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130 records match your query.
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Author / WWW Name / Download Plugin Type
Blake Robinson GEO Import/Export v1.0
48.9 KB
Import / Export
Compiled / Description
15.05.2009

Allows you to import and export Battlezone GEO files to and from Max.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Neo][ GEOM Importer v1.0.1
273 KB
Import / Export
Compiled / Description
31.01.2011

This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Hugo Apellido GLM Importer v1.0.0.6
53.2 KB
Import / Export
Compiled / Description
12.09.2010

This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Nicolas Roblin GLM Importer/Exporter v1.0
562 KB
Import / Export
Compiled / Description
29.07.2015

These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported.

The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons

They should probably work for Jedi Outcast as well, but this has not been tested.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Exporter v1.0
1.4 MB
Import / Export
Compiled / Description
10.11.2012

Enables you to export DFF model files for use with GTA III, Vice City and GTA SA. Features include:
- Vehicle and map object export
- Supports both UV maps
- Vertex color export including vertex color alpha
- Night vertex color export including alpha
- Exports UV animations
- Exports lights
- Tristrip (2 algorithms included)
- Batch export
- Remembers previously used export settings
- Progress indicator

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Importer .NET v1.2
9.7 KB
Import / Export
Compiled / Description
01.11.2011

Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include:
- Imports materials, normals, both UV maps and vertex colors
- Limited support for peds (mesh is imported, bones are dummy nodes)
- UV and other animations not supported
- 2dfx not supported
- Does not import collision data

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Importer v1.0
1.4 MB
Import / Export
Compiled / Description
28.10.2012

Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include:
- Imports materials, normals, both UV maps and vertex colors (including night vertex colors)
- Imports UV animations
- Limited support for peds (mesh is imported, bones are dummy nodes)
- PED .ifp animations not supported
- 2dfx not supported
- Does not import collision data

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
GuruWare gw::TerImp v0.75b
934 KB
Import / Export
Compiled / Description
07.08.2009

This importer makes it much easier to combine Terragen renders with Max 3D-objects. Animation script import has not been implemented yet, but time permitting, will be added at a later date.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HI Corp. H3T Exporter v2.1
2.43 MB
Import / Export
Compiled / Description
02.06.2009

Enables export of H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Exporter v2.04
105 KB
Import / Export
Compiled / Description
11.02.2011

This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer.

32-bit: Yes
64-bit: Yes

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