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121 records match your query.
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Author / WWW Name / Download Plugin Type
ReadEm4 Emergency4 V3O Importer v1.0
49 KB
Import / Export
Compiled / Description
21.03.2011

Allows you to import any Emergency 4 model with animation (skeletal, node, bone or vertex).

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Ritual Entertainment FAKK 2 SKL Exporter v1.0
13.4 KB
Import / Export
Compiled / Description
29.12.2009

Exports skeletal animations in the Heavy Metal F.A.K.K. 2 / Quake 3 *.skl file format.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
WildTangent / HABWare Genesis3D KEY Exporter v2.0
133 KB
Import / Export
Compiled / Description
02.03.2009

Exports animated models in the Actor file format used by the Genesis3D game engine.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
WildTangent / HABWare Genesis3D NFO Exporter v2.0
133 KB
Import / Export
Compiled / Description
02.03.2009

Exports models in the Actor file format used by the Genesis3D game engine.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Blake Robinson GEO Import/Export v1.0
48.9 KB
Import / Export
Compiled / Description
15.05.2009

Allows you to import and export Battlezone GEO files to and from Max.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Neo][ GEOM Importer v1.0.1
273 KB
Import / Export
Compiled / Description
31.01.2011

This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Hugo Apellido GLM Importer v1.0.0.6
53.2 KB
Import / Export
Compiled / Description
12.09.2010

This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Nicolas Roblin / Michael Lawler GLM Importer/Exporter v1.1
762 KB
Import / Export
Compiled / Description
19.06.2022

These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported.

The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons

They should probably work for Jedi Outcast as well, but this has not been tested.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Exporter v1.0
1.4 MB
Import / Export
Compiled / Description
10.11.2012

Enables you to export DFF model files for use with GTA III, Vice City and GTA SA. Features include:
- Vehicle and map object export
- Supports both UV maps
- Vertex color export including vertex color alpha
- Night vertex color export including alpha
- Exports UV animations
- Exports lights
- Tristrip (2 algorithms included)
- Batch export
- Remembers previously used export settings
- Progress indicator

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Varun Raj Naga GTA .dff Importer .NET v1.2
9.7 KB
Import / Export
Compiled / Description
01.11.2011

Enables you to import DFF model files from GTA III, Vice City and GTA SA. Features include:
- Imports materials, normals, both UV maps and vertex colors
- Limited support for peds (mesh is imported, bones are dummy nodes)
- UV and other animations not supported
- 2dfx not supported
- Does not import collision data

32-bit: Yes
64-bit: No

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