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Plugin News  –  September 2020

Thursday 24 September 2020 - 12:56


Plugin Update: Utilities

Changes for v3.12.17 are:
- Adds the ability to colorize Favorites
- Adds the ability to display sub-folders in Favorites
- Adds the ability to display assets from multiple selected Favorites
- Adds the ability to sort Favorites alphabetically
- Adds the ability to optimize the database from the Preferences dialog
- Speeds-up adding files to Favorites using drag & drop
- Adds support for Corona 6
- Opens the 'Mass Rename' tool using the F2 hotkey when multiple assets are selected
- Fixes an issue with upgrading large databases to the third version
- Fixes some issues with lighting and camera views when rendering previews for 3D models
- Fixes an issue with dragging materials/textures to multi/sub-object materials in Max 2021
- Fixes a bug with auto-updating
- Some optimizations and speed improvements

Project Manager is available for Max 2014 to 2021 and costs $60. A demo version is available here.

Plugin Update: Modelling

Changes for v2.0 are:
- Adds rearranged UI elements with interaction
- Adds a new offset algorithm
- Adds a radial menu UI
- Adds docking UI types: 'Top', 'Left', 'Floater', 'Bottom', 'Right'
- Adds clone shape types: 'Grid', 'Radial'
- Adds viewport drawing with icons and text shortcuts

FormCutter is available for Max 2017 to 2021 and costs $35.

Plugin Update: Texturing

Changes for v4.3.6 are:
- Fixes some icons not showing correctly when the UI is scaled

PolyUnwrapper is available for Max 2010 to 2021 and costs $45. A demo version is available here.

Plugin Update: Utilities

Changes for v1.15 are:
- Object properties and user properties are now transferred between proxies and original objects

Q-Proxies is available for Max 2015 to 2021 and costs $45. A demo version is available here.

Plugin Update: Modelling

Changes for v3.5.03 are:
- When drawing arcs, the default transition between segments will now be as smooth as possible

Polyline Pro is available for Max 2010 to 2021 and costs €25.

Plugin Update: Modelling

Changes for Build 200910 are:
- Adds a new toolbar
- Adds a quick menu

TerrainAxe is available for Max 9 to 2021 and costs $217. A demo version is available here.

Plugin Update: Renderers

Changes for v2020.1.5 - 10.17 are:
- Updates to Octane render 2020.1.5
- Fixes missing viewport update when hiding/showing sun lights with Quick Mode
- Fixes missing viewport update when changing Object Layer Helper parameters with Quick Mode
- Adds an object list in Object Layer Helper for objects matching layer ID and baking ID
- Fixes the context menu for Quick export which was incorrectly hidden if multi-passes was off
- Fixes an issue with texture drag and drop in the material editor
- Adds support for standard vertex color map in material conversion / 'on the fly' conversion
- Fixes material conversion of vrayNormalMap which is now separated to normal and bump pins
- Fixes material conversion of bitmap gamma which is now set to 1.0 for data channels
- Updates the material conversion dialog and adds progress / status message
- Adds a 'Target focus' mode for the Universal camera
- Fixes UI scaling issues for Octane Light (4K monitor, Windows display scale)
- Fixes invalid class names for MAXScript usage
- Fixes hidden object state change undetected while not rendering
- Improves support of the Vertex Paint modifier to handle any map channel
- Fixes issues when converting materials with the classic material editor opened
- Changes the default Movable proxy settings to be Enabled
- Adds an option to keep the material layer group empty on creation

OctaneRender is available for Max 2013 to 2021 and costs $euro;699 per year. A demo version is available here.

Plugin Update: Texturing

Changes for v2.4.0 are:
- Bug-fixes
- Adds new Silk materials (12 V-Ray, Corona, Octane)
- Adds new Anodized Aluminium materials (20 V-Ray, Corona, Octane)
- Adds new texture maps (4)

XS Material Presets Pro is available for Max 2013 to 2021 and costs €180.

Plugin Update: Utilities

Changes for v3.995 are:
- Adds support for Corona 6
- Improves the licensing system on computers with unstable network connection settings

V-RayMtl Converter is available for Max 2013 to 2021 and costs $28.

New Plugin: Texturing

Material Manager gives you a one-click solution for saving out materials and also reapplying them. You can choose to save the selected objects materials, or the entire scenes materials. Features include:
- Export selected or scene materials with a single click
- Import materials with a single click
- Auto apply materials based on object names
- Quick click editing for materials in default material editor
- Save and reuse material libraries

Material Manager is available for Max 2012 to 2021 and costs $5.

Plugin Update: Utilities

Changes for v7.07 are:
- Adds support for Max 2021
- Improves UI support for V-Ray 5

This version of RPManager is available for Max 2013 to 2021 and costs $300. A demo version is available here.

New Plugin: Utilities

This tool displays all the image files found within the scene along with the resolution and file size of each image. With a one-click solution you can resize images using a non-destructive method, always leaving the original file untouched and unaltered. At any point in time you can choose to restore your textures to the full resolution if you wish. Anytime a new lower resolution is generated, it uses the original image to generate it.

Image Texture Resizing is available for Max 2012 to 2021 and costs $3.

Plugin Update: Particles

Changes for v0.16090 beta are:
- Adds a CUDA cloth collision solver
- Adds relaxation parameters to the tyConform modifier
- Adds MXS functions to the Export Particles operator for programmatically generating caches
- Adds a 'GetClosestFaceAccurate' function to the Script operator
- Adds an option to make spawn offspring count relative to particle property
- tyConform can now use vertex normals as the conform direction (raycast mode)
- Adds a recursive subdivide mode to the tySlice modifier
- Adds resample options to the VDB Copy Out operator
- tyFlow's various element split operators can now work with spline meshes
- Adds a 'set' operation option to the Particles to SDF operator
- Adds point cloud cluster settings to the Voronoi Fracture operator
- The Voronoi Fracture operator relative-count settings now include various threshold options
- Adds a 'treat post-step particles as new' option to the Timing rollout
- Adds 1/6, 1/12 and 1/24 time step options
- Modifies the tyPreview window layout so it doesn't get cut off on limited screen resolutions
- Fixes PRT operators not working if the input PRTLoader object has a space in its name
- Fixes tyCache-exported splines not properly retaining internal mapping/transform data
- Fixes an issue where non-VRay renderers got incorrect motion blur transforms from tyFlow
- Fixes a rare bug where the PhysX convex hull algorithm could crash
- Fixes a bug where new particles generated during a cloth tear have the wrong event age
- The bone display option in tyPreview now applies to biped/CAT bones
- Fixes a bug where the VDB Export operator progress bar was not updating during manual export
- Makes optimizations to the tySelect modifier to do with extraction of ngons from Poly objects
- Fixes the utility menu 'assign randomized multi-material' option not working in Max 2021
- Fixes a bug where tyPreview was not properly exporting alpha channels in Max 2021
- Fixes tyProperties modifier property changes not triggering a simulation reset of flows
- Fixes a crash when copying an SDF grid into an event with a different voxel size
- Fixes an issue where certain Birth Spline setups could cause the Resample operator to crash
- Pushes Spline Paths evaluation after link/physx evaluation in the simulation stack
- Fixes a bug where animating a tyBend gizmo over time didn't trigger a modifier update
- Fixes grouped objects imported into a Shape operator not exporting to tyCache properly
- Various element extraction functions have now been multithreaded and should perform faster
- Fixes an issue that could cause the tySelect modifier to evaluate recursively
- Fixes a crash in the Element Fracture operator if any element meshes are empty
- Removes the Voronoi Fracture operator 'particle filter' settings
- Fixes a divide-by-zero error that could occur if spin values were sufficiently small
- Improves performance of the tyFaceFracture modifier when working with editable poly objects
- Fixes a bug that could cause the PhysX Fluid operator to crash when calculating particle hulls
- Fixes proximity collisions in the Collision operator not contributing to particle velocities
- Fixes certain shape-affecting operators from overriding existing pivot offset values
- Fixes the tySplineMesher ignoring spline-related modifiers
- Fixes capped faces of splines extruded by the tySplineMesher modifier not getting matID values
- Fixes corrupted baseObject retrieval from preventing V-Ray from rendering particles properly
- The Modify Bindings inflation logic now works on cloth meshes derived from splines

Plugin Update: Renderers

Changes for v6.0 are:
- A new Sky model provides greater accuracy
- The UvwRandomizer now has Randomized Texture Tiling
- A new Adaptive Environment Sampler is more accurate than when using portals
- Adds 78 new materials to the Material Library
- Foam in Phoenix FD can now be rendered using Corona Renderer
- Adds the cool features and power of V-Ray's lens effects
- Masking render elements can now be propagated through refraction/reflection
- CoronaBitmap memory optimizations
- Improves the speed and UI responsiveness of Corona Scatter
- The Corona Toolbar now uses High-DPI icons in Max 2017 and newer
- You can now have more than one version of Corona Renderer installed at once
- Adds optional collection of anonymous product usage data
- Blue noise dithering is now used producing noise which is less visually distracting
- Adds a 4K Cache (experimental only) for faster precomputation and rendering
- The Abbe Number can now be set as low as 1
- Improves the UI of the Corona Converter, to make it more consistent and organized
- Adds support for the Max Mix map mixing curve feature
- The render history A/B comparison vertical line is now always initially drawn in the middle
- Autobump is now turned on in old scenes when clicking the warning about 2.5D displacement
- World displacement size is reduced by 1.5 if 2.5D displacement is enabled in the warning dialog
- The File Open dialog is now the Corona dialog instead of the Max dialog in all 4 usages
- Adds support for .psd files to the Corona Converter script
- Opening pre-Corona 5 scenes with no displacement now auto-switches to 2.5D displacement
- Adds a render stamp token %ptg for the scene geometry preprocessing time (in milliseconds)
- Adds a render stamp token %pts for the secondary GI precomputation time (in milliseconds)
- Memory statistics and scene parsing time are now accessible through MAXScript
- Fixes the MAXScript function getStatistic returning slightly different values to the VFB stats
- The Intel AI Denoiser has been updated to version 1.2
- Adds support for RailClone 4 segment materials
- Optimizes rendering of the Falloff Map
- Lowers memory usage when Denoising is not enabled
- Corona Standalone has been rewritten from the ground up
- Removes perfect backwards compatibility of very old CoronaMtl Corona Materials
- Adds 'Dissolve with previous image' to the IR options in the System Settings
- CIE now saves JPGs with a quality of 100 (previously, this was 98)
- Adds a clamp tiling mode to the Corona Bitmap
- Adds clamping of Light Material intensity
- Makes the effect of the 'Conserve memory' checkbox more pronounced
- Renames the inputs of some Corona maps that are shown in the slate material editor
- Fixes the wrongly greyed out 'Next' button in the licensing dialog
- Introduces a new way to activate Corona
- Adds missing support of SiNi SiClone sweeps
- Removes support for Max 2013
- FumeFX no longer supports Corona Renderer
- And much much more... a full list of changes and fixes can be found here

Corona Renderer is available for Max 2014 to 2021 and costs €24.99 per month. A demo version is available here.

Plugin Update: Modelling

Changes for v1.618 are:
- Adds some fixes for V-Ray 3.6 and 3.7

MultiScatter is available for Max 2014 to 2021 and costs €200.

Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.