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108 records match your query.
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Author / WWW Name / Download Plugin Type
Act-3D B.V. Quest3D 3.6.6 Exporter v0.2.18
1.16 MB
Import / Export
Compiled / Description
14.05.2008

This plugin exports a scene from Max directly to the Quest3D v3.6.6 file format (.CGR file). It includes support for hierarchy export, animation, alpha blending, multi-maps, smoothing groups and vertex colors.
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Author / WWW Name / Download Plugin Type
Act-3D B.V. Quest3D 4.0 Exporter v0.2.18
1.13 MB
Import / Export
Compiled / Description
13.05.2008

This plugin exports a scene from Max directly to the Quest3D v4.0 file format (.CGR file). It includes support for hierarchy export, animation, alpha blending, multi-maps, smoothing groups and vertex colors.
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Author / WWW Name / Download Plugin Type
Advance Software Infinity Exporter v1.0 Build 2437
153 MB
Import / Export
Compiled / Description
23.08.2024

Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment.
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Author / WWW Name / Download Plugin Type
Alex Chouls B3d Pipeline v0.72
965 KB
Import / Export
Compiled / Description
18.05.2004

B3d Pipeline is a set of tools that create an art pipeline from Max to Blitz3d. The pipeline fully supports all features in the b3d file format. Additionally B3d Extensions allow you to export extra scene nodes and properties that are currently not supported in b3d files (e.g. Cameras, Lights, Instances, etc.)

Users of Max 6 / 7 / 8 also need to download this patch.
Users of Max 9 / 2008 also need to download this patch.
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Author / WWW Name / Download Plugin Type
Andres Carrera oFusion Exporter v1.8.6
7.59 MB
Import / Export
Compiled / Description
06.08.2007

Exports Max scenes for use in the OGRE (Object-oriented Graphics Rendering Engine) game engine. The content exported from Max is saved in different files ready to be used by the Ogre Engine and the oFusion scene loader library.

The different filetypes are:
- Unique or original geometric objects
- Scene used Materials
- Scenes and its contents
- Scenes exported to the X Scene Manager
- Gpu Program definitions
- Gpu Program code
- Skeletal hierarchy and its animations
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Crosswalk v3.3
47.4 MB
Import / Export
Compiled / Description
24.04.2009

Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Shockwave 3D Exporter v9.0 beta
660 KB
Import / Export
Compiled / Description
23.10.2006

This is an exporter that allows tight integration with Macromedia Director by exporting scenes as W3D files. The exporter includes support for multi-resolution mesh technology, providing streaming previews and levels of detail within Max, Character Studio biped and physique character animation, and the preview options to view a scene as it will be rendered as Shockwave 3D content.
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Author / WWW Name / Download Plugin Type
AwingSoft Awakening Ani Exporter v0.1
6.91 MB
Import / Export
Compiled / Description
23.03.2011

Allows Max to export bones animation to the *.ANI file format used by AwakeningII, a program for creating interactive 3D presentations.
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Author / WWW Name / Download Plugin Type
AwingSoft Awakening Tri Exporter v0.1
6.91 MB
Import / Export
Compiled / Description
23.03.2011

Allows Max to export scenes to the *.TRI file format used by AwakeningII, a program for creating interactive 3D presentations.
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Author / WWW Name / Download Plugin Type
Bastien Bourineau / Arkeon Easy Ogre Exporter v3.2.2
46.3 MB
Import / Export
Compiled / Description
01.12.2019

The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include:
- One click export from the Max export menu > Ogre scene
- DotScene|.scene export
- Manage all Ogre versions
- Exports node hierarchy
- Exports node animations
- Mesh binary export for each object in the scene
- A shared or dedicated geometry option
- Vertex colors
- Normals
- Multiple UV sets
- Tangents
- Edgelist
- Poses from the Max morpher
- Skeletons
- Multiple skeleton animations
- Multiple root bones
- Standard structures and biped
- Animations from the main track separated by time tags
- Animations separated from the motion mixer (if available)
- Node animations from the main track / motion mixer for each node in the dot scene
- Pose animations from the main track or from the motion mixer
- Morph vertex animations from the main track or from the motion mixer
- Standard materials conversion
- Architecture materials conversion
- Mentalray Arch / Design materials conversion
- Ambient, diffuse, specular and self illumination colors
- Specular level
- Multiple textures
- Multiple UV's
- Transparency level
- Material options like 'double sided' or 'wire'
- Auto shader generation for pixel lighting and normal/specular maps/ref cubemap
- Automatic basic technique for non-supported hardware when shaders are used
- Optional texture conversion to DDS format with size optimization
- Lights and cameras
- Automatic unit conversion to meters
- Automatic LOD generation
- Small UI for a minimum of settings

The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here.

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