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150 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
Peter Watje Object Texture v1.01a
24 KB
Material
Compiled / Description
19.05.2001

This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package.
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Author / WWW Name / Download Plugin Type
Peter Watje Object Deform v1.0a
23.1 KB
Modifier
Compiled / Description
28.04.2001

This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand.
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Spline Object v1.01b
14.6 KB
Object
Compiled / Description
18.05.2001

A spline object that uses a particle system as a reference. Basically it draws a spline between all the particles based on their age. NOTE: Max 3.x files containing Particle Splines will not load the splines correctly into Max 4. The particle spline will have a stand-in object in its place, sorry :(
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Author / WWW Name / Download Plugin Type
Peter Watje SkinMXS v1.0
8.42 KB
MAXScript Extension
Compiled / Description
26.02.2003

This MAXScript extension adds 4 new methods so you can get/set the bind matrices of bones and skinned objects. The 4 methods are:
- skinOps2.GetBoneBindTM
- skinOps2.GetMeshBindTM
- skinOps2.SetBoneBindTM
- skinOps2.SetMeshBindTM
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Author / WWW Name / Download Plugin Type
Peter Watje Unwrap v1.1
10.4 KB
Utility
Compiled / Description
13.02.2001

Unwraps the texture coordinates of an object and places them in a bitmap. Very useful for creating templates for textures. Version 1.1 adds multiple map channel support, custom colour support, open edges and a preview window.
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Author / WWW Name / Download Plugin Type
Peter Watje CrossSection Object v1.3b
20.3 KB
Object
Compiled / Description
23.03.2001

CrossSection Object is the object equivalent of the CrossSection Modifier. Basically you create a bunch of splines that you want to use as cross sections. You then create a CrossSection Object and press the Add button, which allows you to select the splines that you want to skin.
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Author / WWW Name / Download Plugin Type
Peter Watje Scatter v1.63
21 KB
Utility
Compiled / Description
09.09.2001

This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results.
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Author / WWW Name / Download Plugin Type
Peter Watje FPS Controller v1.0
15.9 KB
Controller
Compiled / Description
01.01.2001

The FPS Controller (First Person Shooter, not Frames Per Second) works similiarly to the independant position controller except it does some simple collision detection when you do interactive mouse movement. When you move an object with the mouse, it will prevent the pivot of the object penetrating the faces of the objects in the Collision Nodes list.
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Author / WWW Name / Download Plugin Type
Peter Watje Chase Gravity v1.0
17.2 KB
Spacewarp
Compiled / Description
28.03.2001

Chase Gravity is a particle spacewarp which causes particles to chase the spacewarp or a designated object. It is useful for creating flocking type animations or using particles to outline an object.
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Author / WWW Name / Download Plugin Type
Peter Watje Lag v1.1
12.6 KB
Modifier
Compiled / Description
30.03.2001

Lag is a modifier that stretches an object as it moves (secondary motion).

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