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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Fisheye v1.0 34.3 KB |
Lens |
Compiled / Description | ||
21.06.2007 JS_fisheye is a fisheye lens shader. It is not a physically correct fisheye lens, it merely bends the rays away from the camera axis depending on their angle to the camera axis. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Panoramic v1.0 28.5 KB |
Lens |
Compiled / Description | ||
21.06.2007 JS_panoramic is a 360° panoramic lens shader with a field of view parameter to make it work from 0° to 360°. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
David Lanier | DL3D_BlackspotsRemover v1.0 13.9 KB |
Lens |
Compiled / Description | ||
13.06.2007 This is a lens shader for removing black squares caused by floating point problems (NAN - not a number). It is especially useful when using final gathering. You know that you've got NAN problems when you increase the filter size and your black squares increase as well. The black pixels are replaced during rendering by the color set in the parameters. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Daniel F. Ott | Angular Fisheye Lenses v1.0 20.8 KB |
Lens |
Compiled / Description | ||
18.10.2006 This shader contains 2 shaders which both use the Angular Fisheye Projection and Offaxis Fisheye Projection methods to produce fisheye images. The domeAFL_FOV shader is used when the artist wants to generate the fisheye images by specifying the field-of-view. If the intended dome is of odd dimensions, the domeAFL_WxH shader can be used to calculate the field-of-view from the dome's diameter and height. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Lens Grayscale v1.0 21.4 KB |
Lens |
Compiled / Description | ||
16.12.2005 This is a lens shader for turning your renders into greyscale images. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Sphere_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a panoramic lens shader with the following options: 0 - Spherical map, 1 - Light probe map, 2 - Cylinder map. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Cubemap_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a cubemap panoramic lens shader with the following options: 0 - Horizontal cross cubemap, 1 - Vertical cross cubemap, 2 - NVidia horizontal cubemap, 3 - XSI strip cubemap. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Division_cubemap_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a cubemap panoramic lens shader which generates maps for mental ray's mib_lookup_cube6 Env node. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Fisheye_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a physically correct fisheye lens shader. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Fisheye_mr_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a mental ray fisheye lens shader (the code comes from the mental ray guide, and may not be phsyically correct). 32-bit: Yes 64-bit: No |