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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Distance Blender v1.03 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 Blends between 2 texture maps based on the distance to the camera. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Do Nothing v1.01 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 Works as a pass through in composite textures. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Drip v1.04 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 Designed as a bump map for the 'drop of water in a bucket' effect. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | DynoSkin v3.01 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 A bumpy skin texture map. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Electric v3.03 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 A tendrily noise texture map with exponential falloff. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Highlight Only v1.02 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 Only generates the highlight part of the shade equation - for use with Shellac. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Linear v1.02 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 A specialised 3D gradient. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Maelstrom Map v1.02 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 A whirlpool texture map, like water running down a drain. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Rain v1.01 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 An extension to the Drip texture map. This does animated rain, like rain falling on the surface of a pond. | ||
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| Author / WWW | Name / Download | Plugin Type |
| BlurBeta | Raytraced Shadow Transparency Override v1.02 2.14 MB |
Material |
| Compiled / Description | ||
| 14.03.2014 When using raytraced shadows, this material allows you to map the apparent transparency of the object differently than the default shadow color/density. This gives you a lot more control of shadows than regular materials do by default. | ||