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Author / WWW | Name / Download | Plugin Type |
Pterodon, Ltd. | PteroTools for VC2 v1.1 16.9 MB |
Import / Export |
Compiled / Description | ||
22.09.2005 This is a collection of plugins for exporting objects, scenes, bones and animations from Max for use in the game Vietcong 2. |
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Fabio Policarpo | P3D Exporter v1.1.11 4.94 MB |
Import / Export |
Compiled / Description | ||
04.09.2005 Exports meshes from Max to the *.P3D file format used by the P3D render library, which supports dynamic per-pixel lighting, dynamic shadows, skeleton animation, full scene effects like glow and ripple and uses a flexible hierarchical object representation. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | P3D Importer v1.1.11 4.94 MB |
Import / Export |
Compiled / Description | ||
04.09.2005 Imports *.P3D files used by the P3D render library, which supports dynamic per-pixel lighting, dynamic shadows, skeleton animation, full scene effects like glow and ripple and uses a flexible hierarchical object representation. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | P3D Ani Exporter v1.1.11 4.94 MB |
Import / Export |
Compiled / Description | ||
04.09.2005 Exports animation from Max for use with the P3D render library, which supports dynamic per-pixel lighting, dynamic shadows, skeleton animation, full scene effects like glow and ripple and uses a flexible hierarchical object representation. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | P3D Phy Exporter v1.1.11 4.94 MB |
Import / Export |
Compiled / Description | ||
04.09.2005 Exports character animation from Max for use with the P3D render library, which supports dynamic per-pixel lighting, dynamic shadows, skeleton animation, full scene effects like glow and ripple and uses a flexible hierarchical object representation. |
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Author / WWW | Name / Download | Plugin Type |
Epic Games | ActorX UT Exporter v2.20 80.7 KB |
Import / Export |
Compiled / Description | ||
16.08.2005 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. |
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Author / WWW | Name / Download | Plugin Type |
Blake Robinson | SDF Import v1.0 9 KB |
Import / Export |
Compiled / Description | ||
02.08.2005 Allows you to import Battlezone SDF files from the game into Max. |
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Martiño Figueroa | Glest Exporter v1.4 1.84 MB |
Import / Export |
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27.07.2005 Exports Max scenes in the .g3d file format used by Glest, a free 3D real-time game engine. |
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Author / WWW | Name / Download | Plugin Type |
Hyoun Woo Kim / Ben Wooller | Nebula2 Toolkit v1.0 25 MB |
Import / Export |
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19.06.2005 The Nebula2 Toolkit for Max (aka nmaxtoolbox) provides a complete working environment for modelers and animators who need to create graphical content in Max for the Open Source real-time 3D engine The Nebula Device 2. Also it provides a toolset for programmers who want to construct their art tools within Max. |
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Author / WWW | Name / Download | Plugin Type |
Cannonfodder | Half-Life 2 SMD Importer v0.1.3a 22.8 KB |
Import / Export |
Compiled / Description | ||
14.06.2005 This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large. |