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| Author / WWW | Name / Download | Plugin Type |
| MECN Graphics, Inc. | DigiPeople v1.01d 65.6 MB |
Object |
| Compiled / Description | ||
| 23.06.2002 DigiPeople is a collection of procedural, low-resolution mannequins that can be quickly inserted into your Max scenes to help create crowds, give your architectural models an understandable visual scale and otherwise populate your scenes. DigiPeople is the perfect plugin for users that need to add people to their scenes, but can't afford the system overhead that high resolution people add to the scene. Each model that comes with DigiPeople has approximately 2000 - 3000 faces, so they won't take up much memory or hurt your render times. You can choose from 6 different categories: Males, Females, Children, Handicapped Individuals, Bones (for use with Bones Pro) and Groups. All of the models also come with pre-assigned MultiSubObject materials so users can quickly and efficiently alter the clothing to suit their particular needs. Because of the models' low face count (the male is 2308 faces) DigiPeople is great for use in architectural renderings. | ||
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| ModSim II | Flag Modifier v1.0 18.3 KB |
Modifier |
| Compiled / Description | ||
| 11.12.2002 A cloth simulator that can be used for flags, tablecloths etc. At the moment, the only objects supported as collision objects are spheres and boxes. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Neil Hazzard | SuperPoint v1.0 15.2 KB |
Object |
| Compiled / Description | ||
| 06.02.2001 This is a new version of the Point helper object in Max 4. It adds features such as letting you change the colour of the Point, and displaying a name in the viewport allowing you to see which Point is doing what. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Next Limit | RealWave Object Modifier v2.5 306 KB |
Modifier |
| Compiled / Description | ||
| 05.09.2003 Moves objects reading DYN files saved from RealWave v2.5 | ||
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| Author / WWW | Name / Download | Plugin Type |
| Next Limit | RealFlow Particle Loader v2.0 306 KB |
Object |
| Compiled / Description | ||
| 01.10.2003 A particle system that reads RealFlow particle data in the form of .bin files into Max, with MetaParticles support. Particles can also be replaced with other objects, including Clay Studio or MetaReyes metaballs. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Next Limit | RealWave Object Modifier v3.0 450 KB |
Modifier |
| Compiled / Description | ||
| 22.10.2004 Moves objects reading DYN files saved from RealWave v3.0 | ||
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| Author / WWW | Name / Download | Plugin Type |
| Nico Bendlin | 3DS Importer v1.0 31.4 KB |
Import / Export |
| Compiled / Description | ||
| 01.02.2002 The same as the shipping importer except for the following: - max 1024 material count (256 before) - max MAX_PATH (260) chars for bitmaps (8.3 before) - max MAX_PATH (260) chars for objects (16 before) | ||
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| Author / WWW | Name / Download | Plugin Type |
| Nico Bendlin | 3DS Exporter v1.0 25.3 KB |
Import / Export |
| Compiled / Description | ||
| 01.02.2002 The same as the shipping exporter except for the following: - max 1024 material count (256 before) - max MAX_PATH (260) chars for bitmaps (8.3 before) - max MAX_PATH (260) chars for objects (16 before) Keep in mind that this violates the 3DS spec. Not every app will able to open files exported with this plugin. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Nicolas Lablaine | VirtuaLight VIB Exporter v1.2 62.3 KB |
Import / Export |
| Compiled / Description | ||
| 14.02.2002 The VirtuaLight VIB Exporter allows you to export your scene directly from Max to the VIB format used by the VirtuaLight GI Renderer. The plugin supports export of scene files (*.VIB), shader files (*.VS) and geometry (*.MSH). The following features are supported: - Colours and bitmaps can be used for the background. - All objects are converted to VirtuaLight binary meshes. - UV mapping supported. - Smoothing groups are NOT yet supported. - Target spots and omni lights are supported. - If no lights are in the scene, Sunlight and Skylight are automatically added. - Target cameras are supported. Free cameras must be changed to target cameras before exporting. - Particle systems are NOT supported at present. - Standard materials are supported. - Diffuse, reflection, opacity and bump maps are exported. - Bitmaps and AVI mappings are supported. - Procedural textures are supported. - Blinn and Phong shaders are supported, all other get converted to Cook. A full description of the renderer can be found here. | ||
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| Author / WWW | Name / Download | Plugin Type |
| Nicolas Lablaine | VLightMAX v1.3.0.0.5.0 305 KB |
Import / Export |
| Compiled / Description | ||
| 28.10.2002 VirtuaLight for Max is a plugin that generates VIB scene files and shader files that can be rendered with the VirtuaLight renderer. It comes with a number of additional texture and object plugins that allow you to make full use of the renderers features. Although the plugin looks like a normal render plugin, you still need to have VirtuaLight (at least version 1.2) installed. You can download the renderer here. | ||