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Peter Watje | Selection Cache Modifier v1.0a 146 KB |
Modifier |
Compiled / Description | ||
11.04.2014 This is basically the same as the Point Cache modifier except it records the vertex selection data. It also has the ability to accumulate the selection so you can do all sorts of neat deformation effects. |
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John Burnett | BindPoints v4.11.2014 117 KB |
Modifier |
Compiled / Description | ||
11.04.2014 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions. |
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Peter Watje | Conform Modifier v1.0a 37.1 KB |
Modifier |
Compiled / Description | ||
25.01.2014 This is basically the same as the Conform compound object, but implemented as a modifier so it is more flexible. |
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Tom Hudson | Greeble v1.6 38.9 KB |
Modifier |
Compiled / Description | ||
10.07.2013 Greeble creates procedural surface details on your mesh objects and / or selected faces. With it, you can dress up an area of your model with random details or even create an entire landscape, such as the surface of the DeathStar. |
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Markus Boos | CameraMapGemini v0.17 beta 640 KB |
Modifier |
Compiled / Description | ||
04.03.2013 This is a new camera map modifier that makes your Max projection work more flexible, more stable and easier to manage. It overcomes the limitations of all currently available camera projection modifiers and finally allows you to use projections that no longer rely on having the same resolution and/or image aspect ratio as the rendered output image. Features include: - Supports up to 10 individual projections in 1 modifier - Projection resolution settings are independent from render resolution - All projections can be toggled on / off individually within the modifier - Projection camera names are clearly visible in separate scrolling text field - Projection cameras are directly selectable in the modifier panel - Acts like a WorldSpace Camera Map modifier (accounts for object / camera transformation) - Being a regular ObjectSpace modifier, other modifiers still can go on top - More stable than the Max default Camera Map object space and world space modifiers - Works properly as an instanced modifier - All parameters exposed and controllable via MAXScript - Option to act as an object space modifier so that projections are frozen at a certain frame - Each projection can have its own map size - Per pixel rendering supported by custom CameraMapGeminiMap - Additional controls for projection angle threshold, toggles for projecting on back faces and faces behind the camera |
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Peter Watje | Radial Object Select v1.0 40.8 KB |
Modifier |
Compiled / Description | ||
15.11.2012 This is almost identical to the Volume Select modifier with a spherical gizmo, except that instead of using a gizmo to determine what gets selected, another object is used. |
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Peter Watje | UVW Unwrap+ v1.2 92 KB |
Modifier |
Compiled / Description | ||
15.11.2012 This is an expansion of the original Max 4 UVW Unwrap modifier to make it more useful for higher poly count models. |
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Peter Watje | Particle Displace v1.2 28.5 KB |
Modifier |
Compiled / Description | ||
14.11.2012 This plugin works just like the regular Displace modifier, except instead of a gizmo, it uses a particle system to displace the object. It also has basic support for Particle Flow. |
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Peter Watje | Blob Mod v1.2 48.5 KB |
Modifier |
Compiled / Description | ||
09.11.2012 Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball. |
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Chaos Group | VRayHairFarmMod v1.0 379 KB |
Modifier |
Compiled / Description | ||
01.11.2012 The VRayHairFarmMod modifier allows the rendering of HairFarm 2.0 with native V-Ray primitives. The plugin is for V-Ray 2.3, it will be included in the V-Ray 2.4 service pack. |