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112 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Mark Blosser / Jon Watte | kiloWatt X-port v1.5.1 1.29 MB |
Import / Export |
Compiled / Description | ||
10.06.2014 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions. |
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Author / WWW | Name / Download | Plugin Type |
Kerrax | KrxImpExp v1.0 Build 20110413 1.83 MB |
Import / Export |
Compiled / Description | ||
13.04.2011 KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world). |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | LightWave Object Importer v1.015.1 14.4 MB |
Import / Export |
Compiled / Description | ||
11.02.2020 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). |
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Author / WWW | Name / Download | Plugin Type |
Vortez | M3D File Exporter v2.0 976 KB |
Import / Export |
Compiled / Description | ||
24.09.2011 This is a very fast exporter that can save the following data (all optional except the vertex array, of course): - Index array - Vertex array - Color array - Up to 4 texture UV arrays - Normals array - Vertex Fog array - Support for saving multiple objects in one file |
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Author / WWW | Name / Download | Plugin Type |
Vortez | M3D File Importer v2.0 976 KB |
Import / Export |
Compiled / Description | ||
24.09.2011 This is an importer for M3D files saved with the exporter from the same author. The following data can be imported: - Index array - Vertex array - Color array - Up to 4 texture UV arrays - Normals array - Vertex Fog array |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | MAP Export v1.0.0.6 Beta 655 KB |
Import / Export |
Compiled / Description | ||
09.09.2010 This plugin lets you export scenes from Max to the .MAP file format used for levels in Soldiers of Fortune II, Quake III and many other games. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | MAP Import v1.025b 2.31 MB |
Import / Export |
Compiled / Description | ||
08.04.2015 Allows you to import .map and .vmf files into Max. |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | Mascot Capsule Exporter v3.5 276 KB |
Import / Export |
Compiled / Description | ||
31.10.2011 This plugin enables data created with Max to be exported as *.BAC (model) data and *.TRA (action) data. The MceWebConv.exe converter enables *.BAC (model) data and *.TRA (action) data to be converted into the formats compatible with the Mascot Capsule Engine/Web Edition. The Mascot Capsule Engine is software that renders 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset. |
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Author / WWW | Name / Download | Plugin Type |
Dark Industries LLC. | Max2DTS Exporter Pro v1.3 324 KB |
Import / Export |
Compiled / Description | ||
04.01.2010 This plugin is part of the Torque Game Engine SDK, and enables export of objects, characters and animations to the DTS file format required by the game engine. |
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Author / WWW | Name / Download | Plugin Type |
GarageGames, Inc. | Max2DTS Exporter v1.2 992 KB |
Import / Export |
Compiled / Description | ||
15.08.2009 This plugin is part of the Torque Game Engine SDK, and enables export of objects, characters and animations to the DTS file format required by the game engine. Thanks go to Hewster for recompiling it for Max 2010. |