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Author / WWW | Name / Download | Plugin Type |
Advance Software | Infinity Exporter v1.0 Build 2437 153 MB |
Import / Export |
Compiled / Description | ||
23.08.2024 Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment. |
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Author / WWW | Name / Download | Plugin Type |
Andres Carrera | oFusion Exporter v1.8.6 7.59 MB |
Import / Export |
Compiled / Description | ||
06.08.2007 Exports Max scenes for use in the OGRE (Object-oriented Graphics Rendering Engine) game engine. The content exported from Max is saved in different files ready to be used by the Ogre Engine and the oFusion scene loader library. The different filetypes are: - Unique or original geometric objects - Scene used Materials - Scenes and its contents - Scenes exported to the X Scene Manager - Gpu Program definitions - Gpu Program code - Skeletal hierarchy and its animations |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Crosswalk v3.3 47.4 MB |
Import / Export |
Compiled / Description | ||
24.04.2009 Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer. |
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Author / WWW | Name / Download | Plugin Type |
Bastien Bourineau / Arkeon | Easy Ogre Exporter v3.2.2 46.3 MB |
Import / Export |
Compiled / Description | ||
01.12.2019 The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include: - One click export from the Max export menu > Ogre scene - DotScene|.scene export - Manage all Ogre versions - Exports node hierarchy - Exports node animations - Mesh binary export for each object in the scene - A shared or dedicated geometry option - Vertex colors - Normals - Multiple UV sets - Tangents - Edgelist - Poses from the Max morpher - Skeletons - Multiple skeleton animations - Multiple root bones - Standard structures and biped - Animations from the main track separated by time tags - Animations separated from the motion mixer (if available) - Node animations from the main track / motion mixer for each node in the dot scene - Pose animations from the main track or from the motion mixer - Morph vertex animations from the main track or from the motion mixer - Standard materials conversion - Architecture materials conversion - Mentalray Arch / Design materials conversion - Ambient, diffuse, specular and self illumination colors - Specular level - Multiple textures - Multiple UV's - Transparency level - Material options like 'double sided' or 'wire' - Auto shader generation for pixel lighting and normal/specular maps/ref cubemap - Automatic basic technique for non-supported hardware when shaders are used - Optional texture conversion to DDS format with size optimization - Lights and cameras - Automatic unit conversion to meters - Automatic LOD generation - Small UI for a minimum of settings The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here. |
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Author / WWW | Name / Download | Plugin Type |
Bolthouse Software | Unwrap3D Importer / Exporter v3.50.69 4.82 MB |
Import / Export |
Compiled / Description | ||
03.05.2023 Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. |
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Author / WWW | Name / Download | Plugin Type |
Bruno Heidelberger / Stjepan Stamenkovic | Open Outcast Cal3D Exporter v0.11.0 336 KB |
Import / Export |
Compiled / Description | ||
16.12.2006 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. This version of the plugin was recompiled for Max 9 (32-bit and 64-bit) by Stjepan Stamenkovic from the Open Outcast project. |
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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Exporter v2.04 68.6 KB |
Import / Export |
Compiled / Description | ||
11.02.2011 This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer. |
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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Importer v0.1.3a 22.6 KB |
Import / Export |
Compiled / Description | ||
12.01.2011 This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large. |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | F3D Exporter v1.8 2.73 MB |
Import / Export |
Compiled / Description | ||
13.11.2007 Enables Max to export F3D and MA files for use with Luxinia, an easy-to-use 3D engine. F3D files support multiple meshes, helper objects, skinned/physiqued objects and multi-materials. MA files are for animations, exporting animation keys with an optional snapshot every 'nth' frame. |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | CryENGINE2 Exporter v1.2 417 MB |
Import / Export |
Compiled / Description | ||
07.03.2008 Exports scene information from Max to the proprietary CryENGINE2 formats, as used in Crysis. It allows you to export the following types of information: - Bone animation and Biped data (*.CAF files) - Geometric information (*.CGF or *.CGA files) The plugins are part of the Crysis MOD SDK v1.2, which is over 400 MB in size |