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112 records match your query.
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Importer v0.1.3a
24 KB
Import / Export
Compiled / Description
12.01.2011

This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large.
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Author / WWW Name / Download Plugin Type
Havok.com Inc Havoc Scene Exporter v2014.1.0
143 MB
Import / Export
Compiled / Description
30.08.2014

This plugin is responsible for exploring the Max scene graph, collecting scene information and passing it to the Havok filter pipeline for processing. The exporter is part of the Havok Content Tools package.
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Author / WWW Name / Download Plugin Type
Hypercosm, LLC. Hypercosm Teleporter Free v3.0
6.16 MB
Import / Export
Compiled / Description
16.10.2010

The free version of Hypercosm Teleporter allows you to start web publishing your 3D models created in Max. Hypercosm Teleporter allows you to convert your models into compact 'view only' files that can easily be distributed on the web and is quick and easy to download, install, and use.
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Author / WWW Name / Download Plugin Type
GIANTS Software GmbH i3D Exporter v8.0.0
11 MB
Import / Export
Compiled / Description
14.09.2018

The i3D exporter allows you to export assets from Max for use in the GIANTS Engine, which is a real-time 3D game engine with corresponding content pipeline tools.
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Author / WWW Name / Download Plugin Type
Thomas Krijnen IfcMax Importer v0.4.0 RC2
4.64 MB
Import / Export
Compiled / Description
26.02.2015

This importer allows Max to import .ifc files coming from IfcOpenShell, an open source (LGPL) software library that helps users and software developers to work with the IFC file format. The IFC file format can be used to describe building and construction data. The format is commonly used for Building Information Modelling.
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger / IMVU Inc. IMVU Cal3D Exporter v0.9.1
2.85 MB
Import / Export
Compiled / Description
15.04.2010

This is a Max exporter for IMVU (an avatar-based social network and virtual world) based on the Cal3D Open Source code.
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Author / WWW Name / Download Plugin Type
Advance Software Infinity Exporter v1.0 Build 2246
153 MB
Import / Export
Compiled / Description
20.08.2022

Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment.
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Author / WWW Name / Download Plugin Type
Fraunhofer IGD InstantExport v0.4 Beta 14581
2.7 MB
Import / Export
Compiled / Description
19.09.2014

InstantExport is the InstantReality X3D exporter for Max and not only exports XML-based X3D as well as VRML, its classic encoding, but it can also now directly export to HTML/ XHTML.

X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities of how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree.
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Author / WWW Name / Download Plugin Type
Knife Edge Software KEmax v1.0
19.5 MB
Import / Export
Compiled / Description
21.02.2012

Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 3. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles.
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Author / WWW Name / Download Plugin Type
Jon Watte kiloWatt X-port v1.5.0
10.5 MB
Import / Export
Compiled / Description
16.05.2010

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

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