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| Author / WWW | Name / Download | Plugin Type |
| AnimaTek Int., Inc. | Bones Pro v3.0 65.6 MB |
Modifier |
| Compiled / Description | ||
| 27.03.2008 This third generation, production proven skeletal deformation tool has been used around the world to bring some amazing creatures to life. With this new incarnation, it continues to deliver new and innovative ways to create killer character animation. Based on the same simple workflow as its predecessors, users build and animate a jointed skeleton for their objects, then apply Bones Pro 3 to those objects they want controlled by the bones. But we've also added a host of new features. The biggest is the addition of MetaBones and ParaBones. These powerful extras allow users further control of the deformations of their characters through the use of simple primitive objects that are used as constraints within the skeleton. This means that instead of having to build a complicated skeleton to get hard creases (like an elbow), the user can now insert a new MetaBones object to further control the deformation at the joint. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Auran Technologies | AURAN Jet Exporter v1.0 1.09 MB |
Import / Export |
| Compiled / Description | ||
| 09.03.2004 AURAN Jet is a game authoring software available for free download. This plugin enables Max to export objects and textures to Jet in the following file formats: *.im (Indexed Mesh), *.pm (Progressive Mesh), and *.kin ( Animation File), and includes support for Character Studio. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Autodesk, Inc. | Game Export Interface v1.122 517 KB |
Import / Export |
| Compiled / Description | ||
| 15.03.2004 IGame provides a High Level API to the Max SDK, primarily focused at data export. The goal was to provide a set of interfaces that would allow a novice Max developer to extract data from Max with minimal effort. Games companies fall into this category, often developers' move onto different areas of the pipeline leaving some one unfamiliar with Max to maintain or write a new exporter. IGame provides simple wrappers around common Max elements such as controllers and Mesh objects and provides the developer all the data without the standard Max lookups and data conversions, which can take some detailed knowledge of Max to perform. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Benoit Autheman | Nive 3d Exporter v0.1.2 100 KB |
Import / Export |
| Compiled / Description | ||
| 27.01.2003 Exports scenes to *.NFD files used by the Nive 3D engine. It supports the following Max features: - Geometric object - Vertex data - Texture Mapping - Vertex painting (vertex color) - Face Material assignments - Camera (target) - Light (omni) - Materials - Color parameters - Diffuse map - Diffuse map alpha mask - Reflection map - Sub-Materials - All texture formats - Keyframing info - CS3 Biped and Physique - and more... | ||
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| Author / WWW | Name / Download | Plugin Type |
| Benoit Autheman | Nive 3d Exporter v0.1.2 100 KB |
Import / Export |
| Compiled / Description | ||
| 27.01.2003 Exports scenes to *.NFD files used by the Nive 3D engine. It supports the following Max features: - Geometric object - Vertex data - Texture Mapping - Vertex painting (vertex color) - Face Material assignments - Camera (target) - Light (omni) - Materials - Color parameters - Diffuse map - Diffuse map alpha mask - Reflection map - Sub-Materials - All texture formats - Keyframing info - CS3 Biped and Physique - and more... | ||
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| Author / WWW | Name / Download | Plugin Type |
| Blaxxun Interactive | VRML 2.0 Export v4.4.1.0 1.61 MB |
Import / Export |
| Compiled / Description | ||
| 04.03.2002 In order to provide better authoring environments for 3D artists, blaxxun has improved the standard VRML97 Exporter utility of Max 4. The new blaxxun VRML exporter serves in 3 ways: - as a plugin for Max 4, in order to extend the available VRML helpers towards blaxxun VRML extension nodes - as an enhanced exporter that optimizes the VRML output and supports several blaxxun extensions - as a wizard application that helps creating a html page for the 3D content. The following features are available with this exporter plugin: - MultiTexturing and Environment mapping support - Particle system - NURBS support - H-Anim2001 support - Layer2D/Layer3D support - per object crease angle - Collision node support - improvements on several other VRML helpers - VRML output optimization + gzip compression - Wizard for 'ready-to-go'-web publishing | ||
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| Author / WWW | Name / Download | Plugin Type |
| Blizzard Entertainment | Warcraft III Ribbon v1.01 10.2 MB |
Object |
| Compiled / Description | ||
| 03.12.2003 The Warcraft III Ribbon plugin provides a custom ribbon object type which you can use in your models to create trail-like ribbon effects. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Cast Shadows Only v1.03 12.5 KB |
Material |
| Compiled / Description | ||
| 10.01.2001 This material makes the object invisible, but lets it cast shadows. Note: Shadow maps do work, but cannot be tinted. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | G-Buffer 2 RGB v1.0 18.3 KB |
Videopost Filter |
| Compiled / Description | ||
| 10.01.2001 Converts Material ID's or Object ID's to an RGB mask image. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | L-System Object v1.0 66.9 KB |
Object |
| Compiled / Description | ||
| 10.01.2001 An L-System Object plugin for experimenting with L-Systems. Builds trees, bugs, interesting geometry, etc. | ||