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Author / WWW Name / Download Plugin Type
Advance Software Infinity Exporter v1.0 Build 2246
153 MB
Import / Export
Compiled / Description
20.08.2022

Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Fraunhofer IGD InstantExport v0.4 Beta 14581
2.7 MB
Import / Export
Compiled / Description
19.09.2014

InstantExport is the InstantReality X3D exporter for Max and not only exports XML-based X3D as well as VRML, its classic encoding, but it can also now directly export to HTML/ XHTML.

X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities of how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Knife Edge Software KEmax v1.0
19.5 MB
Import / Export
Compiled / Description
21.02.2012

Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 3. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Jon Watte kiloWatt X-port v1.5.0
10.5 MB
Import / Export
Compiled / Description
16.05.2010

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mark Blosser / Jon Watte kiloWatt X-port v1.5.1
1.29 MB
Import / Export
Compiled / Description
10.06.2014

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Minmin Gong KlayGE Exporter v4.8.0
105 KB
Import / Export
Compiled / Description
28.12.2015

Exports your Max scenes to an XML file format used by KlayGE, a framework for developing next-generation games.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Kerrax KrxImpExp v1.0 Build 20110413
1.83 MB
Import / Export
Compiled / Description
13.04.2011

KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Hugo Apellido LightWave Object Importer v1.015.1
14.4 MB
Import / Export
Compiled / Description
11.02.2020

This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Vortez M3D File Exporter v2.0
976 KB
Import / Export
Compiled / Description
24.09.2011

This is a very fast exporter that can save the following data (all optional except the vertex array, of course):
- Index array
- Vertex array
- Color array
- Up to 4 texture UV arrays
- Normals array
- Vertex Fog array
- Support for saving multiple objects in one file

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Vortez M3D File Importer v2.0
976 KB
Import / Export
Compiled / Description
24.09.2011

This is an importer for M3D files saved with the exporter from the same author. The following data can be imported:
- Index array
- Vertex array
- Color array
- Up to 4 texture UV arrays
- Normals array
- Vertex Fog array

32-bit: Yes
64-bit: No

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