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Plugin News  –  September 2018

Monday 24 September 2018 - 08:18

 

New Plugin: Modelling

NeatScatter allows you to easily distribute random, non-overlapping instances over a mesh surface. Scattering is generated in groups, and each group can have different models and parameters. You use UV mapped black and white textures to control size and distance for each generation. You can remove unwanted objects using simple editing tools and fill the space in a different way afterwards. Your favourite settings can be saved as a preset. You can use any object from a library or from your scene by layers or selections and adjust the probability of occurence for each of them.

You can choose between faster circle or better convex hull approximation and have an option to calculate single-core to get the best possible fit or multi-core to get it done in seconds. V-Ray is natively supported, or you can convert to mesh or real instances and then use any render engine you want.

NeatScatter is available for Max 2016 to 2019 and costs $139. A demo version is available here.


Plugin Update: Utilities

Changes for v1.70.09 are:
- Adds new 'Show Material by' functionality

Bitmap Tracking/Resizing is available for Max 2009 to 2019 and costs $9. A demo version is available here.


Plugin Update: Modelling / Texturing

Changes for v6.1.2 are:
- Fixes items not being correctly oriented when using Distribution->PFlow->Align
- Fixes errors in the Lister when there are duplicated object names
- Distribution->Path Distance is now set to 1 meter by default, regardless of the scene's units
- Distribution->Path / Reference / Particle modes now assign surfaces keeping the item's Z position
- 'Surface->Custom Edit->Link to Surface' has been renamed to 'Non Image->Link to Surface'
- Fixes 'Color by Texture' not working in Custom Edit mode if 'Surface->Link to Surface' is off
- Fixes a crash using Forest as an XRef Object
- Fixes missing items when rendering Particle Flow distributions
- Tree Editor has been renamed to Items Editor in the Settings dialog
- Fixes a slowdown evaluating heavy models with displacement maps

Forest Pack Pro is available for Max 2012 to 2019 and costs €220. A demo version is available here.


Plugin Update: Utilities

Changes for v1.6.2 are:
- Adds Cinema4D integration
- From now on the 'categories' will be called 'tags'


Plugin Update: Modifiers

Changes for v1.52 are:
- Fixes a crash when editing vertex/edge weight before crease on editable/edit poly


Plugin Update: Utilities

Changes for v2.92.00 are:
- Adds support for GrowFX: preview embedded thumbnail, drag into viewport, convert to Proxy
- Fixes a bug when the V-Ray proxy path is set to undefined
- Fixes a potential bug with saving/restoring the MYSQL database
- Fixes an issue with saving materials containing FstormBitmaps to the library
- Convert to V-Ray Proxy now uses optimization for instances
- Fixes an issue with selecting V-Ray Proxies on the Asset Files tab by filename
- Fixes a bug when pasting items into the Favorites folder from the system folder
- Fixes some other issues and bugs

Project Manager is available for Max 2012 to 2019 and costs $75. A demo version is available here.


Plugin Update: Utilities

Changes for v1.04 are:
- Adds the option 'Active Camera' to the update settings
- Fixes a bug with adding presets in older versions of Max
- Fixes a bug where the resolution in the Render Setup window was not updating after changes

Camera Resolution Mod is available for Max 2010 to 2019 and costs $5. A demo version is available here.


Plugin Update: Utilities

Changes for v1.70.05 are:
- Adds new 'Show Material by' functionality
- Adds a SubTree option to easily find the location of selected bitmaps in any MultiMaterials etc.
- Adds drag and drop of items from the 'Show Material by' browser to the CME or Slate

Bitmap Tracking/Resizing is available for Max 2009 to 2019 and costs $9. A demo version is available here.


Plugin Update: Renderers

Changes for v2.6.21 are:
- Adds support for Shave in Maya 2018
- Adds Maya support for colorLogic, floatLogic, floatMath and simplexNoise shader nodes
- Fixes numerous Maya projection shader node bugs when using camera-based perspective projection
- Fixes clay mode color in Maya when enabled from the RV
- Fixes broken render settings presets in Maya 2018.4
- Fixes annoying MEL error 'Object 'renderGlobalsEncoding' not found'
- Adds Max support for previewing RS Bitmaps in the Material Editor
- Adds Max support for iToo Forest Color
- Adds Max support for Boomer Labs Vexus Material
- Adds a RS Vector Maker shader in Max
- Adds Multiple Scattering sample override options in Max
- Fixes a Max bug introduced in 2.6.20 where Material Library names were not being applied
- Fixes a Max bug where RS Color Maker preview did not evaluate input shaders correctly
- Fixes a Max bug where shaderball renders overwrite Render View info
- Fixes a Max bug where hair objects were ignored by Trace Sets / Light Lists
- Objects with visibility of zero (or less) are no longer rendered
- Increases the allowable range of default values in User Data Integer and Vector maps in Max
- Empty or disabled layers no longer contribute to RS Bump Blender in Max
- The RS Color Maker RGB inputs now default to zero in Max
- Fixes a C4D bug where MoSpline objects in cloners could not access MoGraph-related User Data
- Adds support for Cinema 4D R20 (minimum version: R20.026)
- Adds support for the Volume Builder and Volume Loader objects in C4D R20
- Adds support for Multi-Instances in C4D R20
- Adds support for the R20 native Color & Alpha color picker in Shader Node parameters
- Adds support for a Redshift channel in the new Console window in C4D R20
- Fixes incorrect Houdini rendering of objects in the update list but scene excluded in the ROP node
- Adds a new Houdini option to enable the automatic IPR scene update after any COP2 nodes event
- Fixes the viewer proxy solid display in Katana
- Adds suport for custom AOV visibility through secondary rays (reflection/refraction)
- The Bump Blender node now ignores layers that have no shader contribution
- Direct lighting cut-off now works properly with shader diffuse/reflection cut-offs
- Fixes a bug that produced incorrect alpha for matte override ray-marched volumes
- Fixes an issue that could cause direct lighting noise when using the light 'exposure' parameter
- Fixes an issue with recently introduced lighting optimizations and motion blur
- Fixes a volume rendering bug that caused weird ring artifacts when a light was behind the volume
- Fixes a bug where geometry took more VRAM than necessary even if it wasn't deformation blurred
- Fixes a bug that would knock out puzzle-matte transparencies when seen through reflections
- Fixes a bug that caused a crash when rendering with IES lights, related to OS language region
- WIP texture sampling performance improvements for single-scatter rays

Redshift is available for Max 2013 to 2019 and costs $500. A demo version is available here.


Plugin Update: Utilities

Changes for v0.68 are:
- Shortcuts: fixes some Keycode errors in the AZERTY profile
- Shortcuts: the macro ID fixer 'all' is still broken but it now works sometimes
- Shortcuts: adds Viewport modes (experimental)
- Shortcuts: can now be executed as pie menus (experimental)
- Lazercut: adds a utilities dropdown
- Lazercut: code re-organisation and debugging
- WheelCtrl: Modeling Mode can now be executed from the MainMenu
- WheelCtrl: now reaches expectations in terms of behaviour

KeyHydra is available for Max 2018 to 2019 and costs €29.99 per year. A demo version is available here.


Plugin Update: Utility

Changes for v1.6.1 are:
- Adds an initial version of 'Undo/Redo' (CTRL+Z and Y)
- Adds cut, copy and paste functionality for folders
- 'Create' and 'Delete' folders using the context menu in the folder section
- You can now create a category from a folder
- You can now copy the Connecter Path for folders
- UI improvements
- Minor bug fixes and stability improvements


Plugin Update: Import / Export

Changes for v1.2.33 are:
- Adds orm if the metalness and roughness map are the same (Arnold)


Plugin Update: Modelling

Changes for v2.5 are:
- Fixes the length of the selected spline segement not updating in real time

miauu's Live Measure Pro is available for Max 2009 to 2019 and costs €6.


Plugin Update: Modelling

Changes for v3.9 are:
- Fixes a bug that affected Max 2019.1

miauu's Script Pack Volume 1 is available for Max 9 to 2019 and costs €12.


Plugin Update: Import / Export

Changes for v3.789 are:
- WWMT: Updates rotate values in $attachment lines of QC to round very small values to 0
- Updates the SMD/DMX exporter to not offset vertex positions when a Skin modifier has zero bones

Wall Worm Pro is available for Max 9 to 2019 and costs $50.


Shader Update: mental ray Shaders

Changes for v2.4 are:
- Updates the Domemaster3D.mod file to add Mental Ray 3.14 for Maya 2018 support
- Updates the domeDiagnostics script
- Adds a V-Ray 3.6 for Max 2018 lens shader build


Plugin Update: Renderers

Changes for v1,2,5f are:
- Adds a multimatte render element
- Adds a UVW render element
- Adds DOF f-number support
- Adds a GeoPattern real world mapping option
- Adds a material transit option for render elements (visibility in glasses, mirrors etc.)
- Adds support for multiple render elements of the same type but with different settings
- The 3ds Max settings are now used for the active render viewport in RT
- Animations now stop rendering if there are GPU errors
- Adds a material ID channel render element
- Adds a texture render element
- The base fstorm material now saves emission exlude list
- Fixes a crash when using render elements and rounded edges
- Fixes a texture render element crash with bitmap textures
- Fixes the emission/bump map slots swapping on some old scenes
- Fixes a shell material conversion crash
- Fixes incorrect V-Ray HDRI texture conversion
- Fixes broken Materials and Objects render elements
- Fixes broken multiple importance sampling

FStormRender is available for Max 2014 to 2019 and costs €20 per month. A demo version is available here.


Plugin Update: Utilities

Changes for v10.0.20.2 are:
- Improves error message when connecting to an RCS application using the Direct Connection option
- The Repository installer now sets the ulimit to 64,000 for the Database process (Mac OSX, Linux)
- Reduces the verbosity of the Path Mapping log entries when submitting to AWS Portal
- Fixes a Monitor bug with Remote Commands being sent to Pulse, Balancer, and License Forwarder
- Enables timespan sorting for Active Slave Stats in the Farm Status Reports window in the Monitor
- Adds timespan Quick Filters to the Farm Status Reports window in the Monitor
- When adding a new Pool or Group, the '-' character is now supported in the name
- Slaves now update their Active Slave Stats more frequently and accurately
- Improves the error message shown when using 'RemoteControl StartMachine' on non-existant Slaves
- Makes additional changes to reduce a memory leak issue in the Remote Connection Server
- Enables the improved Pipeline Tools workflow in the integrated Max submitters
- Removes a debug print statement from SMTD that could slow down job submissions
- Enables the improved Pipeline Tools workflow in the integrated After Effects submitter
- Fixes an issue that could cause the After Effects plugin to deadlock
- Cleans up the stdout handling in the After Effects plugin
- Enables the improved Pipeline Tools workflow in the integrated Cinema 4D submitter
- Fixes an issue with GPU affinity in the Cinema4DBatch plugin when rendering with Redshift
- Fixes an issue that prevented the Arnold standalone job from finding the exported Arnold files
- Retime effects are now respected when exporting track items in Hiero
- The Hiero submitter now only calls deadlinecommand once to pull all Pool/Group information
- Enables the improved Pipeline Tools workflow in the integrated Houdini submitter
- Adds 'Use Working Directory' checkbox option to the integrated Katana submitter
- Adds a check in Katana that there is at least one render node in the project file when submitting
- Adds path mapping support for Arnold's aiStandIn nodes in Maya
- Adds an option to override the output resolution when using the Monitor submitter for Redshift
- Adds missing Silhouette 6 executable entry to the Silhouette.param plugin file
- Fixes a Softimage issue that prevented the integrated submitter from working with Softimage 2013
- Fixes an issue that could prevent new versions from being created in Ftrack
- Made additional robustness improvements to the Spot event plugin

Deadline is available for Max 2010 to 2018 and costs $48 per node per year. A demo version is available here.


Site News: Calling all freeware plugin developers

If you are a plugin developer with source code for plugins that you don't develop anymore, it would be great if you could get in touch with me. I would be glad to recompile as many old plugins as possible to stop them from disappearing for ever. Just mail me to let me know what sort of stuff you've got.

On a side note, this is how the Messiah:studio plugins got recompiled for Max 9 to 2012, as well as all of the Sisyphus plugins, so it's worth sending stuff my way :o)

Dave


Site News: News Archives

The news from previous months can be accessed by clicking on the 'Plugin news archive' link in the menu.