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Author / WWW | Name / Download | Plugin Type |
David Gohara | sciAnaComp v1.2 55.1 KB |
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02.01.2007 This plugin is similar to CompositeMode created by Michael Spaw. It emulates all of the Photoshop blending modes in map form. It can be used anyplace you would normally use a map including bump and displacement. This can generate some very cool effects though not all of the modes make sense in all cases. |
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Author / WWW | Name / Download | Plugin Type |
MooDee | MooDee Shader v0.05 475 KB |
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24.12.2006 This plugin provides you with a new shader model that offers a large amount of control over specularity, diffuse shading, colour correction and more. |
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Author / WWW | Name / Download | Plugin Type |
AF Video Systems | AF Pseudo Reflect v1.4 473 KB |
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08.12.2006 AF Pseudo Reflect gives you an alternative method of reflection mapping which can be useful for metallic objects with flat surfaces. It gives a much better result on flat surfaces than the standard Max Environment mapping, as well as giving full control over the look of the reflection map. It also includes a mental ray shader. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Relief Mapping v1.8 1.82 MB |
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01.11.2006 This texture plugin implements the Relief Mapping technique for use in Max off-line renderings. It deliverers a high quality per-pixel displacement mapping solution only based on texture maps (no extra geometry is generated for the displacement). |
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Author / WWW | Name / Download | Plugin Type |
The Klein Bottling Company | Chameleon v1.21 68.7 MB |
Material |
Compiled / Description | ||
13.10.2006 Chameleon is a Max material type that appears as a special Multi/Sub-Object material in the Material Editor. It works by basing where individual textures are placed on user defined gizmos in your scene. Chameleon will have you animating textures in ways that you never thought possible. It works as a combination Max helper gizmo and MultiSubObject material/map types, allowing the user to place multiple textures based on the position and orientation of selected gizmos. These gizmos can be rectangular, cylindrical or spherical in shape, and you can add as many as you like and in any combination to achieve great results. |