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Plugin News  –  September 2019

Tuesday 17 September 2019 - 22:43

 

Plugin Update: Modelling

Changes for v1.1 are:
- Adds Levelset CSG functionality
- Adds Levelset morph functionality
- Adds a texture map function
- Adds a median filter
- Increases the limit of filter iterations
- Fixes UI refresh timing

Aq Mesher is available for Max 2015 to 2020 and costs $275. A demo version is available here.


Plugin Update: Animation

Changes for v1.1 are:
- Adds collision groups
- Adds local gravity controls for Dynamic Object Lists
- Adds an AqBullet utility

Aq Bullet is available for Max 2015 to 2020 and costs $275. A demo version is available here.


Plugin Update: Renderers

Changes for v1.1.0 beta are:
- Adds support for Max 2020
- Implements object and camera transformation motion blur
- Adds Cryptomatte Material and Cryptomatte Object AOVs
- Adds Position, Screen-Space Velocity and Pixel Time AOVs
- Adds Assemblies, Objects, World-Space and Screen-Space Velocity shading overrides
- Adds material overrides with options to exclude emissive and transparent materials
- Adds asAscCdl, asInvertColor and asBump OSL shaders
- Exposes the Stochastic Progressive Photon Mapping (SPPM) lighting engine
- Adds a Photon Target option to the appleseed Object Properties modifier
- Adds Sampling Pattern Seed and Vary Sampling Pattern per Frame controls
- Adds an Importance Sampling checkbox to the Lighting panel
- Improves default Adaptive Tile Sampler settings
- Adds support for Angle U/V and Offset U/V controls in the Bitmap map
- Adds support for Real-World Scale control in the Bitmap map
- Adds support for smooth vertex tangents and explicit normals to mesh export
- Enables project export in *.appleseedz (single file, compressed) format
- Limits the thread count in ActiveShade rendering mode
- Changes the default background alpha from 0.0 (transparent) to 1.0 (opaque)
- Skips export of lights with zero intensity
- Adds an Open Log on Warning option
- Improves error reporting during plugin initialization
- Fixes a bug that occasionally caused one or several tiles to appear black
- Fixes environment rotation issues
- Fixes the effect of the Sun size multiplier parameter
- Fixes the asAnisotropyVectorField shader not showing up in the material editor
- Fixes the asAttributes shader not showing up in the material editor
- Fixes a bug causing artifacts when using anisotropy with the asMetal shader
- Makes sure that log messages are always properly ordered
- Rendering no longer aborts when the scene contains unrecognized lights
- Drops support for Max 2016
- Removes the Regions shading override


New Plugin: Modelling

Framer is a topology-based frame modelling modifier for editable poly objects, a procedural tool for creating frame-like structures. It is useful for creating facades, structures, grids, furniture, patterns and more. It comes with a number of adjustable elements and filtering options, parameter randomization options and a Material ID setup for each element. It also has a 'Unify Flow' option to arrange frames so they are always guided correctly, and a 'Random Clone' option to clone objects with a unique random seed for each copy.

Framer Modifier is available for Max 2018 to 2020 and costs $9.99.


Plugin Update: Utilities

Changes for v2.97.02 are:
- Adds support for ArchVision RPC
- Adds the ability to drag files to the Command panel in Max 2018+
- Adds the ability to use the Spacebar for viewing previews in a separate window
- Fixes a bug after assigning an IES file to a light by dragging it to the Command panel
- Fixes an issue with clearing paths in an exported model when using 'Save selection to file'
- Fixes an issue displaying the maximized plugin window on some monitors
- Fixes an issue with preview generation for some image formats like IFL
- Fixes an issue when refreshing the listview using the F5 key
- Fixes an issue with removing files that depend on main
- Fixes some minor issues with the interface

Project Manager is available for Max 2014 to 2020 and costs $75. A demo version is available here.


Plugin Update: Renderers

Changes for v1.3.4 are:
- Optimizes portals and environment direct lighting
- Adds an FStorm bitmap texture transform input (from another texture)
- Adds an FStorm random color input slot
- Adds right click pixel info

FStormRender is available for Max 2014 to 2020 and costs €20 per month. A demo version is available here.


New Plugin: Modelling

Scalpel allows you to interactively subdivide (cut up) editable poly geometry by drawing lines. When you make a cut, it has to originate from a vertex or an edge. It comes with a number of snap options to improve accuracy.

miauu's Scalpel is available for Max 2017 to 2020 and costs €9.


Plugin Update: Renderers

Changes for v2.6.46 are:
- Fixes a crash in Max when using the Ornatrix Mesh From Strands modifier
- Fixes a Maya bug which could cancel renders from the Maya Render View or batch renders
- Katana now extracts AOV layer names from the RenderOutputDefine nodes 'outputName' parameter
- Adds a new 'light_group' parameter to the RenderOutputDefine node in Katana
- Adds an 'Auto' light_group mode in Katana to replicate the old behavior
- Improves the macOS installer for C4D so you can select the install folders
- Fixes a C4D bug in the AOV Manager where the attribute panel could expand excessively
- Fixes a RenderView issue when loading snapshots

Redshift is available for Max 2013 to 2020 and costs $500. A demo version is available here.


Plugin Update: Modelling

Changes for v1.43 are:
- Adds new parameters for tunnel fill blocks that can act as doors or entities
- Fixes a bug when Hide Internal Faces is turned on at the same time as Delete Internal Faces
- Fixes Face Selection functions not working when Delete Internal Faces is on

Arch Primitive is available for Max 2008 to 2020 and costs $10.


Plugin Update: Texturing

Changes for v2.4.3 are:
- Fixes a bug where attempting to Save, Update or Delete a preset would crash the plugin

Advanced UV Normalizer is available for Max 2010 to 2020 and costs $45. A demo version is available here.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.