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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: MatID_Offset v1.0.26 4.4 KB |
MCG |
Compiled / Description | ||
19.04.2015 This MCG modifier lets you offset MaterialID numbers, eg. if you have MaterialID 1, 2 and 7 and set the Offset amount to 4, you will have 5, 6 and 11. You can also start the MaterialID at a specific number using the 'Use Absolute StartID' checkbox and setting the 'Start ID' spinner. |
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Changsoo Eun | MCG: QuadScatter v1.5 65.2 KB |
MCG |
Compiled / Description | ||
30.05.2016 This MCG modifier allow you scatter objects on quad polygons, similar to how Greeble works but with custom geometry. You can use 3 different source objects for each material ID, if you need more, you can apply this MCG multiple times. |
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Changsoo Eun | MCG: Camera Map Multi v1.0.145 9 KB |
MCG |
Compiled / Description | ||
13.03.2018 This MCG modifier allows you to generate multiple camera projected UV's with independant resolution per camera. It is essentially an MCG version of the CameraMapGemini plugin. |
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Changsoo Eun | MCG: ReorderVertsByProximity v1.0.226 18.3 KB |
MCG |
Compiled / Description | ||
16.07.2017 This MCG allows you to reorder vertex IDs using the proximity of the position to the vertex position of the reference object. |
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Changsoo Eun | MCG: map2vc 2.6 KB |
MCG |
Compiled / Description | ||
15.05.2022 This simple MCG allows you to set vertex colors (or any UV) using any Max 2D map. |
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Changsoo Eun | MCG: BlendedBoxMapping v1.1 14 KB |
MCG |
Compiled / Description | ||
14.03.2016 This is an MCG modifier that makes Neil Blevins' Blended Box Mapping technique simpler. It assigns 3 different planar UV maps onto an object using the bounding box of the assigned object. You can use the 'Select boxmap gizmo mesh' button to select a gizmo object. Currently you can only use an object which can be converted to mesh. |
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Changsoo Eun | MCG: oneMesh object v1.0 4.7 KB |
MCG |
Compiled / Description | ||
02.08.2016 This MCG object let you combine multiple objects to one mesh while keeping animated transformations and deformations. |
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Changsoo Eun | MCG: Trajectory Constraint v1.0.41 11.7 KB |
MCG |
Compiled / Description | ||
16.08.2015 Trajectory Constraint is an MCG controller that causes an object's orientation to follow the trajectory (velocity vector) of a target object. For example, when you animate a car the rotation of the car would be defined by the direction of car movement. |
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Changsoo Eun | MCG: 3PointAlign Transform Controller v1.0.29 3.2 KB |
MCG |
Compiled / Description | ||
14.08.2015 This is a simple 3 point align transform controller created with MCG. You assign it as a transform controller and then pick 3 objects to control it. It also has Flip and Rotation_Offset controls. |
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Changsoo Eun | MCG:CollapseSW v1.0 4 KB |
MCG |
Compiled / Description | ||
17.07.2015 This combination of MCG and MAXScript allows you to collapse/pointcache objects with spacewarps while preserving their pivot and hierarchy. |