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98 records match your query.
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Author / WWW Name / Download Plugin Type
John Burnett InfoTexture v4.23.2012
82.6 KB
Material
Compiled / Description
23.04.2012

This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
John Burnett UVW to RGB v4.23.2012
51.6 KB
Material
Compiled / Description
23.04.2012

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
John Burnett Warp Texture v4.23.2012
53.3 KB
Material
Compiled / Description
23.04.2012

WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Laurens Corijn / Robbert-Jan Brems Xoliul Shader v2.0
29.5 MB
Material
Compiled / Description
03.02.2013

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Clean, readable code that is easy to follow for those wanting to learn
- 3 lights support
- All the regular stuff like diffuse, spec, gloss, normal and glow maps
- Correct additive specular calculation
- Better glossmap control with offset and range parameters
- Alternative Half Lambert shading model, like in TF2
- Extensive Fresnel effects like rimlight and cubemap reflections
- Object-space normalmap support, since there aren't many shaders for that
- Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher)
- Image Based Lighting with cubemaps, for better ambient conditions
- Blurry reflections controllable by glossiness map
- and more...

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Luigi Kavijian / Drew Watts DOTA2 Hero Shader v2.3
44.5 KB
Material
Compiled / Description
25.01.2014

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Half-lambert diffuse term with controllable falloff
- Additive rimlighting for make your models pop
- Phong speculars
- Mask support, as seen on DOTA2
- All of the fancy effects that Valve uses :o)

For the latest updates and more information about the shader, head over to the thread at the Polycount forum.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mankua Stress v1.0
220 KB
Material
Compiled / Description
26.09.2014

Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied.

More information can be found here, and the source code is available here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mark Williams Color Replace v1.11
27 KB
Material
Compiled / Description
23.04.2012

This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mark Williams Disperse/Refract v1.01
23 KB
Material
Compiled / Description
23.04.2012

This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mark Williams Graph v0.91
31.9 KB
Material
Compiled / Description
23.04.2012

This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mark Williams Mosaic v1.01
28 KB
Material
Compiled / Description
23.04.2012

This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles.

32-bit: Yes
64-bit: Yes

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