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David Catuhe | Max2Babylon Exporter v20240125.3 896 KB |
Import / Export |
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25.01.2024 Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |
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Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
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16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) |
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Bolthouse Software | Unwrap3D Importer / Exporter v3.50.69 4.82 MB |
Import / Export |
Compiled / Description | ||
03.05.2023 Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. |
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Advance Software | Infinity Exporter v1.0 Build 2246 153 MB |
Import / Export |
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20.08.2022 Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
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19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Epic Games | ActorX UT Exporter v2.50 5.58 MB |
Import / Export |
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04.05.2022 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. As Epic Games has discontinued ActorX support in favor of the more advanced FBX format, Gildor has kindly updated and recompiled this version for Max 2012 to 2023. |
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Martin Dočekal | Max 4ds Tools v0.8.4 157 KB |
Import / Export |
Compiled / Description | ||
27.03.2022 This is a MAXScript plugin that adds support for the Mafia 4ds model format. It aims to provide an easy to use set of tools for either editing existing models or for creating them from scratch. Features include: - Meshes, LODs, billboarding meshes, instanced meshes - Sectors, portals - Custom skinned models - Editing of scene.4ds - Any Mafia 4ds file can be opened without errors - Editing of object parameters like lod fade distance, rendering flags, etc. - Editing of materials - Scaling of geometry into preferred units (centimeters, meters, inches, etc.) - Correct export of UVs and normals - Editing of glows - lamp glows, lens flare |
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Josef Wienerroither | IfcMax v0.6.0 123 MB |
Import / Export |
Compiled / Description | ||
22.12.2021 IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.6.0-rc version of the IfcOpenshell opensource framework. |
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Shawn Olson | WallWorm MDL Importer v1.0 28.4 MB |
Import / Export |
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19.12.2021 The MDL loader derives its mesh and skin data from MDL files, Source's proprietary model format. It defines the structure of the model along with animation, bounding box, hit box, materials, mesh and LOD information. |
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Farshid Lashkari | OSG Exporter v1.5.4 43.7 MB |
Import / Export |
Compiled / Description | ||
02.12.2021 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. |