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| Author / WWW | Name / Download | Plugin Type |
| Simo Sokerov / Todor Trundev | PoseTool v1.02 665 KB |
Global Utility Plugin |
| Compiled / Description | ||
| 25.08.2008 Animator's Posetool or PoseTool for short is a Max utility inspired by Steve Johnson's script anipose. PoseTool's purpose is to improve the character animation in Max. It gives you a unique combination of features that helps you bring your characters to life. PoseTool is not a complicated character animation system like Character Studio or CAT. It works with your own objects. PoseTool is simple and offers you creativity and pleasure of animating. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Simon Feltman | REZN8 MAXScript Extension v 1.22 41.7 KB |
MAXScript Extension |
| Compiled / Description | ||
| 04.09.2003 A set of useful controls and functions for MAXScript. New global variables include: consoleCommand, dialogs.setParent, dialogs.setClipChildren, dialogs.getState, dialogs.getSize, dialogs.setSize, dialogs.getTitle, dialogs.setTitle, isParityNegative, getObjectOffsetTM, pixelsToTwips, twipsToPixels. Rollout controls include: - TABCTRL - uses the standard windows Tab widget - SPLITTER - control for dividing controls on a dialog or rollout - COOLBUTTON - like a regular button control but allows mouse-over bitmaps | ||
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| Author / WWW | Name / Download | Plugin Type |
| Sven Fabian | ObjectFader v1.0 60.2 KB |
Utility |
| Compiled / Description | ||
| 04.09.2002 This is a small utility that randomly fades in/out a number of objects over a given period of time. Nice if you want to create the impression of 'building' a complex structure consisting of several single objects. Just select the objects you want to fade, set the total time for the effect, set the number of frames that each object actually fades in or out, and 'Apply to selection'. | ||
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| Author / WWW | Name / Download | Plugin Type |
| tazpn | NIF Import / Export v3.4.2.4632 7.26 MB |
Import / Export |
| Compiled / Description | ||
| 05.04.2009 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. | ||
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| Author / WWW | Name / Download | Plugin Type |
| tazpn / figment | NIF Import / Export v3.8.0 14.1 MB |
Import / Export |
| Compiled / Description | ||
| 23.12.2015 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Technicolor | 3DS Compiler for Xplode 1.x v1.00.05 118 KB |
Miscellaneous |
| Compiled / Description | ||
| 25.10.1999 This compiler translates 3DS files that were created in 3D Studio R4 or exported from Max to the Xplode X3D format. Xplode is a high performance video effects engine, and the X3D objects can be used in 3D effects and transitions. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Technicolor | 3DS Compiler for Xplode 2.x v2.00.01 117 KB |
Miscellaneous |
| Compiled / Description | ||
| 24.01.2000 This compiler translates 3DS files that were created in 3D Studio R4 or exported from Max to the Xplode X3D format. Xplode is a high performance video effects engine, and the X3D objects can be used in 3D effects and transitions. | ||
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| Author / WWW | Name / Download | Plugin Type |
| The Klein Bottling Company | Chameleon v1.2f 65.6 MB |
Material |
| Compiled / Description | ||
| 05.12.2000 Chameleon is a Max material type that appears as a special Multi/Sub-Object material in the Material Editor. It works by basing where individual textures are placed on user defined gizmos in your scene. Chameleon will have you animating textures in ways that you never thought possible. It works as a combination Max helper gizmo and MultiSubObject material/map types, allowing the user to place multiple textures based on the position and orientation of selected gizmos. These gizmos can be rectangular, cylindrical or spherical in shape, and you can add as many as you like and in any combination to achieve great results. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Thomas Klieber | Knubbel Primitive v1.0 179 KB |
Object |
| Compiled / Description | ||
| 01.03.2004 Generates a 'knubbel' object (knubbel is german for lump). The mesh error on the bottom is supposed to be there ;o) | ||
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| Author / WWW | Name / Download | Plugin Type |
| Timm Dapper | XFrog Importer v1.0 2.85 MB |
Import / Export |
| Compiled / Description | ||
| 03.12.2003 The XFrog Plugin for Max is a combination of procedural object and importer plugin which enables Max to import XFrog *.XFR files. After import the model should show up in your viewports fully textured. The importer inserts a procedural object which reads the data from the file you indicated and creates the geometry inside Max. It also creates a multi-sub material containing the original surfacing information from the XFrog file. The material can be freely edited once it has been created. Xfrog is a popular solution for modeling trees, plants, and many other organic forms. For more information on XFrog, go here. There are also over 1000 plant models available in the XfrogPlants libraries, which are commercial, but not very expensive. | ||