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Author / WWW | Name / Download | Plugin Type |
David Catuhe | Max2Babylon Exporter v20250428.5 921 KB |
Import / Export |
Compiled / Description | ||
28.04.2025 Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |
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Author / WWW | Name / Download | Plugin Type |
Eclat Digital | OceanMaxPlugin v2.2.0 2.8 MB |
Import / Export |
Compiled / Description | ||
11.04.2025 This is an exporter that enables you to export your Max scenes into the Ocean input format (*.ocxml). Ocean is a full-spectral light simulation engine renderer that allows you to simulate the optical behaviors for a variety of materials, parametric or measured. |
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Author / WWW | Name / Download | Plugin Type |
Epic Games | ActorX UT Exporter v2.50 437 KB |
Import / Export |
Compiled / Description | ||
19.08.2023 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. As Epic Games has discontinued ActorX support in favor of the more advanced FBX format, spiritovod has kindly updated and recompiled this version for Max 2024. |
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Author / WWW | Name / Download | Plugin Type |
Epic Games, Inc. | Datasmith Export v5.6.0 84.6 MB |
Import / Export |
Compiled / Description | ||
13.05.2025 Datasmith is a part of Unreal Studio, and this exporter allows you to export your Max scenes into a file format (*.udatasmith) that Datasmith understands. The exporter translates entire scenes including lights, cameras and materials in V-Ray, Corona and Mental Ray format. |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::PlyIO v1.42 1.54 MB |
Import / Export |
Compiled / Description | ||
29.03.2025 Imports files in the Stanford University PLY file format. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | LightWave Object Importer v1.0.0.7 3.02 MB |
Import / Export |
Compiled / Description | ||
17.01.2024 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Importer v2.0.1.1 163 KB |
Import / Export |
Compiled / Description | ||
07.01.2024 Imports XModel files from the game Call of Duty 4. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Exporter v1.0.0.5.1 163 KB |
Import / Export |
Compiled / Description | ||
07.01.2024 Exports XModel files for use in Call of Duty 4. |
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Author / WWW | Name / Download | Plugin Type |
Inglobe Technologies S.r.l. | AR-media Plugin v1.1.1 2 MB |
Import / Export |
Compiled / Description | ||
19.01.2024 This plugin allows you to experiment with the power of augmented reality inside Max. Simply put, the augmented reality technology allows you to visualize your 3D creations directly in the real physical space which sorrounds them. Your models can be viewed directly on your desktop or any physical location by connecting a simple webcam and printing a suitable code. Files created with the Exporter can be visualized on any computer with the freely available AR-media Player, meaning you can animate and export your models and distribute them to your clients as independent, stand-alone files, and let your clients experience your work in augmented reality. |
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Author / WWW | Name / Download | Plugin Type |
Josef Wienerroither | IfcMax v0.8.3 129 MB |
Import / Export |
Compiled / Description | ||
07.05.2025 IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.8.3-alpha version of the IfcOpenshell opensource framework. |