Only show 32-bit plugins ¦ Only show 64-bit plugins ¦ Show both 32-bit and 64-bit plugins
121 records match your query.
Displaying 10 entries per page.
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | MAP Export v1.0.0.6 Beta 655 KB |
Import / Export |
Compiled / Description | ||
09.09.2010 This plugin lets you export scenes from Max to the .MAP file format used for levels in Soldiers of Fortune II, Quake III and many other games. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | MAP Import v1.025b 2.31 MB |
Import / Export |
Compiled / Description | ||
08.04.2015 Allows you to import .map and .vmf files into Max. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HI Corp. | Mascot Capsule Exporter v3.5 276 KB |
Import / Export |
Compiled / Description | ||
31.10.2011 This plugin enables data created with Max to be exported as *.BAC (model) data and *.TRA (action) data. The MceWebConv.exe converter enables *.BAC (model) data and *.TRA (action) data to be converted into the formats compatible with the Mascot Capsule Engine/Web Edition. The Mascot Capsule Engine is software that renders 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Dark Industries LLC. | Max2DTS Exporter Pro v1.3 324 KB |
Import / Export |
Compiled / Description | ||
04.01.2010 This plugin is part of the Torque Game Engine SDK, and enables export of objects, characters and animations to the DTS file format required by the game engine. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
GarageGames, Inc. | Max2DTS Exporter v1.2 992 KB |
Import / Export |
Compiled / Description | ||
15.08.2009 This plugin is part of the Torque Game Engine SDK, and enables export of objects, characters and animations to the DTS file format required by the game engine. Thanks go to Hewster for recompiling it for Max 2010. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
GarageGames, Inc. | Max2DTS v24 Exporter v1.2 5.1 MB |
Import / Export |
Compiled / Description | ||
17.04.2011 This plugin is part of the Torque Game Engine SDK, and enables export of objects and characters to the DTS file format required by the game engine. It includes many fixes and tweaks contributed by the Torque community. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Martin Collberg | max2ms3d v1.12 76.6 KB |
Import / Export |
Compiled / Description | ||
26.02.2009 Exports files to the *.ms3d format of Milkshape3d. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HI Corp. | MCM / MCA Exporter v1.3 713 KB |
Import / Export |
Compiled / Description | ||
01.07.2010 This plugin enables data created with Max to be exported as *.MCM (model) and *.MCA (action) files for use in Mascot Capsule eruption, a highspeed software renderer that renders 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset. 32-bit: Yes 64-bit: No |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HI Corp. | MCM / MCA Exporter v1.6 1.03 MB |
Import / Export |
Compiled / Description | ||
23.01.2012 This plugin enables data created with Max to be exported as *.MCM (model) and *.MCA (action) files for use in Mascot Capsule eruptionST, a highspeed software renderer that renders stereo 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
Compiled / Description | ||
16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) 32-bit: Yes 64-bit: Yes |