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Author / WWW Name / Download Plugin Type
RailSimulator.com RailWorks Art Plugins v1.0
2.37 MB
Import / Export
Compiled / Description
25.11.2009

This is a collection of plugins that allow you to model, texture and export assets for use in the railway simulator RailWorks. It supports export of both *.IG (Intermediate Geometry) and *.IA (Intermediate Animation) files.
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Author / WWW Name / Download Plugin Type
WildTangent Games, Inc. Fate 3dsMax Tools v1.0
41.3 MB
Import / Export
Compiled / Description
07.05.2009

This a collection of plugins for moving 3D assets from Max to the formats used by the Fate games. It supports the following file formats: MDL (standard, non-animated model), SCN (scene files), COL (collision scenes), AMS (animated meshes that use morph-targets for animation), SMS (skinned meshes with skeleton animation) and SMA (animation files for SMS).
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Author / WWW Name / Download Plugin Type
tazpn NIF Import / Export v3.4.2.4632
7.26 MB
Import / Export
Compiled / Description
05.04.2009

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.
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Author / WWW Name / Download Plugin Type
Virtools SA Virtools Exporter v4.1.0.80
9.53 MB
Import / Export
Compiled / Description
30.10.2008

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 4.1, 4.0 and 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.
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Author / WWW Name / Download Plugin Type
Mike Lankamp Alamo Object Importer v1.1
246 KB
Import / Export
Compiled / Description
14.06.2008

Allows you to import .ALO files, as well as any .ALA files that share the same base name in the same folder. The importer reads the model and animation files, create the various bones, meshes, lights, proxies and dazzles, sets their Alamo properties, connects everything together, creates materials, finds textures, skins the meshes, animates the bones and adds the animations to the Alamo Utility.
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Author / WWW Name / Download Plugin Type
GarageGames, Inc. Max2DTS Exporter v1.2
3.25 MB
Import / Export
Compiled / Description
27.04.2008

This plugin is part of the Torque Game Engine SDK, and enables export of objects and characters to the DTS file format required by the game engine.
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Author / WWW Name / Download Plugin Type
Christoph Kubisch F3D Exporter v1.8
2.73 MB
Import / Export
Compiled / Description
13.11.2007

Enables Max to export F3D and MA files for use with Luxinia, an easy-to-use 3D engine. F3D files support multiple meshes, helper objects, skinned/physiqued objects and multi-materials. MA files are for animations, exporting animation keys with an optional snapshot every 'nth' frame.
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Author / WWW Name / Download Plugin Type
Petroglyph Games Inc. Alamo Object Exporter v1.1
735 KB
Import / Export
Compiled / Description
12.06.2007

Allows you to export objects from Max to the Alamo Object file format (.ALO) as well as animations (.ALA). The zip file contains exporters for use with Empire at War, Forces of Corruption and Universe at War.
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Author / WWW Name / Download Plugin Type
Obsidian Entertainment, Inc. Expotron Exporter v1.0.0.1
441 KB
Import / Export
Compiled / Description
09.05.2007

Allows you to export meshes (*.MDB files) and skeletons (*.GR2 files) for use in Neverwinter Nights 2.
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Author / WWW Name / Download Plugin Type
Imagination Technologies Ltd. PowerVR Exporter v1.04 (Build 2.00.20.1684)
585 KB
Import / Export
Compiled / Description
27.04.2007

This plugin outputs 3D data for use inside your C language application in the easiest and fastest way possible. This version replaces the old exporter and contains a lot more functionality. The files generated by the PVRExporter are 'include' files that you can compile with your own application.

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