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352 records match your query.
Displaying 10 entries per page.
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| Author / WWW | Name / Download | Plugin Type | 
| David Baker | RGB Matte v1.0 155 KB  | 
Miscellaneous | 
| Compiled / Description | ||
| 10.07.2011 This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| David Baker | mr Geometry Shader Object v1.01 271 KB  | 
Object | 
| Compiled / Description | ||
| 09.04.2014 This plugin is needed if you want to use mental ray geometry shaders in Max. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| David Baker / Rune Spaans | Lighten v1.0 141 KB  | 
Material | 
| Compiled / Description | ||
| 03.05.2012 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Derek Nedelman | OgreMax v2.6.4 41.9 MB  | 
Import / Export | 
| Compiled / Description | ||
| 19.10.2014 OgreMax is a collection of tools for Ogre 3D and Max. It includes the following: - A .scene exporter for Max, with precompiled binaries for Max 2010 to 2015. The .scene support is fairly extensive, and has been extended to include additional items such as shadow configuration, user data, as well as some other settings - A .scene viewer with keyboard, mouse, and Xbox 360 gamepad support. The viewer and its scene loading code can form the foundation of your own Ogre 3D game/program - Documentation is also included, which you should read before using the exporter or viewer This freeware version is for non-commercial use only, and has the following restrictions: - Only one texture coordinate set will be exported per mesh - Only one texture unit will be exported per OgreMax material - No support is provided 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Design Connected Ltd. | Connecter Max Integration v3.0.38 101 MB  | 
Utility | 
| Compiled / Description | ||
| 21.08.2024 Connecter is an advanced, user-friendly file organizer created specifically for 3D designers and artists. It offers complete integration with Max, giving you instant native previews of your models, access to all of the file data such as Max version, size, etc. and drag and drop functionality. It is also fully integrated with the Designconnected website, giving you access to galleries, descriptions and file details for all of your Designconnected products. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Di-O-Matic, Inc. | Bulge-O-Matic v1.0 54.2 KB  | 
Modifier | 
| Compiled / Description | ||
| 20.03.2009 This is an advanced spherify modifier used to project object vertices onto a Sphere. Bulge-O-Matic allows you to do spherify operations on Objects, as well as Sub-Object selections, it also allows you to do negative effects, and per-axis deformations. It brings an attenuation gizmo for more smooth results, as well as full MAXScript support. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Diego Castano | SceneEngine Importer / Exporter v2010.02.25 7.21 MB  | 
Import / Export | 
| Compiled / Description | ||
| 25.02.2010 SceneEngine is an open source 3D production solution built on top of an easy to use object oriented C++ SDK, the SceneEngine libraries. Lua scripting, file input and output, mesh creation and deformation, rendering and texture baking are just some of the features implemented by SceneEngine. The project includes import and export plugins for Max and Maya, a Lua interpreter to do script processing on scenes, including rendering and texture baking, and an OpenGL scene viewer and editor. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Digital Anvil | CMP Exporter v0.1 beta 485 KB  | 
Import / Export | 
| Compiled / Description | ||
| 02.06.2011 Exports models from Max to the file format used by Freelancer, a space trading and combat simulation game. 32-bit: Yes 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Digital Frontier Inc. | Alembic for 3dsmax v0.6.0 6.04 MB  | 
Import / Export | 
| Compiled / Description | ||
| 24.10.2012 This plugin allows Max to import and export the Alembic file format, which is an open computer graphics interchange framework initially developed by Sony Pictures Imageworks and Industrial Light & Magic. 32-bit: No 64-bit: Yes  | ||
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| Author / WWW | Name / Download | Plugin Type | 
| Drew Watts | Vertex Alpha Blend Viewport Shader v0.4 8.5 KB  | 
Material | 
| Compiled / Description | ||
| 25.09.2012 This is a viewport shader for previewing blended materials in Max. 32-bit: Yes 64-bit: Yes  | ||