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121 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Eugene Cojocar | TD2 Exporter v0.01 125 MB |
Import / Export |
Compiled / Description | ||
10.07.2012 Exports meshes from Max to the *.TDO file format used by the racing simulator X-Motor Racing. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Knife Edge Software | KEmax v1.0 19.5 MB |
Import / Export |
Compiled / Description | ||
21.02.2012 Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 3. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | MCM / MCA Exporter v1.6 1.03 MB |
Import / Export |
Compiled / Description | ||
23.01.2012 This plugin enables data created with Max to be exported as *.MCM (model) and *.MCA (action) files for use in Mascot Capsule eruptionST, a highspeed software renderer that renders stereo 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | Soldier of Fortune 3 Mesh Importer v3.0.0.9 1.12 MB |
Import / Export |
Compiled / Description | ||
29.12.2011 Allows you to import mesh files (*.msh) from the Soldier of Fortune: Payback. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Importer .NET v1.2 9.7 KB |
Import / Export |
Compiled / Description | ||
01.11.2011 Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include: - Imports materials, normals, both UV maps and vertex colors - Limited support for peds (mesh is imported, bones are dummy nodes) - UV and other animations not supported - 2dfx not supported - Does not import collision data 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | Mascot Capsule Exporter v3.5 276 KB |
Import / Export |
Compiled / Description | ||
31.10.2011 This plugin enables data created with Max to be exported as *.BAC (model) data and *.TRA (action) data. The MceWebConv.exe converter enables *.BAC (model) data and *.TRA (action) data to be converted into the formats compatible with the Mascot Capsule Engine/Web Edition. The Mascot Capsule Engine is software that renders 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
N3V Games Pty. Ltd. | TS12 Exporter v1.0.2 2.63 MB |
Import / Export |
Compiled / Description | ||
27.09.2011 This exporter lets you create content for use with Trainz Simulator 12. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Vortez | M3D File Exporter v2.0 976 KB |
Import / Export |
Compiled / Description | ||
24.09.2011 This is a very fast exporter that can save the following data (all optional except the vertex array, of course): - Index array - Vertex array - Color array - Up to 4 texture UV arrays - Normals array - Vertex Fog array - Support for saving multiple objects in one file 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Vortez | M3D File Importer v2.0 976 KB |
Import / Export |
Compiled / Description | ||
24.09.2011 This is an importer for M3D files saved with the exporter from the same author. The following data can be imported: - Index array - Vertex array - Color array - Up to 4 texture UV arrays - Normals array - Vertex Fog array 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Pandasoft | Panda DirectX Exporter v6.2010.72.0 191 KB |
Import / Export |
Compiled / Description | ||
11.09.2011 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh vertices - Mesh normals (optimized list) - Mesh material list - Mesh texture coordinates - Mesh faces - Vertex colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material textures - bitmap conversions to .bmp, .jpg, .png and .tga - Text/Binary Mode/Compressed X file - X File frames - with full hierarchy - Animation - Skinning using CS Physique and Max bones/skinning (not Biped) - Left handed axis conversion 32-bit: Yes 64-bit: Yes |