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| Author / WWW | Name / Download | Plugin Type |
| Tom Hudson | Greeble v1.5 26.1 KB |
Modifier |
| Compiled / Description | ||
| 20.12.2001 Greeble creates procedural surface details on your mesh objects and / or selected faces. With it, you can dress up an area of your model with random details or even create an entire landscape, such as the surface of the DeathStar. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Treyarch Entertainment, LLC | DDS Image Import v1.01 1.7 MB |
Bitmap I/O |
| Compiled / Description | ||
| 27.08.2004 DDS.BMI is a texture I/O plugin which allows Max to utilize 2D bitmaps in the .dds format, and supports alpha and DXTn compression. This plugin comes from the nVidia Developers site. | ||
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| Author / WWW | Name / Download | Plugin Type |
| u.m.i. | umi snap v1.12 13.3 KB |
Snap |
| Compiled / Description | ||
| 09.01.2004 This plugin contains 2 snap options: - ShapeIntersect implements shape object intersection snap - SnapToFrozen is an internal option for 'ShapeIntersect' snap To use the plugin in Max 5, you might need to get the VC7 runtime libraries. They should be available here. | ||
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| Author / WWW | Name / Download | Plugin Type |
| UbiSoft | Ghost Recon Portal Object v1.0 2.04 MB |
Object |
| Compiled / Description | ||
| 29.01.2002 A helper object for use with the Ghost Recon map editor. This plugin is part of the Ghost Recon editing toolkit, for making new levels for Ghost Recon. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Virtools SA | Virtools Exporter v3.5.0.52 9.11 MB |
Import / Export |
| Compiled / Description | ||
| 21.03.2006 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Virtools SA | Virtools Exporter v2.5.0.69 7.94 MB |
Import / Export |
| Compiled / Description | ||
| 06.02.2004 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 2.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Volition, Inc. | VFX Exporter v1.0 2.87 MB |
Import / Export |
| Compiled / Description | ||
| 13.06.2001 This plugin exports meshes, lights, and other supported objects into a VFX effects file for Red Faction. VFX files are used for any visual effect that can't be achieved through other means. If you have non-VFX solutions to something you want to show, via RED, or through TBL-file manipulation, you should probably try that approach first. This plugin is part of the Red Faction Toolkit. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Wilfried Wandrey | NameSel v1.2 16.5 KB |
Utility |
| Compiled / Description | ||
| 17.10.2002 This is a utility that allows you to select objects by name, no matter how deeply nested in groups they are. | ||
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| Author / WWW | Name / Download | Plugin Type |
| YeHa | 3DO Export v1.0 12.7 KB |
Import / Export |
| Compiled / Description | ||
| 12.08.2001 Exports untextured models from Max to 3do files (used in Total Annihilation, a realtime strategy game) just like they appear in Max (without any trifaces if there aren't any in Max). The exporter needs an object named 'base' in the scene and will export all objects that are linked it. To easily link objects, use the link button or open schematic view. Since no textures are exported from Max the models still need to be textured in 3do Builder or any other suitable tool. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Zap Andersson | MotionBlur 2 v1.0 14.5 KB |
Render Effect |
| Compiled / Description | ||
| 07.03.2002 This is an adapted version of the shipping Motion Blur plugin that solves a number of problems with transparency, including: - strange darkenings in multiple overlayed transparent things - blur incorrectly added in totally-transparent areas of opacity mapped objects. Drop in the attached file instead of motionBlur.dlv (save your original motionBlur.dlv as motionBlur.xxx so you can put it back if this does not work!!!!!!!!!! I will not be held responsible if you screw this up!!!!) | ||