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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayBump2Normal v1.0 211 KB |
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24.03.2014 Bump2Normal converts a bump map into a normal map on the fly. This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayDomeEnv v1.0 505 KB |
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16.10.2012 This plugin implements 'dome' environment mapping suitable for compositing objects over HDR backgrounds. This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Warp Texture v4.23.2012 53.3 KB |
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23.04.2012 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Water2 v9.0 95.9 KB |
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11.04.2014 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterCell v1.04 2.98 MB |
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02.05.2012 Cellular-based watercolor splatter. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterWash v1.02 2.98 MB |
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02.05.2012 Creates watercolor washes. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterWash2D v1.02 2.98 MB |
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02.05.2012 The WaterWash material for creating watercolor washes implemented as a 2D map. |
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Peter Watje | Wave 2D v1.0b 43.4 KB |
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26.10.2012 A sine wave material generator that allows you to create linear and radial waves. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WireTex v1.02 2.98 MB |
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02.05.2012 Paints the objects mesh as a map. |
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Author / WWW | Name / Download | Plugin Type |
Laurens Corijn / Robbert-Jan Brems | Xoliul Shader v2.0 29.5 MB |
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03.02.2013 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Clean, readable code that is easy to follow for those wanting to learn - 3 lights support - All the regular stuff like diffuse, spec, gloss, normal and glow maps - Correct additive specular calculation - Better glossmap control with offset and range parameters - Alternative Half Lambert shading model, like in TF2 - Extensive Fresnel effects like rimlight and cubemap reflections - Object-space normalmap support, since there aren't many shaders for that - Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher) - Image Based Lighting with cubemaps, for better ambient conditions - Blurry reflections controllable by glossiness map - and more... |