserProperty map
- Removes compatibility with Alpha 6 and older versions of CoronaScatter
- Implements anamorphic factor in the native Max Physical Camera
- Lens breathing/Zoom is now used in aperture size calculation in the native Max Physical Camera
- Corona now respects LUT_xD_INPUT_RANGE when loading *.cube LUTs
- And much much more... a full list of changes can be found here

Corona Renderer is available for Max 2013 to 2019 and costs €24.99 per month. A demo version is available here.


Plugin Update: Import / Export

Changes for v1.2.11 are:
- Fixes the texture vScale transform
- Adds an input field to control compression
- Updates the input field for compression quality
- Updates the error message for quality


Plugin Update: Materials

Changes for v3.4.136 are:
- Adds support for Max 2019


Plugin Update: Renderers

Changes for v1.2.4h are:
- Adds light source include/exclude to FStorm GeoPattern
- Fixes a glare crash with high resolutions
- Fixes a GeoPattern crash with incorrect geometry
- Fixes incorrect rounded edges shading
- Fixes an SSS shading crash
- Fixes an RT closing crash
- Fixes incorrect dirt texture shadows
- Fixes incorrect gradient texture bump

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.


Site News: Lack of updates

You may have noticed I've been a bit slow updating the site this month. Real life and work has been getting in the way, and July will probably be similar. As soon as I can, I'll catch up and update everything behind the scenes.

Dave


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.