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38 records match your query.
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Author / WWW Name / Download Plugin Type
HABWare SnapShot v9.0
41.8 KB
Utility
Compiled / Description
04.04.2011

Creates Position/Rotation/Scale keyframes of (sub)objects in your scene. Additionally it offers an import/merge utility to combine snapshots to a new animation.
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Author / WWW Name / Download Plugin Type
HABWare Terrain2 v9.0
61.3 KB
Utility
Compiled / Description
05.04.2011

A utility which reads ASCII xyz elevation data and builds an editable mesh from it.
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Itoo Software Glue Tool v2.7
499 KB
Utility
Compiled / Description
11.03.2025

This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface.
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Author / WWW Name / Download Plugin Type
Kyrylo Brezhnyev 3DSMaxWire Server Utility v1.0
30 KB
Utility
Compiled / Description
31.03.2014

3DSMaxWire allows you to navigate in a Max scene using an Android device as your input device. It works with both tablets and smartphones, but the larger the screen the more comfortable it is to control. The software consists of two parts, a client (.apk for android) and this server utility.
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Author / WWW Name / Download Plugin Type
Lesha VH Color Picker v2.01
309 KB
Utility
Compiled / Description
31.03.2011

This utility replaces the standard Max colour dialog with a much improved version. It supports RGB, HSV and HLS colour models.
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Author / WWW Name / Download Plugin Type
Lockheed Martin Corp. Prepar3D Modelling Tools v6.1.10.31609
139 MB
Utility
Compiled / Description
14.02.2024

Enables you to create and export assets for use with Prepar3D, a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains.
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Author / WWW Name / Download Plugin Type
Lukas Cone HavokMax v1.13
876 KB
Utility
Compiled / Description
10.05.2021

This plugin allows you to import and export Havok files.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither PowerStamper v1.0
1.44 MB
Utility
Compiled / Description
06.11.2021

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev MaxDotNet v1.2.8.0
7.4 MB
Utility
Compiled / Description
08.04.2011

This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#).

The benefits of writing plugins or scripts this way are:

- The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc.

- Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation

- Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition

- Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs

- Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development

- Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption.

Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available.
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev EPHERE Scene Manager v1.0
571 KB
Utility
Compiled / Description
05.12.2012

This plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented.

Features include:
- Dynamic object creation/destruction from inside and outside of SE dialog
- Object type distinction by icons and miscellaneous visual components
- Linking/unlinking items through drag-and-drop within the tree, or in the viewports
- Option of item hierarchy rearrangement to avoid previously degenerate linking operations
- Hiding/freezing items by clicking on icons beside them
- Searching of items by one or more of the following: text, polygon count, volume (size), color, and order of creation
- Replace item text in all items
- Shows currently animated objects
- Filtering the display of items based on the object types
- Extended GUI with in-max docking abilities
- Help and documentation files accessible from inside the plugin
- and more...

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