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101 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Till Maginot | Toon / Comic Realtime Shader v0.60 9.6 KB |
Material |
Compiled / Description | ||
15.08.2013 This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayColor2Bump v1.0 81.9 KB |
Material |
Compiled / Description | ||
29.04.2013 This texture allows you to derive a bump map from any Max color texture. It is useful in case you want to apply eg. a Color Correction texture to your bump map. It can also be used together with the VRayDistanceTex texture to produce 'rounded' corners at intersections of two meshes. This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Laurens Corijn / Robbert-Jan Brems | Xoliul Shader v2.0 29.5 MB |
Material |
Compiled / Description | ||
03.02.2013 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Clean, readable code that is easy to follow for those wanting to learn - 3 lights support - All the regular stuff like diffuse, spec, gloss, normal and glow maps - Correct additive specular calculation - Better glossmap control with offset and range parameters - Alternative Half Lambert shading model, like in TF2 - Extensive Fresnel effects like rimlight and cubemap reflections - Object-space normalmap support, since there aren't many shaders for that - Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher) - Image Based Lighting with cubemaps, for better ambient conditions - Blurry reflections controllable by glossiness map - and more... 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayDomeEnv v1.0 505 KB |
Material |
Compiled / Description | ||
16.10.2012 This plugin implements 'dome' environment mapping suitable for compositing objects over HDR backgrounds. This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Drew Watts | Vertex Alpha Blend Viewport Shader v0.4 8.5 KB |
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Compiled / Description | ||
25.09.2012 This is a viewport shader for previewing blended materials in Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 141 KB |
Material |
Compiled / Description | ||
03.05.2012 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | BerconMaps v3.03 1.44 MB |
Material |
Compiled / Description | ||
15.04.2012 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Cuneyt Ozdas | Color Correct v3.4.105 692 KB |
Material |
Compiled / Description | ||
20.11.2011 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua | Stress v1.0 258 KB |
Material |
Compiled / Description | ||
27.08.2010 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | Bercon MetaballTex v1.0 229 KB |
Material |
Compiled / Description | ||
12.05.2010 This shader can be used to correctly map, color and texture the implicit surfaces created by BerconMetaBalls. It was developed for use with the Colorflow operator for Particle Flow Tools: Box#3, which was developed as part of the SuperFlow project. This plugin only works together with V-Ray, you need to put it in the 'vrayplugins' folder. 32-bit: Yes 64-bit: Yes |