What's new?    |    E-Mail    |    Plugin search by keyword:

Plugin News  –  December 2018

Sunday 16 December 2018 - 00:11


Plugin Update: Renderers

Changes for v2.6.30 are:
- Adds multi-step deformation blur support for geometry to Max
- Velocity channel (Max 2019) is now used for deformation blur, allowing deformation of Alembics
- Fixes a Max issue that causes motion blur banding artifacts with step counts higher than 2
- Fixes a Max issue where the Render View status bar did not show rendering progress during IPR
- Fixes a Max installer issue where the Redshift Converter script was not copied
- Fixes missing RailClone Color support in Max by connecting a default map as pass-through
- Adds Maya support for XGen Interactive Grooming Splines (Windows only)
- Converts Maya translation of non-instancer particle systems to new native sphere primitive
- Maya particle translation now uses 'velocityVector' and 'angularVelocityVector' attributes
- Adds visibility flags to Maya Fluids
- Fixes a crash caused by Maya Fluids when in IPR mode and changing the time slider
- Fixes an issue where Maya Fluids would not be the correct scale when rendered
- Fixes a crash when using a material other than RSVolume when rendering Maya Fluids
- Fixes a Maya bug that prevented using environment variables when specifying a proxy's file path
- Fixes a Maya bug where unlinked lights didn't respect the 'illuminate by default' state
- Adds C4D support for texture baking through BakeSets and the new Bake command
- Improves the C4D Asset Manager which now includes textures from MultiShaders
- Fixes the C4D Remove Unused Materials command deleting indirectly referenced materials
- Fixes a C4D bug with light/object exclusions in 'Include' mode
- Fixes a C4D bug where the IPR would not detect lights with animated textures
- Fixes a C4D bug with the Clear Files command in the Asset Manager
- Fixes a C4D bug where a Multi-Instance could have an incorrect material assignment
- Adds Houdini support for subnets instancing
- Adds new camera overscan options in the Houdini RS ROP node
- Fixes Houdini problems with volume transformations
- Fixes the extraction of the volume scattering tint shader in Houdini
- Fixes a Houdini crash in the 'instancefile' preview SOP if included inside a subnet
- Adds automatic gamma correction of environment and dome light shader texture maps to Houdini
- Fixes a Houdini crash in multi-thread scene extraction to do with the extraction code
- Fixes a rare Houdini crash related to the extraction of empty OBJ nodes from multiple threads
- Adds Houdini support for IPR rendering in 'Manual' update mode without forcing viewport updates
- Improves Houdini support for packed geo instancing from instancers built using block type SOPs
- Improves rounding of the ROP node camera resolution overrides in Houdini
- Addresses a material stylesheet groups override issue in Houdini
- Adds a new plugin build for Houdini 17.0.416
- Fixes a bug that caused proxy point cloud per-instance user attribute data to get lost
- Fixes a bug in RS Noise shader that prevented the 'Constant' time parameter from working
- Fixes a bug that caused the RS Noise shader to yield black results
- Fixes a crash bug related to multi-step deformation blur
- Fixes a crash bug when tessellation was enabled on meshes containing hidden polygons
- Fixes a bug that resulted in noisy global volume scattering when using lights with area spread
- Fixes a crash bug when processing textures with one dimension much bigger than the other
- Fixes a bug with visual artifacts on volume grids using color attributes
- Fixes an ancient bug with ringing artifacts when rendering hair with 'Min Pixel Width' enabled
- Adds a new AOV option to force the results to black for environment rays
- Both Altus and OptiX now use GPUs consistent with Redshift's GPU selection
- Adds support for PSD 'layer' extraction from texture files, using the RS TextureSampler node

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.

Plugin Update: Utilities

Changes for v1.1.2 are:
- Adds a Dependency Viewer to track every asset/texture/file used during the creation process
- Adds an option to output playblasts as mp4 videos
- Adds an option to not store any references to imported objects on the import state
- Adds an option to create an empty Import State by holding CTRL while clicking on 'Create Import'
- Adds a 'Location' column to the TaskSelection window
- Adds an option to update Prism to the latest version from GitHub without having git installed
- Adds Houdini support for .rs (Reshift proxy) import and export
- Adds a Houdini option to export as .bgeo.sc
- Adds a Maya option to specify a namespace when creating references
- Adds support for Maya environment variables
- Adds a button to add \00_Pipeline\CustomModules\Maya to the MAYA_MODULE_PATH
- When the Maya import state creates references, only the toplevel reference node is stored
- Fixes many bugs

Plugin Update: Utilities

Changes for v1.6.5 are:
- Adds display of materials and textures for all supported 3d file formats
- A number of tags panel improvements
- Adds display of animated GIF previews plus animated thumbnails (played on mouse hover)
- A 'Remove and Delete Previews' option is now available in the gallery lightbox context menu
- You can now 'Undo' the removal of preview from pop-up notification
- Minor MEF fixes and the much requested 'Refresh' button
- OpenGL library update should improve the native previews and overall 3D browser stability
- Adds consistency in the use of ESC for closing different windows and ending operations
- 'Workspaces' is no longer part of the 'Edit' menu plus some other menu rearrangements
- A bunch of general bug fixes affecting stack selection, the gallery and overall performance

Plugin Update: Utilities

Changes for v5.4 are:
- Fixes a bug in Align Working Pivot to Two Points
- Fixes a bug when DropOn is used to project verts onto the same object
- Code optimisations

miauu's Script Pack Volume 2 is available for Max 2009 to 2019 and costs €17.

Plugin Update: Modelling

Changes for v1.14 are:
- Fixes a bug where bridge faces were sometimes deleted when using transform asset operations

MeshInsert is available for Max 2013 to 2019 and costs €30.

Plugin Update: Renderers

Changes for Subscription Drop 2 are:
- Adds a new biased, highly optimized Light Cache system
- SubSurface Scattering has been enhanced dramatically
- The AI Denoiser now provides full support of HDRI color values
- Adds support for the standard Autodesk Physical Material
- Adds support for thinkingParticles particle instancing feature
- Reduces GPU kernel memory usage by up to 50% on newer NVIDIA cards
- Enhances Area Lights and Sky Portals

finalRender is available for Max 2016 to 2019 and costs €24.50 per month. A demo version is available here.

Plugin Update: Renderers

Changes for v4.00 - 6.11 are:
- Adds a Reset Default settings option in Global settings
- Fixes update of 'Enable displacement' changes
- Adds texture compression support for the Image Tile texture
- Fixes viewport updates when changing some object properties
- Fixes a crash when using the XRef material in a Mix texture
- Fixes the 'Use window resolution' option not having priority over 'Use production resolution'
- Adds support for motion blur in Forest Pack

OctaneRender is available for Max 2013 to 2019 and costs $619. A demo version is available here.

Plugin Update: Renderers

Changes for v1.2.9d are:
- Adds particle motion blur
- Adds a scene converter option for selection only
- Fixes Multitexture crash with more than 16 slots

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.

New Plugin: Modelling

Spline Refiner is a commercial MAXScript for automatically subdividing splines uniformly without losing any detail. It analyzes the current vertex distribution and smartly determines the best way to get an even segmentation, preserving the integrity of the shape. Spline Refiner can process hundreds of splines in seconds, with just a few clicks.

Spline Refiner is available for Max 2012 to 2019 and normally costs $15. For a limited time you can get a license for $7.50.

Plugin Update: Utilities

Changes for v10.0.23.4 are:
- Adds support for KeyShot 3rd Party Licensing
- Additional bulk job submission performance improvements have been made
- Improves the error handling of the Pipeline Tools workflow in the job submitters
- Fixes a CentOS installer error when installing the Client over an existing Client installation
- Assets that are uploaded to S3 now have their original file path stored in the S3 metadata
- The My AMIs list in the Spot Fleet Configuration settings is now sorted and scrollable
- IPv6 and Hostname support have been added to the AWS Portal Link and Asset Server
- Adds confirmation messages for Fix Policies completion
- S3 File Transfer Bucket settings can now only be accessed via the Asset Server Settings window
- Maya Alembic files are now precached when submitting to AWS Portal
- Fixes a couple of issues with how AWS Portal Asset Server handles asset directories
- Fixes the AWS Portal Link installation from failing when multiple IP addresses are detected
- Adds a new Time In Status column to the Slave list in the Monitor
- The 'Use 'su' Instead Of 'sudo' On Linux and Mac OS X' option is now enabled by default
- The 'Simulate Login ('su' only)' option is now enabled by default
- Slaves now detect if they become unregistered from the Cloud License Server and re-register
- The Remote Connection Server no longer runs the old Proxy sub-process
- Fixes an issue that prevented Monitor Layouts from being pulled properly from the RCS
- Adds a new Render Threads Per Task option to SMTD in Max
- Fixes a bug in SMTD that prevented it from closing automatically after a successful submission
- Adds support for After Effects 2019
- The Clarisse Module Paths and Search Paths settings now use a folder chooser, not a file chooser
- Fixes an issue with progress reporting when rendering with Clarisse 3
- The integrated Fusion submitter on Linux and Mac OS X now works properly
- Fixes an issue that prevented the integrated Fusion submitter installer from working on Linux
- Frame dependencies are now supported for dependent jobs in the Houdini tree graph
- The Houdini ROP now asks if you wish to save the scene file if it detects any unsaved changes
- The Submit button in the Houdini ROP has been moved to the top of the submitter
- Fixes a Houdini issue that caused Wedge jobs to crash if the output driver used a relative path
- Maya scenes with Alembic reference nodes now properly load the AbcImport plugin at render time
- Fixes a Maya issue with output file names for V-Ray animations
- Fixes a sanity check in the integrated Maya submitter when submitting V-Ray standalone jobs
- Fixes a bug in the Nuke submitter that wrongly disabled the 'Use Node's Frame List' option
- The value of the DEADLINE_SKETCHUP_INFO environment variable is now included in the render log
- Fixes an issue that could prevent SketchUp from closing after a V-Ray render is complete
- When tile rendering with V-Ray Standalone, the rendered tiles are now assembled correctly

Deadline is available for Max 2010 to 2019 and costs $48 per node per year. A demo version is available here.

New Plugin: Particles / Animation

RealFlow | 3ds Max brings the well-know RealFlow fluid simulation tools directly into Max. You can now perform your liquid, granular, viscous and viscoelastic simulations without leaving Max. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation.

RealFlow | 3ds Max is available for Max 2017 to 2019 and costs €695. A demo version is available here.

Plugin Update: Modelling

Changes for v1.03 are:
- Fixes the incorrect length of the arrow helper for the plane gizmo
- Fixes the plane gizmo arrow helpers showing an incorrect direction with certain bend angles

Vertex Normal Toolkit is available for Max 2012 to 2019 and costs $20.

Plugin Update: Renderers

Changes for v4.10.01 include:
- V-Ray/V-Ray GPU: Adds Nitrous viewport IPR support
- V-Ray GPU: Adds bucket rendering support
- V-Ray GPU: Adds support for the Cryptomatte render element when in bucket mode
- V-Ray GPU: Adds on-demand texture mode support for IPR
- V-Ray GPU: Adds support for VRayMtl refraction dispersion
- V-Ray Cloud: Adds Lighting Analysis render element support
- VRayGLSL: Adds the ability to read vertex color and vertex alpha from within shaders
- VRayInstancer: Adds instancing mode 'By particleInteger'
- New VRayNoiseTex texmap that renders the same in V-Ray, V-Ray GPU and V-Ray Standalone
- VRayHairNextMtl: Adds Glint and Glitter controls
- VRayPhysicalCamera: Adds a rolling shutter effect for motion blur
- VRayVolumeGrid: Adds a .getFrameInfo() MAXScript function
- VRayVolumeGrid: Adds support for NVLink for GPU Volumetrics rendering
- VRayVolumeGrid: Adds support for textures in GPU volumetrics
- VRayVolumeGrid: Implements render and preview of instanced nodes
- VRayVolumeGrid: Support for instancing volume grids and Particle Shaders using VRayInstancer
- VRayVolumeGrid: Adds support for Scene and Object XRefs
- VFB: Adds a 'Save in image' option to the LUT color correction
- VFB: Adds a Weight parameter for the LUT color correction
- VFB: Adds an option to save image color corrections to raw .exr and .vrimg files
- VFB: Lens bloom and glare lens effects calculation has been reworked
- And many more modified features and bug-fixes... a full list can be found in the V-Ray forum

V-Ray Next is available for Max 2013 to 2019 and costs $850. A demo version is available here.

Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.