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Cuneyt Ozdas | Color Correct v3.4.86.4 380 KB |
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Compiled / Description | ||
31.10.2007 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Itoo Software | ColorEdge v1.03 482 KB |
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05.05.2007 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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AF Video Systems | AF Pseudo Reflect v1.4 473 KB |
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08.12.2006 AF Pseudo Reflect gives you an alternative method of reflection mapping which can be useful for metallic objects with flat surfaces. It gives a much better result on flat surfaces than the standard Max Environment mapping, as well as giving full control over the look of the reflection map. It also includes a mental ray shader. |
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Next Limit | RealFlow Melt Material v1.6 450 KB |
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22.10.2004 A plugin that combines different materials and textures in the same RealFlow mesh. For use with RealFlow 3. |
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d00 | Paint Ball v1.0 32 KB |
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12.05.2004 Paint Ball is a material that gives your models a hand painted look using textures. |
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Brendan Duncan | MAXShade v0.0.3 390 KB |
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Compiled / Description | ||
12.04.2004 MAXShade is a scripting language much like MAXScript. But while MAXScript is designed for writing tools, MAXShade is designed for writing shaders. A shader is an element of a renderer. In Max, materials, textures, video post filters, render effect filters, lights, and atmospherics can all be considered shaders. With MAXShade, you can use a simple scripting language to write new materials, textures, and render effect filters quickly and efficiently. You won't need to lean C++, Windows API, or the Max SDK to add new materials, textures, or filters to Max. Shaders are much more compact than C++ plugins; a simple shader requiring 30 lines of code in MAXShade, may require 3000 lines of code to produce the same results in C++. This means you can quickly prototype your ideas with MAXShade, and see your results instantly. The shading language is, for the most part, compatible with the RenderMan Shading Language. This means that not only can you write your own shaders from scratch, you can also make use of the many RenderMan shaders available from its years of use in film production. |
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Zap Andersson | ChromeMap Lite v1.0 212 KB |
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Compiled / Description | ||
11.03.2004 The Chrome Map plugin takes a photo or video of a sphere, and uses that directly, with no other software or conversions needed as a reflection (or texture) map in Max. ChromeMap Lite is FREE for individual use, and $20 per user (rendering node licences are free) for professional, commercial or for-profit use. |
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John Burnett | InfoTexture v1.19.2004 74.1 KB |
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25.01.2004 Shade the surface according to various surface properties. Intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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Blizzard Entertainment | Warcraft III Material v1.01 10.2 MB |
Material |
Compiled / Description | ||
03.12.2003 A material is a combination of render states (such as transparency, textures, and lighting); Warcraft III uses this combination to draw models on the screen. You use the Blizzard Material plugin to manage these render states. The Model Exporter also uses the Blizzard Material plugin to export rendering information to an output file. |
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Next Limit | RealFlow Melt Material v1.01 306 KB |
Material |
Compiled / Description | ||
05.09.2003 A plugin that combines different materials and textures in the same RealFlow mesh. |