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Vladislav Gavrilov | Replace Color v1.0.1 98.3 KB |
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05.04.2018 This is a colour keyer for Max which is very useful for easily creating masks for materials. |
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Allegorithmic | 3ds Max Substance Plugin v2.0.1 660 KB |
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01.05.2017 This is an updated version of the shipping Substance plugin that adds support for Substance Engine 6. |
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Siger Studio | Complex Fresnel v1.0.7 85.6 KB |
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12.04.2017 This texture map can be used to render materials with a complex index of refraction (IOR). The Fresnel functionality in renderers such as V-Ray and Corona is for dielectric materials such as plastic and is based on the IOR of the material. Metals however have a more complex Fresnel reflective curve that depends also on another parameter called the extinction coefficient. The IOR and the extinction coefficient determine the two characteristics of the Fresnel curve for a material: the reflectivity at normal incidence and how quickly it fades to white at grazing angles. |
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Siger Studio | Thin Film v1.0.7 88 KB |
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12.04.2017 This texture map reproduces the effect of thin film interference on a surface, such as soap bubbles, an oil film or insect wings. It can be used as a reflection color map in a material with the materials' Fresnel option, as the plugin does its own Fresnel calculations. |
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Siger Studio | SigerNoise v1.0.4 216 KB |
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12.04.2017 This 3D noise map includes an implementation of well-known noise patterns such as Perlin, Simplex and Worley (Voronoi). The plugin contains two texture maps: ProSimplex and ProVoronoi. Both support a large number of fractal options such as fBm, Turbulence, Ridged Multifractal, etc. With distortion and mapping of all parameters from Size to Fractal Octaves you can get an infinite number of different patterns. |
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Siger Studio | SigerScratches v1.0.4 162 KB |
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12.04.2017 This texture map applies random scratches to the surface of an object to provide a worn-in, rough look. The plugin applies several long, thin, overlapping cuts in up to 8 different layers. With distortion and mapping of parameters you can get an infinite number of different patterns. |
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Allegorithmic | Substance plugin for 3ds Max v2.0.1 659 KB |
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20.02.2017 This is an updated version of the shipping Substance plugin that adds support for Substance Engine v6. |
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Chaos Group | V-Ray alSurface Alpha 3 818 KB |
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10.10.2016 This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer. |
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David Baker | WireColor v1.0 35.7 KB |
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17.05.2016 This is a very simple texmap that uses the wirecolor of the object it is applied to. There are no settings at all, just apply it to the diffuse slot or wherever. |
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Kostas Gialitakis | ShaderFX TGA PBL v1.0 RC7 3.26 MB |
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08.02.2016 This is a port of the TGA Physically Based Shader to the new ShaderFX format in Max and Maya. Features include: - A real life material based fresnel term - A substance texture to mimic real-life reflection / refraction - A roughness texture to define surface structure (smooth/rough) - Image based lighting via a cube map - Roughness controlled sharpness of reflections - Linear shading pipeline - Transparency support through the Albedo texture alpha channel - Energy conservation for light amount - A bundled cheat sheet image with color swatches - A bundled cube map to get started - Optional Blended Normals diffuse lighting method - Shadows with directional and spot lights |