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Author / WWW Name / Download Plugin Type
Advance Software Infinity Exporter v1.0 Build 2119
153 MB
Import / Export
Compiled / Description
05.10.2019

Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment.
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Author / WWW Name / Download Plugin Type
Advanced Micro Devices, Inc. Normal Mapper v3.2.2
11.6 MB
Import / Export
Compiled / Description
30.08.2004

Exports models for use with the Normal Mapper utility. The purpose of the NormalMapper is to generate normal (bump) maps from a high and low resolution model.
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Alambik Ltd. Alambik Exporter v2.0
2.42 MB
Import / Export
Compiled / Description
03.09.2004

The Alambik Exporter allows you to export scenes for use in any Alambik script. You can also preview within the Alambik 3D engine the export of meshes, materials, cameras, lights, motion tracks, parent-child hierarchical relations and full scenes (.SCN).
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Author / WWW Name / Download Plugin Type
Alex Chouls B3d Pipeline v0.72
965 KB
Import / Export
Compiled / Description
18.05.2004

B3d Pipeline is a set of tools that create an art pipeline from Max to Blitz3d. The pipeline fully supports all features in the b3d file format. Additionally B3d Extensions allow you to export extra scene nodes and properties that are currently not supported in b3d files (e.g. Cameras, Lights, Instances, etc.)

Users of Max 6 / 7 / 8 also need to download this patch.
Users of Max 9 / 2008 also need to download this patch.
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Author / WWW Name / Download Plugin Type
Alex Evans CMX Importer v1.0
11.8 KB
Import / Export
Compiled / Description
17.04.2004

Enables Max to import tracks and cars from the game Live for Speed.
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Author / WWW Name / Download Plugin Type
Ali Botorabi CTD ASE File Importer v1.0
597 KB
Import / Export
Compiled / Description
01.06.2004

This importer reads an ASE file and sets up the geometry while allowing for a second texture coordinate channel, which is useful for reading files which include base and lightmap textures. It is best used for importing the ASE files output by gile[s], a global illumination / radiosity lightmapper which is capable of rendering high resolution lightmaps fast and efficiently.
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Author / WWW Name / Download Plugin Type
Anark Corporation Anark AMX Export v3.0
196 KB
Import / Export
Compiled / Description
28.01.2005

The AMX export plugin enables Max to export Anark Media Exchange (.amx) files that can then be used in Anark Media Studio 3.0. It has been developed to export all geometry, hierarchy, groups, precise normals, materials and maps.
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Author / WWW Name / Download Plugin Type
Anark Corporation Anark AMX Export v1.0
71.3 KB
Import / Export
Compiled / Description
15.10.2003

The AMX export plugin enables Max to export Anark Media Exchange (.amx) files that can then be used in Anark Media Studio. It has been developed to export all geometry, hierarchy, groups, precise normals, materials and maps.
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Author / WWW Name / Download Plugin Type
Auran Technologies AURAN Jet Exporter v1.0
1.09 MB
Import / Export
Compiled / Description
08.03.2004

AURAN Jet is a game authoring software available for free download. This plugin enables Max to export objects and textures to Jet in the following file formats: *.im (Indexed Mesh), *.pm (Progressive Mesh), and *.kin ( Animation File), and includes support for Character Studio.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Game Export Interface v1.122
517 KB
Import / Export
Compiled / Description
15.03.2004

IGame provides a High Level API to the Max SDK, primarily focused at data export. The goal was to provide a set of interfaces that would allow a novice Max developer to extract data from Max with minimal effort. Games companies fall into this category, often developers' move onto different areas of the pipeline leaving some one unfamiliar with Max to maintain or write a new exporter.

IGame provides simple wrappers around common Max elements such as controllers and Mesh objects and provides the developer all the data without the standard Max lookups and data conversions, which can take some detailed knowledge of Max to perform.

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