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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Spiral Gravity v1.0 96.1 KB |
Spacewarp |
Compiled / Description | ||
30.06.2021 Spiral Gravity works exactly like Cylindrical Gravity except it uses rotational forces instead of tangental forces to make it slightly easier to control. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Chase Gravity v1.0 27.3 KB |
Spacewarp |
Compiled / Description | ||
30.06.2021 Chase Gravity is a particle spacewarp which causes particles to chase the spacewarp or a designated object. It is useful for creating flocking type animations or using particles to outline an object. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | CAlpha v1.0 34.6 KB |
Videopost Filter |
Compiled / Description | ||
27.06.2021 CAlpha is an image processing filter that crops the alpha channel of an image in Videopost. It is useful for removing the antialiased edge of sprites. |
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Peter Watje | BlobMesh v1.01a 54.9 KB |
Object |
Compiled / Description | ||
27.06.2021 This is an enhancement to the shipping BlobMesh compound object. It adds 2 new options: analytic normals and the option to use a 3D texture as an iso surface. These are only available when 'Large Data Set Optimization' is on. I've made a few changes so that both versions of BlobMesh (the original and this one) can be loaded at the same time. This one appears in Max as BlobMesh2. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Blob Mod v1.2 28.1 KB |
Modifier |
Compiled / Description | ||
27.06.2021 Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball. |
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Peter Watje | Camera Map Animated v1.0 15.7 KB |
Modifier |
Compiled / Description | ||
27.06.2021 This modifier works exactly like the normal Camera Map modifier that ships with Max except that when the camera is animated the mapping is recomputed. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Cellular 2D v1.0 25.3 KB |
Material |
Compiled / Description | ||
27.06.2021 A 2D implementation of the Cellular map so you can see it in the viewports. |