Warning: Undefined array key "sort" in /var/www/vhosts/qoxnsdzi.host284.checkdomain.de/maxplugins.de/search_free.php on line 2
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Object Texture v1.01a 24 KB |
Material |
| Compiled / Description | ||
| 19.05.2001 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. | ||
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Object Deform v1.0a 23.1 KB |
Modifier |
| Compiled / Description | ||
| 28.04.2001 This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand. | ||
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Particle Spline Object v1.01b 14.6 KB |
Object |
| Compiled / Description | ||
| 18.05.2001 A spline object that uses a particle system as a reference. Basically it draws a spline between all the particles based on their age. NOTE: Max 3.x files containing Particle Splines will not load the splines correctly into Max 4. The particle spline will have a stand-in object in its place, sorry :( | ||
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | SkinMXS v1.0 8.42 KB |
MAXScript Extension |
| Compiled / Description | ||
| 26.02.2003 This MAXScript extension adds 4 new methods so you can get/set the bind matrices of bones and skinned objects. The 4 methods are: - skinOps2.GetBoneBindTM - skinOps2.GetMeshBindTM - skinOps2.SetBoneBindTM - skinOps2.SetMeshBindTM | ||
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Unwrap v1.1 10.4 KB |
Utility |
| Compiled / Description | ||
| 13.02.2001 Unwraps the texture coordinates of an object and places them in a bitmap. Very useful for creating templates for textures. Version 1.1 adds multiple map channel support, custom colour support, open edges and a preview window. | ||
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | CrossSection Object v1.3b 20.3 KB |
Object |
| Compiled / Description | ||
| 23.03.2001 CrossSection Object is the object equivalent of the CrossSection Modifier. Basically you create a bunch of splines that you want to use as cross sections. You then create a CrossSection Object and press the Add button, which allows you to select the splines that you want to skin. | ||
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Scatter v1.63 21 KB |
Utility |
| Compiled / Description | ||
| 09.09.2001 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. | ||
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | FPS Controller v1.0 15.9 KB |
Controller |
| Compiled / Description | ||
| 01.01.2001 The FPS Controller (First Person Shooter, not Frames Per Second) works similiarly to the independant position controller except it does some simple collision detection when you do interactive mouse movement. When you move an object with the mouse, it will prevent the pivot of the object penetrating the faces of the objects in the Collision Nodes list. | ||
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Chase Gravity v1.0 17.2 KB |
Spacewarp |
| Compiled / Description | ||
| 28.03.2001 Chase Gravity is a particle spacewarp which causes particles to chase the spacewarp or a designated object. It is useful for creating flocking type animations or using particles to outline an object. | ||
| ...Top | ||
| Author / WWW | Name / Download | Plugin Type |
| Peter Watje | Lag v1.1 12.6 KB |
Modifier |
| Compiled / Description | ||
| 30.03.2001 Lag is a modifier that stretches an object as it moves (secondary motion). | ||