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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Linked XForm+ v0.5 27.5 KB |
Modifier |
Compiled / Description | ||
25.10.2012 This is basically a spiffed up version of the Linked Xform modifier. All bones in the system are equally weighted and have a radial influence from the center of the bone. |
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Grant Adam | Map to Vertex Color v1.0 25.6 KB |
Modifier |
Compiled / Description | ||
28.04.2022 This is a modifier that converts a map to vertex colours (or modifies any channel). It also has options to assign a vertex selection by the maps values. |
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Heiko Achilles | Mesh Army Knife v1.82 4.94 MB |
Modifier |
Compiled / Description | ||
15.07.2016 Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features: - Leaner Interface - Options are saved - Better Navigation in command modes - Properties Checkboxes - Attach and Attach List - Vertex Target weld UV correction - Target weld color correction - Hidden Edges unselectable in Objects with 'Edges Only'-flag - VisEdges Mode - New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis - New detach buttons and detach details - New Subobject Levels 'UV Faces' and 'UV Polys' - New UV command mode 'Turn' - New UV command mode 'Map' - New spinner 'Offs' - New Button 'SelThis' - Fixed Edit Mesh mapping bug - Fixed Edit Mesh Vertex Color Bug - New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools For a full description of all the features, take a look here. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mesh to Spline v0.4b 25 KB |
Modifier |
Compiled / Description | ||
25.10.2012 A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools. |
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NVIDIA Corporation | NVIDIA HairWorks v1.2.1 3.67 MB |
Modifier |
Compiled / Description | ||
29.11.2016 The HairWorks modifier allows you to export hair guides for use with the HairWorks hair simulation and rendering technology. The modifier works on top of the Hair and Fur solution built into Max, and sets up the guides and growth mesh for export. HairWorks features include: - Supports off-the shelf grooming tools - Shape and style control - Self shadowing - Body to hair shadow casting - Wind interaction - Level of Detail - Scalability - Real time editing in viewer |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | NVIDIA HairWorks v1.2.1 14.2 MB |
Modifier |
Compiled / Description | ||
23.10.2017 The NVIDIA HairWorks plugin allows you to export assets for the NVIDIA HairWorks SDK. NVIDIA HairWorks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience. HairWorks is the culmination of over 8 years of R&D and harnessed into creating a versatile pipeline for a variety of character designs. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Deform v1.0a 54 KB |
Modifier |
Compiled / Description | ||
29.10.2012 This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand. |
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Pavel Kuznetsov | Object ID v1.0 31.7 KB |
Modifier |
Compiled / Description | ||
26.05.2012 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. |
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MagicPictures Studio, Inc. | OpenSubDiv MPS v1.67 1.57 MB |
Modifier |
Compiled / Description | ||
24.05.2023 This is an OpenSubdiv implementation for Max that is compatible with Maya and Mudbox, allowing you to export your SubDiv meshes with creases to other applications. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Displace v1.2 28.5 KB |
Modifier |
Compiled / Description | ||
14.11.2012 This plugin works just like the regular Displace modifier, except instead of a gizmo, it uses a particle system to displace the object. It also has basic support for Particle Flow. |