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121 records match your query.
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Author / WWW | Name / Download | Plugin Type |
Havok.com Inc | Havoc Scene Exporter v2014.1.0 143 MB |
Import / Export |
Compiled / Description | ||
30.08.2014 This plugin is responsible for exploring the Max scene graph, collecting scene information and passing it to the Havok filter pipeline for processing. The exporter is part of the Havok Content Tools package. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
figment / Wix | NIF Import / Export v1.6.0 29.3 MB |
Import / Export |
Compiled / Description | ||
07.08.2014 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mark Blosser / Jon Watte | kiloWatt X-port v1.5.1 1.29 MB |
Import / Export |
Compiled / Description | ||
10.06.2014 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
qiutaoleo | MD5 Exporter v1.11 42 KB |
Import / Export |
Compiled / Description | ||
16.01.2014 Allows Max to export to the MD5 file format (both *.md5mesh and *.md5anim). The MD5 file format is a proprietary (but open) format for 3D models and animations by iD Software. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Ivan Shishkin | Metro 2033 Importer v1.0 585 KB |
Import / Export |
Compiled / Description | ||
26.06.2013 This plugin allows you to import resources from the games Metro 2033: Fear The Future and Metro: Last Light. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
NetAllied Systems GmbH / The Khronos Group Inc. | OpenCollada v1.4.1 4.33 MB |
Import / Export |
Compiled / Description | ||
08.05.2013 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. The official COLLADA web site is here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Crosswalk v2014.0 106 MB |
Import / Export |
Compiled / Description | ||
04.04.2013 Crosswalk was originally a Softimage initiative to help transfer XSI content in and out of Max and Maya pipelines using the latest dotXSI, COLLADA, and FBX standards. Crosswalk for Max is optimized for dotXSI version 6.0, enabling Max to read the dotXSI format using the plugin. Max doesn't need to be installed on the same system as XSI to enable data transfer. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Santiago Orgaz | xNormal Mesh Import / Export v3.17.16 156 MB |
Import / Export |
Compiled / Description | ||
31.12.2012 Enables Max to export and import meshes for use with xNormal, a free application for generating normal / ambient occlusion / displacement maps. It can also project the texture of a highpoly model into a lowpoly mesh (complete texture transfer, even with different topologies). 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Total Immersion | D'Fusion Exporter v3.26.25708 15.1 MB |
Import / Export |
Compiled / Description | ||
15.12.2012 This exporter allows you to easily export 3D animated objects directly from Max for use within D'Fusion Studio, Total Immersions free development platform for Augmented Reality applications. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | CryExporter v1.1 8.06 MB |
Import / Export |
Compiled / Description | ||
26.11.2012 The CryExporter plugin enables you to export static objects, linked objects with animations or skinned characters with skeletal animations for use with CryEngine 3. The exporter is part of the Crysis 2 Mod SDK, a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. The SDK comes with a whole set of example assets that can be used as reference when creating new content for Crysis 2. 32-bit: Yes 64-bit: Yes |