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Author / WWW Name / Download Plugin Type
BlurBeta Null Texture v1.0
2.14 MB
Material
Compiled / Description
14.03.2014

This just seems to be a falloff material with no settings.
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Author / WWW Name / Download Plugin Type
BlurBeta Null Material v1.0
2.14 MB
Material
Compiled / Description
14.03.2014

This material seems to map objects to screenspace, green being the top left corner and red being the lower right corner.
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Author / WWW Name / Download Plugin Type
HABWare IBitmap v9.0
46.3 KB
Material
Compiled / Description
12.03.2014

An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering.
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Author / WWW Name / Download Plugin Type
HABWare Patchwork v9.0
35.8 KB
Material
Compiled / Description
12.03.2014

A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing.
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Author / WWW Name / Download Plugin Type
HABWare Particle Texture v9.0
41.4 KB
Material
Compiled / Description
12.03.2014

Allows you to set the particle color depending on its velocity and size.
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Author / WWW Name / Download Plugin Type
David Baker SolidColor2 v1.2
81 KB
Material
Compiled / Description
05.03.2014

This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support.
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Author / WWW Name / Download Plugin Type
David Baker ctrl_Colors for Max v1.1
74.3 KB
Material
Compiled / Description
05.03.2014

This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max.

It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions.

This plugin only works if using the mental ray renderer.
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Author / WWW Name / Download Plugin Type
David Baker / Rune Spaans Lighten v1.0
16.3 KB
Material
Compiled / Description
04.03.2014

This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects.
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Author / WWW Name / Download Plugin Type
Andrew Reid EdgeMap v1.01
17.5 KB
Material
Compiled / Description
28.02.2014

EdgeMap is a procedural texture that draws lines along the face edges of an object.
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Author / WWW Name / Download Plugin Type
John Burnett InfoTexture v2.28.2014
69.1 KB
Material
Compiled / Description
28.02.2014

This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.

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