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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | Alles Im Fluss v1.11 16.3 MB |
Global Utility Plugin |
Compiled / Description | ||
04.06.2023 Alles Im Fluss (German for 'Everything flows') is a Max plugin to aid subdivision modelling. It provides the ability to quickly and easily draw polygon strips, connections or extrusions, and cap holes while maintaining clean, mostly quad-based topology. One single tool provides you with all functionality depending on the sub-object type you are in, or keyboard modifiers used. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Last Pixel Pty Ltd. | Autogamma v1.0 30.2 KB |
Global Utility Plugin |
Compiled / Description | ||
31.03.2011 This plugin is part of a script that simplifies the working process for a linear workflow. It applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours. It can also automatically remove the colour correct maps after rendering. For full details on how to use the plugin, take a look here. Also note that this plugin relies on the ColorCorrect plugin from Cuneyt Ozdas. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mattias Van Camp | Flow Map Painter v1.0 Beta 45.7 KB |
Global Utility Plugin |
Compiled / Description | ||
18.01.2013 This is a MAXScript / plugin combination that can be used to literally 'paint' flow maps to be used in realtime game shaders. The map should be used in the shader as an offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 206 KB |
Global Utility Plugin |
Compiled / Description | ||
15.05.2014 This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone Thanks go to John Brandwood for recompiling this for Max 2008 to 2013! 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Pier Janssen | EdgeSmooth v1.0.2 235 KB |
Global Utility Plugin |
Compiled / Description | ||
29.05.2023 EdgeSmooth allows you to smooth models by defining edges as either 'hard' or 'soft'. This is a more intuitive method than the standard smoothing groups: a 'soft' edge means that the faces on that edge share a common smoothing group. When there are no shared smoothing groups, the edge is 'hard'. This is an open-source project, you can find the repository here. 32-bit: Yes 64-bit: Yes |