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89 records match your query.
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Author / WWW Name / Download Plugin Type
BlurBeta SideFade v2.12
4.1 MB
Material
Compiled / Description
07.10.1999

Blends between 2 colors/maps based upon viewing angle.
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Author / WWW Name / Download Plugin Type
BlurBeta SolidColor v1.05
4.1 MB
Material
Compiled / Description
14.09.1999

Some maps don't have color swatches when you need them - just use this.
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Author / WWW Name / Download Plugin Type
BlurBeta SuperNoise v2.01
4.1 MB
Material
Compiled / Description
22.11.1999

Over the top noise texture map - everything's mappable and has perturbation.
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Author / WWW Name / Download Plugin Type
BlurBeta Utility Material v2.07
4.1 MB
Material
Compiled / Description
23.02.2000

Set Material requirements - render reflections of objects without rendering the objects themselves, etc.
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Author / WWW Name / Download Plugin Type
BlurBeta WaterCell v1.04
4.1 MB
Material
Compiled / Description
22.11.1999

Cellular-based water color splatter.
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Author / WWW Name / Download Plugin Type
BlurBeta WaterWash v1.02
4.1 MB
Material
Compiled / Description
22.11.1999

Water color washes.
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Author / WWW Name / Download Plugin Type
BlurBeta WireTex v1.02
4.1 MB
Material
Compiled / Description
22.11.1999

Paints the objects mesh as a map.
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Author / WWW Name / Download Plugin Type
Boomer Labs SmoothMat v1.0
463 KB
Material
Compiled / Description
09.12.2000

This plugin material uses the Smoothing Groups associated with a mesh to assign a sub-material. A useful addition/alternative to Multi/Sub Object Selection.
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Author / WWW Name / Download Plugin Type
Brendan Duncan MAXShade v0.0.3
403 KB
Material
Compiled / Description
12.04.2004

MAXShade is a scripting language much like MAXScript. But while MAXScript is designed for writing tools, MAXShade is designed for writing shaders.

A shader is an element of a renderer. In Max, materials, textures, video post filters, render effect filters, lights, and atmospherics can all be considered shaders. With MAXShade, you can use a simple scripting language to write new materials, textures, and render effect filters quickly and efficiently.

You won't need to learn C++, Windows API, or the Max SDK to add new materials, textures, or filters to Max. Shaders are much more compact than C++ plugins; a simple shader requiring 30 lines of code in MAXShade, may require 3000 lines of code to produce the same results in C++. This means you can quickly prototype your ideas with MAXShade, and see your results instantly.

The shading language is, for the most part, compatible with the RenderMan Shading Language. This means that not only can you write your own shaders from scratch, you can also make use of the many RenderMan shaders available from its years of use in film production.
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Author / WWW Name / Download Plugin Type
Cuneyt Ozdas Color Correct v2.03
93.8 KB
Material
Compiled / Description
08.08.1999

Color Correct is a map type that lets you change the colors of a map by using image processing techniques.

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