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121 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
Eugene Cojocar TD2 Exporter v0.01
125 MB
Import / Export
Compiled / Description
10.07.2012

Exports meshes from Max to the *.TDO file format used by the racing simulator X-Motor Racing.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Knife Edge Software KEmax v1.0
19.5 MB
Import / Export
Compiled / Description
21.02.2012

Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 3. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
HI Corp. MCM / MCA Exporter v1.6
1.03 MB
Import / Export
Compiled / Description
23.01.2012

This plugin enables data created with Max to be exported as *.MCM (model) and *.MCA (action) files for use in Mascot Capsule eruptionST, a highspeed software renderer that renders stereo 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Hugo Apellido Soldier of Fortune 3 Mesh Importer v3.0.0.9
1.12 MB
Import / Export
Compiled / Description
29.12.2011

Allows you to import mesh files (*.msh) from the Soldier of Fortune: Payback.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Importer .NET v1.2
9.7 KB
Import / Export
Compiled / Description
01.11.2011

Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include:
- Imports materials, normals, both UV maps and vertex colors
- Limited support for peds (mesh is imported, bones are dummy nodes)
- UV and other animations not supported
- 2dfx not supported
- Does not import collision data

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
HI Corp. Mascot Capsule Exporter v3.5
276 KB
Import / Export
Compiled / Description
31.10.2011

This plugin enables data created with Max to be exported as *.BAC (model) data and *.TRA (action) data. The MceWebConv.exe converter enables *.BAC (model) data and *.TRA (action) data to be converted into the formats compatible with the Mascot Capsule Engine/Web Edition. The Mascot Capsule Engine is software that renders 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
N3V Games Pty. Ltd. TS12 Exporter v1.0.2
2.63 MB
Import / Export
Compiled / Description
27.09.2011

This exporter lets you create content for use with Trainz Simulator 12.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Vortez M3D File Exporter v2.0
976 KB
Import / Export
Compiled / Description
24.09.2011

This is a very fast exporter that can save the following data (all optional except the vertex array, of course):
- Index array
- Vertex array
- Color array
- Up to 4 texture UV arrays
- Normals array
- Vertex Fog array
- Support for saving multiple objects in one file

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Vortez M3D File Importer v2.0
976 KB
Import / Export
Compiled / Description
24.09.2011

This is an importer for M3D files saved with the exporter from the same author. The following data can be imported:
- Index array
- Vertex array
- Color array
- Up to 4 texture UV arrays
- Normals array
- Vertex Fog array

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Pandasoft Panda DirectX Exporter v6.2010.72.0
191 KB
Import / Export
Compiled / Description
11.09.2011

Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file.

Supported features include:
- Mesh vertices
- Mesh normals (optimized list)
- Mesh material list
- Mesh texture coordinates
- Mesh faces
- Vertex colours - if they are set in Max
- Materials (uses [Standard] Max diffuse map as DX texture map)
- Material textures - bitmap conversions to .bmp, .jpg, .png and .tga
- Text/Binary Mode/Compressed X file - X File frames - with full hierarchy
- Animation
- Skinning using CS Physique and Max bones/skinning (not Biped)
- Left handed axis conversion

32-bit: Yes
64-bit: Yes

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