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7 records match your query.

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Author / WWW Name / Download Plugin Type
HABWare 3:2 Pulldown v9.0
44 KB
Bitmap I/O
Compiled / Description
12.03.2014

A Videopost plugin that converts 24 fps animations to 30 fps using 3:2 pulldown technology.
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Author / WWW Name / Download Plugin Type
Hugo Apellido VTF Image Loader v1.001
1.89 MB
Bitmap I/O
Compiled / Description
24.03.2015

Allows you to load VTF (Valve Texture Format) image files into Max. VTF is the proprietary texture format used by the Source engine.
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Author / WWW Name / Download Plugin Type
Imagination Technologies Ltd. PVRTexTool v4.23.0
2.5 GB
Bitmap I/O
Compiled / Description
10.12.2019

PVRTexTool allows Max to import and preview any texture type supported by PowerVR MBX and/or PowerVR SGX hardware including PVRTC, DXT and ETC Compressed formats.
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Author / WWW Name / Download Plugin Type
Informatix Software International EPix Writer v1.2.4
304 KB
Bitmap I/O
Compiled / Description
03.05.2014

This plugin allows you to generate EPIX files which you can then import into Piranesi, which is a combination of a 3D paint program and an interactive renderer.
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Author / WWW Name / Download Plugin Type
Qinming Ren FFmpeg Plugin for Max v0.9
53.2 KB
Bitmap I/O
Compiled / Description
21.04.2016

This FFmpeg plugin provides support for mp4/h264/mkv/flv/ifl2 video file formats and dpx/jp2/jpc/jpk/ppm image file formats. Additionally it adds support for an image cache, allowing you playback video and image sequences in realtime.
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Author / WWW Name / Download Plugin Type
Shawn Olson Valve Texture Format (VTF) v1.0
24.6 MB
Bitmap I/O
Compiled / Description
04.11.2019

The VTF plugin allows you to natively load VTF files directly in Max as you can with other bitmaps. Currently, the Alpha Channel is only recognized in Max 2014+.
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Author / WWW Name / Download Plugin Type
Shawn Olson Portable Float Map (PFM) v1.0
130 KB
Bitmap I/O
Compiled / Description
25.01.2019

The PFM plugin allows you to natively load/save PFM files directly in Max as you can with other bitmaps. The PFM format (Portable Float Map) is a high-dynamic range (HDR) format. This format is necessary to compile HDR textures into the Source Engine, and can also used with other applications.