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Plugin News  –  November 2018

Monday 19 November 2018 - 01:30

 

Plugin Update: Import / Export

Changes for v1.6.67 are:
- Adds support for Max 2019


Plugin Update: Utilities

Changes for v1.6.4 are:
- Adds thumbnails for OBJ, FBX, 3DS, Lightwave (.lwo), Collada (.dae) and MODO (.lxo)
- File filters now display the number of files from each format and renderer
- Adds a Folders context menu option to apply the 'Show files in subfolders' to all subfolders
- You can now apply MEF (Manage External Files) to whole folders from the context menu
- A number of minor UI improvements and bug fixes to Manage External Files
- Fixes some small issues with filtering of stacked folders
- Fixes some issues with moving folders inside a cloud folder and tag management


Plugin Update: Utilities

Changes for v0.72 are:
- Pressing two shortcut keys at once no longer leads to a crash
- The Macro ID fixer 'all' now works as expected
- Adds a 'Show Smoothing groups' shortcut to Viewport modes
- Pie menus now work as expected
- Huge stability improvements to LazerCut's InsetSG 3.0
- WheelCtrl now behaves as expected
- Personal licenses can now be registered and activated at installation time
- KeyHydra can now be used offline (until the next update)
- The terms and conditions have changed

KeyHydra is available for Max 2018 to 2019 and costs €29.99 per year. A demo version is available here.


Plugin Update: Utilities

Changes for v2.92.50 are:
- Speeds up relinking of asset files for complex scenes up to 5 times
- Adds the ability to display more information on proxies such as Faces, Frames and Bounding box
- Adds the ability to save excluded from merging classes to presets
- Images shown with the Max VFB now display in center of the active screen
- Fixes an issue with the latest versions of Fstorm when converting to Proxy
- Fixes an issue with the latest versions of Redshift when converting to Proxy
- Fixes a minor issue with rendering previews for some Max files
- Fixes a minor issue with generating bug-reports
- Fixes a bug with the reordering of directories in treeView
- Fixes some issues with dragging materials between the plugin window and the Material Editor

Project Manager is available for Max 2012 to 2019 and costs $75. A demo version is available here.


Plugin Update: Utilities

Changes for v9.0.8 are:
- Adds a Windows 7 workaround for dual NIC installations where IPV6 is disabled on one of the NIC
- Adds a render template for Katana
- Adds a formatting flag for job query (-q j) to get the total job cumulative processing time
- Fixes archived jobs inside folders being invisible when the Archive filter was enabled
- Fixes potential problems with jobs belonging to templates that are no longer available
- Fixes an issue where the Dispatcher may be stuck on Loading queue cache

Muster is available for Max 6 to 2019 and costs $85 per node. A demo version is available here.


Plugin Update: Import / Export

Changes for v4.21 are:
- Improves BRDF matching from V-Ray materials (especially for metal and glass)
- Adds support for the most commonly used Max maps for improved fidelity and reduced rework
- Adds the ability to translate Max material graphs to Unreal graphs on export


Plugin Update: Utilities

Changes for v1.2 are:
- Adds a 'Set incremental or total distance between cloned objects' parameter

miauu's Extend Clone Tool is available for Max 2014 to 2019 and costs €5.


Plugin Update: Renderers

Changes for v1.0.0 beta are:
- Adds support for Max 2019
- Adds support for volumetric materials
- Adds BCD Denoiser controls
- Adds Adaptive Tile Sampler controls and related AOVs
- Adds non-photorealistic asToon OSL shader and related AOVs
- Adds a AsSbsPbrMaterial OSL shader
- Reorganizes the Render Setup user interface
- Adds support for global shading overrides
- Adds pixel filtering settings
- Adds per-ray type (difuse/glossy/specular) bounce limit controls
- Adds a Direct Lighting enable/disable switch
- Adds a Texture Cache Size setting
- Enables full energy compensation in the built-in Metal material
- Adds direct and environment lighting samples multipliers
- Adds a Force Default Lights Off switch to the render settings
- Adds Russian Roulette Start Bounce controls
- Adds a Roughness Clamping control
- Adds a Low Light Threshold control
- Adds a Medium Priority control to the appleseed Object Properties modifier
- Adds a material preview quality setting
- You can now translate a Physical Camera without DOF to a pinhole camera
- Adds a switch to enable an experimental Intel Embree-based intersection kernel
- CTRL+A can now select the content of the log window
- Renames the Max Global Bounces control to Max Ray Bounces
- Animated material parameters now work correctly
- Fixes compatibility with MonotoneMinimal.com's VFB+ plugin
- Fixes the built-in Plastic material when Use Max Procedural Maps is off
- Fixes film dimensions for the Physical Camera without DOF
- The Scale Multiplier is now honored when setting film dimensions
- Disables project export when Use Max Procedural Maps is on
- Unix search path separators are now used to ensure portability of exported appleseed projects
- Fixes the Render Element rollout title
- Fixes access to render engine parameters from MAXScript
- Fixes render stamp opacity differences with appleseed.studio


Plugin Update: Renderers

Changes for v2.6.27 are:
- Adds Max support for Cryptomatte AOV
- Fixes a Max issue where Deadline wrote empty files for AOVs when using Redshift File Output
- Fixes a Maya bug that caused the Noise shader 'Billow' pattern to jump when changing time
- Updates the Houdini Volume SHOP HDA
- Houdini gets a massive IPR performance boost by fixing a critical scene update issue
- Adds instancing support to Houdini SOP level packed primitives
- Adds a new plugin build for Houdini 16.5.634 and removes the build for Houdini 16.5.496
- Fixes a Houdini crash in the scene multi-thread extraction code related to default materials
- Houdini can now recover a selected nodes state during proxy export using the proxy output node
- Fixes a naming error in the RS Ramp shader input source option
- Fixes a rare OOC texture sampler bug that could cause visual corruption when AMM is enabled
- Fixes a potential 'banding' issue when rendering lower-resolution volume grids
- Fixes a bug where proxy file tiled texture (UDIM/UVTILE) dependencies weren't being determined
- Fixes the 'Stack Allocator num bytes should be zero at this point' crash
- Fixes a bug that caused Custom AOV 'default' shaders to produce inconsistent results
- Fixes a rare bug that could cause a heap corruption crash when generating the geo node groups
- Fixes an AMM bug that could result in underutilizing VRAM for geo and texture cache
- Adds tiled texture paths (with tag) output to the RS CmdLine -printdependencies log
- Adds an output path option to the RS TextureProcessor tool
- Adds a 'Reference Object' option to the RS State node for reference positions and normals output

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Particles / Animation

Changes for v3.12.00 are:
- Adds texture support for volume rendering with V-Ray Next GPU
- Adds support for all V-Ray and Max Physical Camera parameters when creating an Ocean Mesh
- Adds support for all V-Ray camera types when creating an Ocean Mesh
- Adds instancing and referencing for rendering and preview of Simulators in non-mesh render modes
- Adds instancing and referencing of Simulators during simulation
- Adds support for Simulators and Particle Shaders in Scene and Object XRefs
- New MAXScript interface can get grid data and load render presets directly from Simulator nodes
- Adds new MAXScript functions for saving a Simulator render preset to file
- Adds new MAXScript functions for saving and loading a Simulator's simulation preset to file
- WetMap now has different sticky effect against different liquid viscosities
- Exposes the hidden grid-based motion blur algorithm from Phoenix FD 3.00.01
- Adds support for the new transformation model of OpenVDB caches from FumeFX 5
- And much more... a full list of updates and fixes can be found here

Phoenix FD is available for Max 2014 to 2019 and costs €600. A demo version is available here.


Plugin Update: Modelling

Changes for v1.51 are:
- Fixes button event handlers that caused the script to not run properly in older Max versions

Normal Tools is available for Max 9 to 2019 and costs $15.


Plugin Update: Utilities

Changes for v12.05 are:
- Fixes the Max plugin incorrectly handling UV's on certain objects
- Fixes UVW's sometimes being altered if the W value is defined
- Fixes the move textures option leading to a crash when exporting
- Fixes light being modified when zooming, leading to a darker visualization
- The view is now correctly updated when objects are deleted
- The view is now correctly update when materials are shown or hidden
- Fixes wireframe view, particularly with Sketchup files
- Fixes UV's sometimes being incorrectly assigned to materials on FBX export
- Fixes UV's sometimes being incorrectly assigned on FBX import
- Fixes object position sometimes being incorrect on FBX import

Polygon Cruncher is available for Max 2009 to 2019 and costs $129. A demo version is available here.


Plugin Update: Utilities

Changes for v14.05 are:
- Merge by Materials now works with Sketchup files
- Fixes some 3DBrowser preferences not being taken into account
- Fixes computing of thumbnails sometimes leading to an application crash
- Multi folders view in the 3DBrowser now correctly displays the folders content
- Fixes Polygon Cruncher sometimes altering UVW's if the W value is defined
- You can now use both the Maya and Max plugin at the same time
- Fixes the move textures option leading to a crash when exporting
- Fixes light being modified when zooming, leading to a darker visualization
- The view is now correctly updated when objects are deleted
- The view is now correctly update when materials are shown or hidden
- Fixes wireframe view, particularly with Sketchup files
- Fixes UV's sometimes being incorrectly assigned to materials on FBX export
- Fixes UV's sometimes being incorrectly assigned on FBX import
- Fixes object position sometimes being incorrect on FBX import

3D Browser for 3D Users is available for Max 2010 to 2019 and costs $69. A demo version is available here.


Plugin Update: Utilities

Changes for v1.71.07 are:
- Adds 'Resize images by Percent' to the Resize Bitmaps dialog
- Adds 'Save to Cropped Jpg' to find / crop scene bitmaps and replace them with the cropped JPG
- Fixes drag and dropping materials from the 'Show Material By' browser to the Material Editor
- Fixes a crash error in Multi-threaded Autorelink

Bitmap Tracking/Resizing is available for Max 2009 to 2019 and costs $9. A demo version is available here.


Plugin Update: Utilities

Changes for v0.93.16 are:
- Adds 'Resize by Percent' to the Resize Bitmaps dialog
- Fixes 'Convert scene to FStorm' for newer versions of FStorm

Library Track and Relink is available for Max 2010 to 2019 and costs $9. A demo version is available here.


New Plugin: Modelling

Laubwerk Plants are your easy way to use high quality, botanically approved plants with multiple variations, ages and seasons in your 3D application. Visual plant library browsing, a wide range of Level of Detail Options and much more comes through the bundled Laubwerk Player, a piece of software that brings the plant dataset to life.

Plants Kit 13 includes the following temperate deciduous trees: Columnar Norway Maple, Faassen's Black Norway Maple, Japanese Angelica Tree, Paper Birch, Turkish Hazel, European Beech, 'Merrill' Magnolia, Showy Crab Apple, Black Locust, Salix Alba.

The Laubwerk Player provides quick visual access to the plant library on your computer, automatic generation of default materials, dynamic control for level of detail. You get multiple viewport drawing options (like a simple hull shape or a skeleton) for quick and feedback and low memory footprint while editing the scene and generates the fully detailed model dynamically at render time.

Laubwerk Plants Kit 13 is available for Max 2010 to 2019 and costs €149. A demo version is available here.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.