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| Author / WWW | Name / Download | Plugin Type |
| Kinetix | CopyMap v4.2 7.5 KB |
Modifier |
| Compiled / Description | ||
| 19.03.2002 This is a modifier for copying maps between objects. | ||
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| Author / WWW | Name / Download | Plugin Type |
| kotenpa | Transparent_ID v1.21 19.1 KB |
Render Effect |
| Compiled / Description | ||
| 08.06.2005 This is similar to the Ishani CeThru plugin, and solves the problem of not being able to apply Object / Material ID-based effects when the target in question goes behind a transparent object. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Larry Minton / Avguard Animation | Attachment Controller 2 v1.0 27.6 KB |
Controller |
| Compiled / Description | ||
| 24.04.2001 The Attachment2 controller is a derivative of the Attachment controller. It maintains the orientation of the node it is applied to as the control node is rotated. There is a new checkbox under 'Align To Surface' called 'Version 1 Compatible'. When you load a file with an existing Attachment2 controller, this checkbox is checked. If you uncheck it, save the file, and load the file, or if you create a new Attachment2 controller, this checkbox is unchecked and deactivated. I found there is a problem with non-uniform scaling on the control node, and unchecking this checkbox handles this scaling properly. However, unchecking the checkbox can also result in a different orientation of the controlled object. So the first thing you should do is go through the nodes using the Attachment2 controller, and uncheck the checkbox. If the rotation of the node changes, either turn the checkbox back on, or adjust the rotation. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Mankua | Mesh Deform Beta 0.01 19.8 KB |
Modifier |
| Compiled / Description | ||
| 16.06.2003 This is a Max modifier that deforms an object using another mesh object and a UVW channel. The UVW channel can be animated along the mesh object to animate the deformable object. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Mankua | Stress v1.0 22.6 KB |
Material |
| Compiled / Description | ||
| 12.02.2001 Stress is a Texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Mankua | ModSpace v1.0 13.2 KB |
Utility |
| Compiled / Description | ||
| 12.02.2001 ModSpace is a utility that copies the Modifier space from one object to another. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Mankua | TLUnwrap v1.0 21.9 KB |
Modifier |
| Compiled / Description | ||
| 13.02.2001 TLUnwrap is a modifier that unwraps any mesh object using a mapping channel, keeping all mapping channels, materials and maps without change. This unwrapped mesh can be rendered in mapping space, and the rendered image can be used to paint textures using other maps as reference. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Mankua | Mapale...! v0.1 22.5 KB |
Object |
| Compiled / Description | ||
| 12.02.2001 Mapale is a powerful non-linear animation plugin. It is a morphing-like system for transform controllers that keeps a record of a group of objects, and morph their position between a set of 'shapes'. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Mark Williams | Pen v1.0 244 KB |
Material |
| Compiled / Description | ||
| 20.02.2003 This Max 4/5 texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. This is a demo version which is limited to a 30 samples maximum. The full version contains a maximum of 10,000. This is the only difference between the 2. If you wish to obtain the complete version before Marks' webpage is up and running, please send $10 via PayPal to markdjwilliams@hotmail.com, and he'll get back to you by email as quickly as he can. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Marsel Khadiyev | EPHERE Scene Manager v1.0 447 KB |
Utility |
| Compiled / Description | ||
| 10.11.2003 This plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented. Features include: - Dynamic object creation/destruction from inside and outside of SE dialog - Object type distinction by icons and miscellaneous visual components - Linking/unlinking items through drag-and-drop within the tree, or in the viewports - Option of item hierarchy rearrangement to avoid previously degenerate linking operations - Hiding/freezing items by clicking on icons beside them - Searching of items by one or more of the following: text, polygon count, volume (size), color, and order of creation - Replace item text in all items - Shows currently animated objects - Filtering the display of items based on the object types - Extended GUI with in-Max docking abilities - Help and documentation files accessible from inside the plugin | ||