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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayGolaem v0.5 alpha 724 KB |
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10.02.2016 VRayGolaem enables V-Ray in Max to render crowds created in Maya with Golaem Crowd. The advantage of the plugin is that the workflow stays 100% V-Ray native and procedural, which lets you benefit from all V-Ray features and keeps exported files very light. |
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Author / WWW | Name / Download | Plugin Type |
Vidar Nelson | Cacher v1.0 160 KB |
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20.07.2015 This is a plugin for geometry caching which uses a MAXScript to cache objects and this cacher object to load a cached file or sequence of files. |
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Autodesk, Inc. | Stereo Camera for 2015/2016 v1.0 4.25 MB |
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Compiled / Description | ||
19.04.2015 This plugin allows you to create stereoscopic camera rigs and offers Left Eye, Right Eye, Center, or Anaglyph views in the Nitrous viewport. It also has in-scene 3D volumes to help with the adjustment of valid stereo zones, a Passive Stereo viewing mode, and an active stereo mode for users with a recent AMD FirePro graphics card and a supported HD3D Active Stereo monitor or equivalent. |
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Author / WWW | Name / Download | Plugin Type |
Steven Dao | iWave Ocean v2.0 beta 1 MB |
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Compiled / Description | ||
18.03.2015 This plugin is based on Jerry Tessendorf's ocean simulation course notes from SIGGRAPH. The plugin supports generating ambient waves on an open ocean; at the heart of the process, they use an FFT to sum many individual waves constructed from a statistical model. It also supports dynamic interaction with collision objects using a convolution kernel over a grid of wave points (Tessendorf's 'iWave' method). Compared to v1.0, this version adds support for keeping simulation data in external cache files. The source code can be found here. |
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BlurBeta | L-System Object v1.0 172 KB |
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25.02.2015 An L-System Object plugin for experimenting with L-Systems. Fractal-like forms are easy to describe with an L-System, and plant models or other natural-looking organic forms are easy to define. |
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Adam Wierzchowski | SHObject v1.0 97.3 KB |
Object |
Compiled / Description | ||
14.12.2014 This object uses SH (shell) functions to create spherical harmonics objects. |
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Author / WWW | Name / Download | Plugin Type |
Steven Dao | iWave Ocean v1.0 5.59 MB |
Object |
Compiled / Description | ||
07.05.2014 This plugin is based on Jerry Tessendorf's ocean simulation course notes from SIGGRAPH. The plugin supports generating ambient waves on an open ocean; at the heart of the process, they use an FFT to sum many individual waves constructed from a statistical model. It also supports dynamic interaction with collision objects using a convolution kernel over a grid of wave points (Tessendorf's 'iWave' method). The source code can be found here. |
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Author / WWW | Name / Download | Plugin Type |
Steven Dao | Tessendorf Ocean v1.0 5.59 MB |
Object |
Compiled / Description | ||
07.05.2014 This is a version of Tessendorf's FFT ocean simulation for Max. The default parameters will produce a calm, rippling ocean surface, increasing the speed produces more turbulent waves. It is animatable by keying the Time parameter, has customizable scale, amplitude, speed, direction and choppiness, the resolution can be specified through length and width segments (like a normal plane), and it automatically generates UV texture coordinates. The source code can be found here. |
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Author / WWW | Name / Download | Plugin Type |
Steven Dao | Diamond Square v1.0 5.59 MB |
Object |
Compiled / Description | ||
07.05.2014 This plugin generates terrain using the diamond-square algorithm over a grid. It generates UV coordinates covering the grid, it wraps (ie. the left edge of the grid is a continuation of the right edge and the top edge is a continuation of the bottom), and it is iterative. The source code is available here. |
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Sisyphus Software | Grass-O-Matic v1.2 424 KB |
Object |
Compiled / Description | ||
11.04.2014 Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system. |