Warning: Undefined array key "sort" in /var/www/vhosts/qoxnsdzi.host284.checkdomain.de/maxplugins.de/search_mr.php on line 2
Only show 32-bit shaders ¦ Only show 64-bit shaders ¦ Show both 32-bit and 64-bit shaders
| ...Top | ||
| Author / WWW | Name / Download | Shader Type |
| Holger Schönberger | BA_illum_flat_light v24.02 3.10 MB |
Material / Shadow |
| Compiled / Description | ||
| 15.09.2009 This is a flat shader that supports translucency. With this shader the object has no shading, it is as bright as all light that hits the object. | ||
| ...Top | ||
| Author / WWW | Name / Download | Shader Type |
| Holger Schönberger | BA_light v24.02 3.10 MB |
Light |
| Compiled / Description | ||
| 15.09.2009 This light shader allows you to set a colored gradient instead of the default bright to dark falloff. It also has a parameter to speed up area light rendering. | ||
| ...Top | ||
| Author / WWW | Name / Download | Shader Type |
| Holger Schönberger | BA_scalar_modulus v24.02 3.10 MB |
Texture |
| Compiled / Description | ||
| 15.09.2009 This is a simple modulus operator which can be used to loop values. | ||
| ...Top | ||
| Author / WWW | Name / Download | Shader Type |
| Holger Schönberger | BA_texture_oily_specular2 v24.02 3.10 MB |
Texture |
| Compiled / Description | ||
| 15.09.2009 Texture_oily_specular2 can be compared to a gradient for highlights or lambert shading. It allows you to create iridescent effects such as oil on water or soap bubbles. | ||
| ...Top | ||
| Author / WWW | Name / Download | Shader Type |
| Holger Schönberger | BA_illum_rgb_shadow v24.02 3.10 MB |
Material |
| Compiled / Description | ||
| 15.09.2009 This shader renders a white image with darker and colored shadow areas, which can then be composited with the background plate. | ||
| ...Top | ||
| Author / WWW | Name / Download | Shader Type |
| Holger Schönberger | BA_texture3d_warp v24.02 3.10 MB |
Texture |
| Compiled / Description | ||
| 15.09.2009 This shader warps your texture coordinates using a color input. The red input warps the U coordinate, blue warps V and green warps W. | ||
| ...Top | ||
| Author / WWW | Name / Download | Shader Type |
| Holger Schönberger | BA_texture_cell3d3 v24.02 3.10 MB |
Texture |
| Compiled / Description | ||
| 15.09.2009 This cell shader is loosely based on the Worley cell shader, but can do a lot more. | ||
| ...Top | ||
| Author / WWW | Name / Download | Shader Type |
| Holger Schönberger | BA_texture_fractal4d3 v24.02 3.10 MB |
Texture |
| Compiled / Description | ||
| 15.09.2009 This is a 3D perlin shader, with fractalsum and turbulence, but it adds time as the 4th dimension. If you animate the time, one time unit changes the fractal the same as one UVW coordinate. The shader also supports filtering (self-antialiasing). | ||
| ...Top | ||
| Author / WWW | Name / Download | Shader Type |
| Holger Schönberger | BA_illum_visbool v24.02 3.10 MB |
Material |
| Compiled / Description | ||
| 15.09.2009 Illum_visbool gives you full control over which objects are visible to other objects. Simply plug your material into the color input of this shader and it modifies all reflections/refractions in your scene. | ||