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Author / WWW | Name / Download | Plugin Type |
Farshid Lashkari | OSG Exporter v1.5.2 8.66 MB |
Import / Export |
Compiled / Description | ||
03.10.2019 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Farshid Lashkari | OSG Exporter v1.5.4 43.7 MB |
Import / Export |
Compiled / Description | ||
02.12.2021 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
figment / Wix | NIF Import / Export v1.6.0 29.3 MB |
Import / Export |
Compiled / Description | ||
07.08.2014 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Fraunhofer IGD | InstantExport v0.4 Beta 14581 2.7 MB |
Import / Export |
Compiled / Description | ||
19.09.2014 InstantExport is the InstantReality X3D exporter for Max and not only exports XML-based X3D as well as VRML, its classic encoding, but it can also now directly export to HTML/ XHTML. X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities of how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
GarageGames, Inc. | Max2DTS v24 Exporter v1.2 5.1 MB |
Import / Export |
Compiled / Description | ||
17.04.2011 This plugin is part of the Torque Game Engine SDK, and enables export of objects and characters to the DTS file format required by the game engine. It includes many fixes and tweaks contributed by the Torque community. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
GIANTS Software GmbH | i3D Exporter v8.0.0 11 MB |
Import / Export |
Compiled / Description | ||
14.09.2018 The i3D exporter allows you to export assets from Max for use in the GIANTS Engine, which is a real-time 3D game engine with corresponding content pipeline tools. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | MLI to MAX v9.0 51.7 KB |
Import / Export |
Compiled / Description | ||
04.04.2011 Imports AutoCAD Render material libraries into Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Havok.com Inc | Havoc Scene Exporter v2014.1.0 143 MB |
Import / Export |
Compiled / Description | ||
30.08.2014 This plugin is responsible for exploring the Max scene graph, collecting scene information and passing it to the Havok filter pipeline for processing. The exporter is part of the Havok Content Tools package. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | Mascot Capsule Exporter v3.5 325 KB |
Import / Export |
Compiled / Description | ||
31.10.2011 This plugin enables data created with Max to be exported as *.BAC (model) data and *.TRA (action) data. The MceWebConv.exe converter enables *.BAC (model) data and *.TRA (action) data to be converted into the formats compatible with the Mascot Capsule Engine/Web Edition. The Mascot Capsule Engine is software that renders 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | MCM / MCA Exporter v1.6 1.03 MB |
Import / Export |
Compiled / Description | ||
23.01.2012 This plugin enables data created with Max to be exported as *.MCM (model) and *.MCA (action) files for use in Mascot Capsule eruptionST, a highspeed software renderer that renders stereo 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset. 32-bit: Yes 64-bit: Yes |